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The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions: | The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions: | ||
* {{HeroIcon|Apollo}}'s weapon has no damage falloff and deals no damage beyond its max range. | |||
* {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | * {{HeroIcon|Bebop}} has a separate Max Range stat that increases with [[Boon|Boons]]. Bebop's weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Celeste}}'s weapon has no damage falloff. | * {{HeroIcon|Celeste}}'s weapon has no damage falloff. | ||
* {{HeroIcon|Graves}}' weapon has no damage falloff | * {{HeroIcon|Drifter}}'s weapon deals no damage beyond its max range. | ||
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range. | |||
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | * {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased. | ||
Revision as of 21:31, 17 February 2026
Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.
The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:
- Apollo's weapon has no damage falloff and deals no damage beyond its max range.
- Bebop has a separate Max Range stat that increases with Boons. Bebop's weapon deals no damage beyond its max range.
- Celeste's weapon has no damage falloff.
- Drifter's weapon deals no damage beyond its max range.
- Graves' weapon has no damage falloff and deals no damage beyond its max range.
- Silver (Transformed)'s weapon has a fixed range that cannot be increased.
Falloff range can be increased with Items.
Falloff Range
Values referenced from Hero Attributes Table.
Note: Silver (Transformed)'s range is incorrect, she can only deal damage at melee range.
| Hero | Minimum Range (m) | Maximum Range (m) | Damage Falloff (%) | Explosion Radius (m) |
|---|---|---|---|---|
| 17 | 40 | -90 | 0 | |
| 25.4 | 25.4 | 0 | 0 | |
| 20 | 50.8 | -90 | 0 | |
| 14 | 31.8 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 22 | 60 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 22 | 27 | -40 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 7.62 | 17 | -50 | 0 | |
| 18 | 54 | -90 | 0 | |
| 20 | 46 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 18 | 55 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 17 | 48 | -90 | 0 | |
| 18 | 54 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 46 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 16 | 45.7 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 19.8 | 41.2 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 17 | 42 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 25.4 | 61 | -70 | 0 | |
| 18 | 47 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 64 | -90 | 0 | |
| 20 | 57.5 | -90 | 0 | |
| 20 | 57.5 | -90 | 3.56 | |
| 15 | 33 | -90 | 0 | |
| 18 | 47 | -90 | 0 | |
| 18 | 52 | -90 | 0 | |
| 20 | 45.7 | -90 | 0 | |
| 20 | 57.5 | -90 | 3.05 |
Sources
This is a dynamic list "falloff range". Edit contents.
| Name | Category | Stat change | |
|---|---|---|---|
| Long Range | 1,600 | +8% Falloff range | |
| Sharpshooter | 3,200 | +20% Falloff range |