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Gammaton32 (talk | contribs) →Overview: updated |
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== Overview == | == Overview == | ||
For most heroes, weapon damage drops off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions. | |||
The following heroes have exceptions to falloff range: | |||
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | * {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | ||
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]] | * {{HeroIcon|Bebop}}'s weapon has a separate Max Range stat that increases with [[Boon|Boons]], and deals no damage beyond its max range. | ||
* {{HeroIcon|Drifter}}'s | * {{HeroIcon|Drifter}}'s and {{HeroIcon|Graves}}' weapons deal no damage beyond their max range. | ||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||
Falloff range can be increased with [[Item|Items]]. | Falloff range can be increased with [[Item|Items]]. | ||
Revision as of 20:49, 27 April 2026
Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.
Overview
For most heroes, weapon damage drops off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.
The following heroes have exceptions to falloff range:
- Apollo's weapon has no damage falloff and deals no damage beyond its max range.
- Bebop's weapon has a separate Max Range stat that increases with Boons, and deals no damage beyond its max range.
- Drifter's and Graves' weapons deal no damage beyond their max range.
- Silver (Transformed)'s weapon has a fixed range that cannot be increased.
Falloff range can be increased with Items.
Explosive bullets
Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff.
Falloff Range
Values referenced from Hero Attributes Table.
Note: Silver (Transformed)'s range is incorrect, she can only deal damage at melee range.
| Hero | Minimum Range (m) | Maximum Range (m) | Damage Falloff (%) | Explosion Radius (m) |
|---|---|---|---|---|
| 17 | 40 | -90 | 0 | |
| 25.4 | 25.4 | 0 | 0 | |
| 20 | 50.8 | -90 | 0 | |
| 14 | 31.8 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 22 | 60 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 22 | 27 | -40 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 7.62 | 17 | -50 | 0 | |
| 18 | 54 | -90 | 0 | |
| 20 | 46 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 18 | 55 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 17 | 48 | -90 | 0 | |
| 18 | 54 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 46 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 16 | 45.7 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 19.8 | 41.2 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 17 | 42 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 25.4 | 61 | -70 | 0 | |
| 18 | 47 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 64 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 3.56 | |
| 15 | 33 | -90 | 0 | |
| 18 | 47 | -90 | 0 | |
| 18 | 52 | -90 | 0 | |
| 20 | 45.7 | -90 | 0 | |
| 20 | 57.5 | -90 | 3.05 |
Sources
This is a dynamic list "falloff range". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Long Range | 1,600 | +8% Falloff range | |
| Sharpshooter | 3,200 | +20% Falloff range |