Falloff Range

Revision as of 20:55, 11 February 2026 by Gammaton32 (talk | contribs) (updated)

Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.

The damage falls off from 100% at minimum range to 10% at maximum range and beyond, following a linear scale, with a few exceptions:

  • Bebop has a separate Max Range stat that increases with Boons. Bebop's weapon deals no damage beyond its max range.
  • Celeste's weapon has no damage falloff.
  • Graves' weapon has no damage falloff, and deals no damage beyond its max range.
  • Silver (Transformed)'s weapon has a fixed range that cannot be increased.

Falloff range can be increased with Items.

Falloff Range

Values referenced from Hero Attributes Table.

Base Falloff Range
Hero Minimum Range (m) Maximum Range (m) Damage Falloff (%) Explosion Radius (m)
 Abrams 17 40 -90 0
 Apollo 25.4 25.4 0 0
 Bebop 20 50.8 -90 0
 Billy 14 31.8 -90 0
 Calico 20 57.5 -90 0
 Celeste 22 60 -90 0
 The Doorman 20 57.5 -90 0
 Drifter 22 27 -40 0
 Dynamo 20 57.5 -90 0
 Graves 7.62 17 -50 0
 Grey Talon 18 54 -90 0
 Haze 20 46 -90 0
 Holliday 20 57.5 -90 0
 Infernus 18 55 -90 0
 Ivy 20 57.5 -90 0
 Kelvin 20 57.5 -90 0
 Lady Geist 17 48 -90 0
 Lash 18 54 -90 0
 McGinnis 20 57.5 -90 0
 Mina 20 46 -90 0
 Mirage 20 57.5 -90 0
 Mo & Krill 20 57.5 -90 0
 Paige 20 57.5 -90 0
 Paradox 20 57.5 -90 0
 Pocket 16 45.7 -90 0
 Rem 20 57.5 -90 0
 Seven 20 57.5 -90 0
 Shiv 19.8 41.2 -90 0
 Shiv (alt fire) 20 57.5 -90 0
 Silver 17 42 -90 0
 Silver (Transformed) 20 57.5 -90 0
 Sinclair 25.4 61 -70 0
 Venator 18 47 -90 0
 Victor 20 57.5 -90 0
 Vindicta 20 64 -90 0
 Viscous 20 57.5 -90 0
 Viscous (alt fire) 20 57.5 -90 3.56
 Vyper 15 33 -90 0
 Warden 18 47 -90 0
 Wraith 18 52 -90 0
 Yamato 20 45.7 -90 0
 Yamato (alt fire) 20 57.5 -90 3.05

Sources

This is a dynamic list "falloff range". Edit contents.
Name CostCategoryStat change
  Long Range1,600  Weapon+8% Falloff range
  Sharpshooter3,200  Weapon+20% Falloff range