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'''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. | '''Falloff Range''' is a [[Stats|stat]] that determines the minimum and maximum distance in which a [[Hero]] can deal [[Weapon Damage]] to a target. | ||
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is | The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is {{HeroIcon|Bebop}}, who has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | ||
Falloff range can be increased with [[Item|Items]]. | Falloff range can be increased with [[Item|Items]]. | ||
Revision as of 21:50, 19 December 2025
Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale. The only exception is Bebop, who has a separate Max Range stat that increases with Boons. Bebop's weapon deals no damage beyond its max range.
Falloff range can be increased with Items.
Falloff Range
Values referenced from Hero Attributes Table.
| Hero | Minimum Range (m) | Maximum Range (m) | Damage Falloff (%) | Explosion Radius (m) |
|---|---|---|---|---|
| 17 | 40 | -90 | 0 | |
| 25.4 | 25.4 | 0 | 0 | |
| 20 | 50.8 | -90 | 0 | |
| 14 | 31.8 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 22 | 60 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 22 | 27 | -40 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 7.62 | 17 | -50 | 0 | |
| 18 | 54 | -90 | 0 | |
| 20 | 46 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 18 | 55 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 17 | 48 | -90 | 0 | |
| 18 | 54 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 46 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 16 | 45.7 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 19.8 | 41.2 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 17 | 42 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 25.4 | 61 | -70 | 0 | |
| 18 | 47 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 64 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 3.56 | |
| 15 | 33 | -90 | 0 | |
| 18 | 47 | -90 | 0 | |
| 18 | 52 | -90 | 0 | |
| 20 | 45.7 | -90 | 0 | |
| 20 | 57.5 | -90 | 3.05 |
Sources
This is a dynamic list "falloff range". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Long Range | 1,600 | +8% Falloff range | |
| Sharpshooter | 3,200 | +20% Falloff range |