Dynamo: Difference between revisions

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add Singularity + Indomitable interaction
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| ability_num = 1
| ability_num = 1
| notes =
| notes =
* Pulse width is '''not''' affected by [[Ability Range|ability range]] increases (e.g. {{ItemIcon|Greater Expansion}}).
* Kinetic Pulse has a {{DataProp|Kinetic Pulse|AbilityCastDelay}}s animation between pressing a button and stomp coming out.
| interactions =
{{AbilityInteraction | interaction = Dispel Magic | text =
Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation.
* After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs.
* No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement.
}}
{{AbilityInteraction | interaction = debuff resist | text =
Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp.
}}
{{AbilityInteraction | interaction = Unstoppable | state = partial | text =
* Displacement: activating Unstoppable does nothing, being Unstoppable protects against future displacements.
* T2 Move Slow: activating Unstoppable drops the debuff, being Unstoppable protects against it.
* T2 Bullet Resist: activating Unstoppable does '''not''' drop the debuff, being Unstoppable does '''not''' protect against it.
}}
{{AbilityInteraction | interaction = ability range | state = partial | text =
* Pulse range gets increased by Ability Range upgrades.
* Pulse Width does '''not''' get increased by Ability Range upgrades.
}}
{{AbilityInteraction | interaction = ability duration | text =
While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher.
}}
}}
}}


Line 34: Line 55:
** Teleported allies restore a bar of stamina, but do not reset their dashes.
** Teleported allies restore a bar of stamina, but do not reset their dashes.
** T3 upgrade restores half a charge of all charged abilities for allies.
** T3 upgrade restores half a charge of all charged abilities for allies.
** The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance is not affected by ability range increases.
** If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
** If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.
** If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.
| tips =
| tips =
* Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion.
* Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} is especially easy to nullify by using Quantum Entanglement just before the explosion.
| interactions =
{{AbilityInteraction | interaction = ability range | state = partial | text =
* Cast Range gets increased by Ability Range upgrades.
* The {{DataProp|Quantum Entanglement|AllyDistance}}m allied teleport distance does '''not''' get increased by Ability Range upgrades.
}}
}}
}}


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| notes =
| notes =
* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP.
* Deals damage in {{DataProp|Singularity|TickRate}}s intervals. On T3, each damage tick is {{#expr:{{DataProp|Singularity|Upgrades.3.DPSPercentHealth}}*{{DataProp|Singularity|TickRate}}}}% of Max HP.
* Enemies with [[Status Effects#Unstoppable|Unstoppable]] status are not affected.
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}.
* The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as {{HeroIcon|Paradox}}'s {{AbilityIcon|Paradoxical Swap}}.
| interactions =
| interactions =

Revision as of 10:24, 18 July 2026

Dynamo
Teamplay
Initiator
Clutch
Weapon Stats
Damage Per Second: 48
Bullet Damage: 12.6+0.5
Ammo: 20
Bullets per sec: 3.81
Reload Time: 2.35s
Bullet Velocity: 320m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 880+61
Health Regen: 1.75
Bullet Resist: 0%+0.625
Move Speed: 6.7m/s
Sprint Speed: 1.6m/s
Dash Speed: 13.9m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:John Patrick Lowrie[1][2]
Release Date:April 24, 2024
Internal names:Prof_dynamo; Prof; Sumo; Jeong
One black hole can make all the difference.

Professor Dynamo is a Hero in Deadlock. He is a man of wit, using his brain and his brawn to provide support to his teammates by healing them, teleporting them, knocking his opponents into the air, and when the time is right, unleashing a Singularity which can drastically shift the tides of battle.

Once just a mere professor for Columbia College, his life would change after letting his ego get the best of him when he and his team of professors were studying an Astral Gate in New York. Dynamo ventured too close to the anomaly which obliterated his body and reduced it to that of a dying star. But that didn't stop him, because although his body may be gone, his spirit and curiosity live on, with his condition only further fueling his desire for knowledge and a way out of his metal body.

Weapon

The Vonnegun
Medium Range
Heavy Hitter
Projectile
48 Damage Per Second
Falloff Range
20m ➞ 58m

Abilities

Kinetic Pulse

Kinetic Pulse






Number of Charges 1
Charge Cooldown 5s



Cooldown 26s



Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.

x1.55


115

Damage


Displacement
1s
Duration

16m  Pulse Range 

5.5m  Pulse Width

On Hit:

0%

Bullet Resist
On Hit:

-0%

Move Speed
On Hit:

0s

Slow Duration
Ability Point1
+1 Charge
Ability Point2
On Hit: -15% Bullet Resist and -30%</spawn> Move Speed for 4s
Ability Point5
+135 Damage and +20m Cast Range
Interacts with Debuff Resist.
Click to reveal more info.
Interacts with Dispel.
Click to reveal more info.
Interacts partially with Unstoppable.
Click to reveal more info.
Interacts with Ability Duration.
Click to reveal more info.
Interacts partially with Ability Range.
Click to reveal more info.
  • Kinetic Pulse has a 0.42s animation between pressing a button and stomp coming out.

Dispel

Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation.

  • After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs.
  • No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement.
Debuff Resist

Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp.

Unstoppable
  • Displacement: activating Unstoppable does nothing, being Unstoppable protects against future displacements.
  • T2 Move Slow: activating Unstoppable drops the debuff, being Unstoppable protects against it.
  • T2 Bullet Resist: activating Unstoppable does not drop the debuff, being Unstoppable does not protect against it.
Ability Range
  • Pulse range gets increased by Ability Range upgrades.
  • Pulse Width does not get increased by Ability Range upgrades.
Ability Duration

While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher.

Notes
  • Kinetic Pulse has a 0.42s animation between pressing a button and stomp coming out.
Interactions
Dispel

Dispel Magic triggers heal and other buffs only if it's used during the "getting up" part of knockdown. Activating it during the descent part does nothing and effectively wastes the activation.

  • After Dynamo acquires T2 upgrade Dispel Magic can be used during the descent part and some time after since it starts triggering off T2 debuffs.
  • No matter when Dispel Magic is activated it does not interrupt or in any way affects the Displacement.
Debuff Resist

Debuff Resist reduces duration of both displacement and T2 debuffs. For displacement specifically it achieves it by reducing the height of the knockup applied by the stomp.

Unstoppable
  • Displacement: activating Unstoppable does nothing, being Unstoppable protects against future displacements.
  • T2 Move Slow: activating Unstoppable drops the debuff, being Unstoppable protects against it.
  • T2 Bullet Resist: activating Unstoppable does not drop the debuff, being Unstoppable does not protect against it.
Ability Range
  • Pulse range gets increased by Ability Range upgrades.
  • Pulse Width does not get increased by Ability Range upgrades.
Ability Duration

While not written in the game UI, displacement duration gets increase with Ability Duration. To achieve that it makes stomp launch enemy heroes higher.

Quantum Entanglement

Quantum Entanglement


Cast Range 10m





Duration 1.4s



Number of Charges 0


Cooldown 20s



Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

Alternate cast: Bring nearby allies with you.



10m

Cast Range



1.4s

Duration

1  Stamina Restored

13m  Ally Distance

Ability Point1
6m Cast Range
Ability Point2
-6s Cooldown
Ability Point5
Reduces non-ult debuffs by 50%
Replenishes 1 Charge
Disabled by Slowing HexInteracts partially with Ability Range.
Click to reveal more info.
  • Resets air dashes, air jumps, and down dashes upon use.
  • Alternate cast notes:
    • Teleported allies restore a bar of stamina, but do not reset their dashes.
    • T3 upgrade restores half a charge of all charged abilities for allies.
    • If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
    • If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.

  • Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, Infernus' Concussive Combustion is especially easy to nullify by using Quantum Entanglement just before the explosion.

Ability Range
  • Cast Range gets increased by Ability Range upgrades.
  • The 13m allied teleport distance does not get increased by Ability Range upgrades.

Notes
  • Resets air dashes, air jumps, and down dashes upon use.
  • Alternate cast notes:
    • Teleported allies restore a bar of stamina, but do not reset their dashes.
    • T3 upgrade restores half a charge of all charged abilities for allies.
    • If the ability's target point is on the ground, all heroes will be moved to the exact spot and clump there. If target point is in the air, Dynamo will be moved to the exact spot while other heroes retain their relative positions.
    • If the line of sight between the target location and the teammate's new position would be broken after teleporting, Quantum Entanglement will bring the ally to the target location instead. This can be used to teleport allies through walls or roofs.
Tips
  • Can be used to protect Dynamo and his teammates from powerful but telegraphed effects. For example, Infernus' Concussive Combustion is especially easy to nullify by using Quantum Entanglement just before the explosion.
Interactions
Ability Range
  • Cast Range gets increased by Ability Range upgrades.
  • The 13m allied teleport distance does not get increased by Ability Range upgrades.

Rejuvenating Aurora

Rejuvenating Aurora

Channel Time 5s







Number of Charges 0


Cooldown 48s



While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

x0.4


30/s

Health Restored



5s

Channel Duration

8m  Friendly Heal Radius 

Ability Point1
Aura provides +4m Move Speed during channel
Ability Point2
-20 Cooldown and +1s Duration
Ability Point5
Full move and ability use and additionally heals +2.5% of Max Health per second
Healing amplified by Healing Booster and affected by healing reductionHealing triggers Healing Tempo's unique effect
  • Dynamo cannot slide while channeling without the T3 upgrade unlocked.
  • Rejuvenating Aurora has a 1s linger on allies.

  • The ability to melee allows using this to offset the self-damage while farming Sinner's Sacrifices.

Notes
  • Dynamo cannot slide while channeling without the T3 upgrade unlocked.
  • Rejuvenating Aurora has a 1s linger on allies.
Tips
  • The ability to melee allows using this to offset the self-damage while farming Sinner's Sacrifices.

Singularity

Singularity

Channel Time 2.75s







Number of Charges 0


Cooldown 250s



Create a singularity in your hands, dealing < spirit damage over time, applying stun, and pulling in nearby enemies.

x0.28


75

Damage Per Second


0%

Max Health as Damage

7m  Singularity Radius 

2.75s  Channel Duration 

Ability Point1
2m Singularity Radius
Ability Point2
0.75s Channel Duration
Ability Point5
6% Max Health as Damage
Triggers Reactive BarrierDoes not interact with Indomitable.
Click to reveal more info.
CC effect suppressed by Unstoppable
  • Deals damage in 0.25s intervals. On T3, each damage tick is 1.5% of Max HP.
  • The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as Paradox's Paradoxical Swap.

Notes
  • Deals damage in 0.25s intervals. On T3, each damage tick is 1.5% of Max HP.
  • The pull is continuously applied, so enemies caught in radius cannot be pulled away, except for instant displacement effects such as Paradox's Paradoxical Swap.
Interactions
Indomitable

Despite triggering Reactive Barrier, Singularity does not trigger Indomitable in any way.

Backstory

See Dynamo/Lore for more story content.

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

Update history

View the full update history: Dynamo/Update history

Update Changes

July 28, 2026

June 30, 2026

May 22, 2026

  • Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%.
  • Kinetic Pulse spirit scaling reduced from 1.65 to 1.55.
  • Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%.

Trivia

  • Dynamo is also referred to as prof (Professor) in the game files.
  • Dynamo was named Sumo in Neon Prime, and later renamed to Jeong. He was renamed to Dynamo still during Neon Prime.
  • Dynamo is voiced by John Patrick Lowrie,[1] who is known for voicework in other popular Valve titles (e.g. Sniper in Team Fortress 2, Pudge in Dota 2.)
    • In The Binding of Oathkeeper, Dynamo was voiced by Fred Tatasciore, as John wasn't available for recording. These voice lines have since been re-recorded with John.[3]
    • Some of Dynamo's voice lines were based on conversations between John and Deadlock writer Steve Jaros about quantum physics.[4]
  • The name of Dynamo's weapon, the Vonnegun, is an homage to American author Kurt Vonnegut. Ironically, Vonnegut was famously a pacifist and claimed that a virtuous scientist was one who refused to develop weapons.[5]
    • This may also be a reference to Vonnegut's short story Report on the Barnhouse Effect, about a professor who develops the power of telekinesis and calls it "dynamopsychism".
  • When casting Quantum Entanglement, a crest of the sun with a planetary body orbiting around it appears as a destination marker. The crest is styled after Renaissance depictions of the sun, as it sports a hatched style and a serene face.
  • In a concept artwork and in The Binding of Oathkeeper, Dynamo had a different design in which his head had a different shape and was attached to his body, and he wore gloves.
  • One of Dynamo's early concept designs was a paranormal pizza delivery guy called Lil' Dynamo.[6]
  • "Pontificating in the Hideout" is displayed as one's status in the in-game Friends List when playing as Dynamo in the Hideout.

References

  1. 1.0 1.1 2024-11-29 - John Patrick Lowrie on X - "Glad to be the voice of Dynamo in the new Valve game Deadlock!"
  2. Deadlock on IMDb
  3. 2025-02-25 - Kaori; Deadlock Discord - "Fred just was stepping in to record temp stuff when JPL was unable to record so it was always going to be replaced"
  4. TF2 Sniper Actor Answers Your Questions on YouTube
  5. Kurt Vonnegut and the Day Scientists Went on Strike on Mental Floss
  6. 2024-08-10 - Yoshi, Deadlock Discord - "Reminds me of a pizza delivery concept we didn't go with" (...) "That was a version of dynamo yeah, he had a diff ability then"
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