Dynamo: Difference between revisions

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m Added reload time and bullet velocity values.
Updated ability cards to v2
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<tabber>
<tabber>
|-|(1) Kinetic Pulse=
|-|(1) Kinetic Pulse=
{{Ability card
{{Ability card v2
| name            = Kinetic Pulse
| hero_name=Dynamo
| ability_width  = 5m
| ability_num=1
| cooldown        = 26s
| description    = Release an energy pulse that knocks enemies up into the air.
| effect1        = '''Damage:''' 100 {{ss|1.4}}
| effect2        = '''Stomp Range:''' 15m {{ss|0.3}}
| upgrade1        = Hit enemies are '''fire rate and movement slowed''' by '''35%''' for '''4s'''.
| upgrade2        = Dynamo deals '''30'''% '''more Weapon Damage''' to hit enemies for '''8s'''
| upgrade3        = '''+125''' Damage
}}
}}
|-|(2) Quantum Entanglement=
|-|(2) Quantum Entanglement=
{{Ability card
{{Ability card v2
| name            = Quantum Entanglement
| hero_name=Dynamo
| range          = 9m
| ability_num=2
| cooldown        = 12.5s
| description    = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
| effect1        = '''Void Time:''' 1.4s
| effect2        = '''Ally Distance:''' 9m
| effect3        = '''Fire Rate Bonus:''' 25%
| upgrade1        = '''+4m''' Cast Range
| upgrade2        = '''+25%''' Fire Rate Bonus
| upgrade3        = On reappearing, '''+120'''% base ammo
}}
}}
|-|(3) Rejuvenating Aurora=
|-|(3) Rejuvenating Aurora=
{{Ability card
{{Ability card v2
| name            = Rejuvenating Aurora
| hero_name=Dynamo
| range          = 8m
| ability_num=3
| cooldown        = 48s
| description    = While channeling, restore health over time to you and any allies nearby.
| effect1        = '''Health Restored:''' 32/s {{ss|0.5}}
| effect2        = '''Channel Duration:''' 5s
| effect3        = '''Friendly Heal Radius:''' 8m
| upgrade1        = +4m/s for 8s
| upgrade1_effect = Gain +'''4m/s movespeed bonus''' for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
| upgrade2        = -14s Cooldown
| upgrade3        = '''Full move and ability use''' and additionaly{{sic}} heals '''+4'''% '''of Max Health''' per second
}}
}}
|-|(4) Singularity=
|-|(4) Singularity=
{{Ability card
{{Ability card v2
| name            = Singularity
| hero_name=Dynamo
| radius          = 7m
| ability_num=4
| cooldown        = 191s
| description    = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
| effect1        = '''Channel Duration:''' 2.75s
| effect2        = '''DPS:''' 60 {{ss|0.2}}
| effect3        = '''Singularity Radius:''' 8m
| upgrade1        = '''+2m''' Singularity Radius
| upgrade2        = '''+0.75s''' Channel Duration
| upgrade3        = Singularity takes '''3.8%''' of the enemies' max health taken each second.
}}
}}
</tabber>
</tabber>

Revision as of 12:05, 3 October 2024

Dynamo
Weapon Stats
Damage Per Second: 52
Bullet Damage: 13
Ammo: 19
Bullets per sec: 4
Reload Time: 2.35s
Bullet Velocity: 320m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 650+62
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 6.5m/s
Sprint Speed: 0m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Professor Dynamo is a man of wit, using his brawns and abilities to provide support to his teammates by healing them, teleporting them with him which grants his allies (and himself) a boost to their firing rate, knocking oponents infront of him into the air or, when the time comes, unleashing a Singularity which damages and pulls in enemies.

Once just a mere professor for Columbia College, this would change when, letting his excitement get the best of him, he approached a rift in time which reduced his physical body to a small dying star. Although his body may be gone, his spirit and curiosity live on, with the situation only further fueling his desire for knowledge.

Abilities

Kinetic Pulse






Number of Charges 1
Charge Cooldown 5s



Cooldown 26s



Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

x1.55


115

Damage


Displacement
1s
Duration

16m  Pulse Range 

5.5m  Pulse Width

On Hit:

0%

Bullet Resist
On Hit:

-0%

Move Speed
On Hit:

0s

Slow Duration
Ability Point1
+1 Charge
Ability Point2
On Hit: -15% Bullet Resist and -30%</spawn> Move Speed for 4s
Ability Point5
+135 Damage and +20m Cast Range

Quantum Entanglement


Cast Range 10m





Duration 1.4s



Number of Charges 0


Cooldown 20s



Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

Alternate cast: Bring nearby allies with you.



10m

Cast Range



1.4s

Duration

1  Stamina Restored

13m  Ally Distance

Ability Point1
6m Cast Range
Ability Point2
-6s Cooldown
Ability Point5
Reduces non-ult debuffs by 50%
Replenishes 1 Charge

Rejuvenating Aurora

Channel Time 5s







Number of Charges 0


Cooldown 48s



While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

x0.4


30/s

Health Restored



5s

Channel Duration

8m  Friendly Heal Radius 

Ability Point1
Aura provides +4m Move Speed during channel
Ability Point2
-20 Cooldown and +1s Duration
Ability Point5
Full move and ability use and additionally heals +2.5% of Max Health per second

Singularity

Channel Time 2.75s







Number of Charges 0


Cooldown 250s



Create a singularity in your hands, dealing < spirit damage over time, applying stun, and pulling in nearby enemies.

x0.28


75

Damage Per Second


0%

Max Health as Damage

7m  Singularity Radius 

2.75s  Channel Duration 

Ability Point1
2m Singularity Radius
Ability Point2
0.75s Channel Duration
Ability Point5
6% Max Health as Damage

Weapon

The Vonnegun
Medium Range
Heavy Hitter
Projectile
48 Damage Per Second
Falloff Range
20m ➞ 58m

Background

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all; he has future minds to inspire.

A FATE'S TALE

Update history

Main article: Update history

View the full update history: Dynamo/Update history

Update Changes

July 28, 2026

June 30, 2026

May 22, 2026

  • Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%.
  • Kinetic Pulse spirit scaling reduced from 1.65 to 1.55.
  • Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%.

Trivia

  • Dynamo is voiced by John Patrick Lowrie, who is known for voicework in other popular Valve titles (e.g. Pudge in Dota 2, Sniper in Team Fortress 2).
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