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Mark321542 (talk | contribs) m removed Italics from Hero Labs and added citation to Deadlock |
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| card = Fathom card.png | | card = Fathom card.png | ||
| weapon_name = Riptide | | weapon_name = Riptide | ||
| bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0. | | bullet_damage = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|BulletDamage|3}}{{PI|0.35}} | ||
| light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.7}} | | light_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|LightMeleeDamage|3}}{{PI|2.7}} | ||
| heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}} | | heavy_melee = {{#invoke:HeroData|get_hero_var|{{#var:hero_key_or_en}}|HeavyMeleeDamage|3}} | ||
| Line 30: | Line 30: | ||
}} | }} | ||
|-|(3) | |-|(3) Reefdweller Harpoon= | ||
{{Ability card v2 | {{Ability card v2 | ||
| hero_name=Fathom | | hero_name=Fathom | ||
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* This ability also prevents the usage of movement abilities on hit for 6s. | * This ability also prevents the usage of movement abilities on hit for 6s. | ||
}} | }} | ||
|-|(4) | |-|(4) Lurker's Ambush= | ||
{{Ability card v2 | {{Ability card v2 | ||
| hero_name=Fathom | | hero_name=Fathom | ||
Revision as of 20:18, 20 November 2024
“The hell are you staring at, buddy?”
This page contains game content that is unfinished, work in progress, or unavailable in standard gameplay.

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Fathom is a hero in Deadlock, currently available in the Hero Labs gamemode.
Abilities
Reefdweller Harpoon
Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.
Casting Reefdweller Harpoon does not break invisibility.
Casting Reefdweller Harpoon does not break invisibility.
Notes
- This ability also prevents the usage of movement abilities on hit for 6s.
Lurker's Ambush
Passive: While out of combat and not seen by enemies, heal a portion of your max health every second. If you stand still, you also become invisible, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are invulnerable.
Hold 4 to charge up a mouthful of sticky spit that damages and slows enemies. Damage and slow duration increase the longer you hold the spit.
Duration is halved if you are not latched to a wall.
Duration is halved if you are not latched to a wall.
Weapon
Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.
Background
“A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkie's, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity... and so he seeks to summon The Patrons to endure that he will always be the apex predator of The Deep.— A FATE'S TALE
Update History
- Main article: Update history
View the full update history: Fathom/Update history
| Update | Changes |
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Trivia
- Fathom's internal name is hero_slork.
Heroes
