Rend
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| hero_name=Drifter | | hero_name=Drifter | ||
| ability_num=2 | | ability_num=2 | ||
| notes= | |||
* Damage is based on target's current health, not their max health. | |||
* Damage is divided up into is 0.5s intervals, starting immediately as the projectile connects. | |||
** This works out to approximately the same overall damage per second stated in the tooltip, just dealt smoother | |||
* Projectile will phase thru inactive guardians and walkers (no enemies nearby) but will properly latch onto active guardians and walkers (enemies nearby), allowing you to teleport to them. | |||
* Stalker's Mark does not damage guardians or walkers. | |||
* Stalker's Mark damage over time and teleport components are separate; activating the teleport does not end the bleed effect prematurely. The bleed will last the full duration either way. | |||
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| ability_num=3 | | ability_num=3 | ||
| notes= | | notes= | ||
* Getting an assist on an isolated enemy hero kill grants 40% of the normal on-kill rewards. This includes: | |||
** '''+2%''' Permanent Weapon Damage. | |||
** '''6 seconds''' of cooldown reduction (if the Ability Point 2 u| notes= | |||
* Getting an assist on an isolated enemy hero kill grants 40% of the normal on-kill rewards. This includes: | * Getting an assist on an isolated enemy hero kill grants 40% of the normal on-kill rewards. This includes: | ||
** '''+2%''' Permanent Weapon Damage. | ** '''+2%''' Permanent Weapon Damage. | ||
** '''6 seconds''' of cooldown reduction (if the Ability Point 2 upgrade is taken). | ** '''6 seconds''' of cooldown reduction (if the Ability Point 2 upgrade is taken). | ||
** '''1.2''' Stamina restored (if the Ability Point 2 upgrade is taken). | |||
* All "On Kill" bonuses, including those from assists, only trigger if the target is considered ''Isolated'' at the moment of death. | |||
}}pgrade is taken). | |||
** '''1.2''' Stamina restored (if the Ability Point 2 upgrade is taken). | ** '''1.2''' Stamina restored (if the Ability Point 2 upgrade is taken). | ||
* All "On Kill" bonuses, including those from assists, only trigger if the target is considered ''Isolated'' at the moment of death. | * All "On Kill" bonuses, including those from assists, only trigger if the target is considered ''Isolated'' at the moment of death. | ||

Stalker Bloodthirsty Cruel | |||||||||||||||||||||
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Drifter is a Hero in Deadlock. Something ancient has arrived in New York... a nameless horror known only as the Drifter. Relentless as time, as certain as death, once Drifter sets his eyes on a victim there's nothing they can do to stop him. They can try to run, but his Bloodscent drives him forward, leading him to isolated prey. Even if they manage to escape it doesn't matter, as Stalker's Mark allows Drifter to appear right behind his enemies before lunging in for the kill with a vicious Rend. Soon Eternal Night comes, and a faint whistling in the breeze will be joined by a chorus of screams.
Drifter was released on August 27, 2025 as the fourth winner of the Six Heroes update contest.
Rend
Stalker's Mark
Bloodscent
}}
Eternal Night
2 Max Targets
See Drifter/Lore for more story content.
“An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.
Unlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition. This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...
The Drifter has lived for centuries.[1] His age is unknown, but he refers to New York as "New Amsterdam"[2], which implies he's been around at least since 1665.[3]
Unlike the other heroes, Drifter isn't participating in the ritual for a wish, but instead for the carnage.[4][5]
Drifter speaks in a Cajun accent from Louisiana, indicating that he may be associated with 17th century Acadian French immigrants.
View the full update history: Drifter/Update history
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