Falloff Range: Difference between revisions

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* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Graves}}' weapon has no damage falloff and deals no damage beyond its max range.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
* {{HeroIcon|Silver (Transformed)}}'s weapon has a fixed range that cannot be increased.
* {{HeroIcon|Sinclair}}'s weapon drops down to 30% (instead of 10%) of it's damage at maximum range and beyond.
* {{HeroIcon|Sinclair}}'s weapon drops down to 30% (instead of 10%) of its damage at maximum range and beyond.


Falloff range can be increased with [[Item|Items]].
Falloff range can be increased with [[Item|Items]].

Revision as of 20:09, 27 April 2026

Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.

Overview

The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:

  • Apollo's weapon has no damage falloff and deals no damage beyond its max range.
  • Bebop has a separate Max Range stat that increases with Boons. Bebop's weapon deals no damage beyond its max range.
  • Drifter's weapon deals no damage beyond its max range.
  • Graves' weapon has no damage falloff and deals no damage beyond its max range.
  • Silver (Transformed)'s weapon has a fixed range that cannot be increased.
  • Sinclair's weapon drops down to 30% (instead of 10%) of its damage at maximum range and beyond.

Falloff range can be increased with Items.

Explosive bullets

Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff.

Falloff Range

Values referenced from Hero Attributes Table.

Note: Silver (Transformed)'s range is incorrect, she can only deal damage at melee range.

Base Falloff Range
Hero Minimum Range (m) Maximum Range (m) Damage Falloff (%) Explosion Radius (m)
Abrams 17 40 -90 0
Apollo 25.4 25.4 0 0
Bebop 20 50.8 -90 0
Billy 14 31.8 -90 0
Calico 20 57.5 -90 0
Celeste 22 60 -90 0
The Doorman 20 57.5 -90 0
Drifter 22 27 -40 0
Dynamo 20 57.5 -90 0
Graves 7.62 17 -50 0
Grey Talon 18 54 -90 0
Haze 20 46 -90 0
Holliday 20 57.5 -90 0
Infernus 18 55 -90 0
Ivy 20 57.5 -90 0
Kelvin 20 57.5 -90 0
Lady Geist 17 48 -90 0
Lash 18 54 -90 0
McGinnis 20 57.5 -90 0
Mina 20 46 -90 0
Mirage 20 57.5 -90 0
Mo & Krill 20 57.5 -90 0
Paige 20 57.5 -90 0
Paradox 20 57.5 -90 0
Pocket 16 45.7 -90 0
Rem 20 57.5 -90 0
Seven 20 57.5 -90 0
Shiv 19.8 41.2 -90 0
Shiv (alt fire) 20 57.5 -90 0
Silver 17 42 -90 0
Silver (Transformed) 20 57.5 -90 0
Sinclair 25.4 61 -70 0
Venator 18 47 -90 0
Victor 20 57.5 -90 0
Vindicta 20 64 -90 0
Viscous 20 57.5 -90 0
Viscous (alt fire) 20 57.5 -90 3.56
Vyper 15 33 -90 0
Warden 18 47 -90 0
Wraith 18 52 -90 0
Yamato 20 45.7 -90 0
Yamato (alt fire) 20 57.5 -90 3.05

Sources

This is a dynamic list "falloff range". Edit contents.
NameSoulsCostCategoryStat change
Long Range1,600 Weapon+8% Falloff range
Sharpshooter3,200 Weapon+20% Falloff range