Fire Rate: Difference between revisions

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Map spawns: Powerup scaling
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=== Map spawns ===
=== Map spawns ===
* [[Golden Statue]]s can provide a permanent increase: +<b>1.5</b>% Fire Rate before 10 minutes, +<b>2</b>% Fire Rate before 30 minutes, or +<b>2.5</b>% Fire Rate after 30 minutes.
* [[Golden Statue]]s can provide a permanent increase: +<b>1.5</b>% Fire Rate before 10 minutes, +<b>2</b>% Fire Rate before 30 minutes, or +<b>2.5</b>% Fire Rate after 30 minutes.
* Power up runes can provide a temporary Gun buff that provides +<b>20</b>% Fire Rate for 160 seconds.
* [[Powerup]] runes can provide a temporary Gun buff that provides +'''12'''% to +'''35'''% Fire Rate for 160 seconds (scaling with game time from 5 to 40 minutes).


{{Stat Navbox}}
{{Stat Navbox}}

Revision as of 15:31, 17 June 2025

Fire Rate icon Fire Rate, also known as Bullets per second, is a stat that determines the amount of ammo that will be fired by the weapon per second. Several heroes have abilities that can increase their fire rates to shoot faster, but it can also be decreased, primarily through other enemy's items.

The inverse of this is called gun cycle time, which instead measures seconds per bullet.

Base Fire Rate

Values referenced from Hero Comparison.

Base Fire Rate
Hero Rounds/s Spirit Scaling
Abrams 1.59 +0
Apollo 2.63 +0
Bebop 11.9 +0
Billy 11.8 +0
Calico 4.76 +0
Celeste 1.72 +0
The Doorman 1.59 +0
Drifter 2.27 +0
Dynamo 3.81 +0
Graves 9.8 +0
Grey Talon 1.67 +0
Haze 9.52 +0
Holliday 2.12 +0
Infernus 9.52 +0
Ivy 13.6 +0
Kelvin 3.81 +0
Lady Geist 2.12 +0
Lash 5.83 +0
McGinnis 4.76 +0
Mina 3.97 +0
Mirage 2.72 +0
Mo & Krill 5.29 +0
Paige 2 +0
Paradox 7.56 +0
Pocket 1.9 +0
Rem 3.85 +0
Seven 5.83 +0
Shiv 1.81 +0
Shiv (alt fire) 0.794 +0
Silver 1.18 +0
Silver (Transformed) 2 +0
Sinclair 2.72 +0
Venator 7.94 +0
Victor 5.05 +0
Vindicta 4.33 +0
Viscous 4.76 +0
Viscous (alt fire) 0.794 +0
Vyper 14.3 +0
Warden 3.81 +0.01
Wraith 10.6 +0
Yamato 2.38 +0
Yamato (alt fire) 0.952 +0

Sources

Fire Rate

This is a dynamic list "Fire Rate". Edit contents.
NameSoulsCostCategoryStat change
Rapid Rounds800 Weapon+9% Fire Rate
Active Reload1,600 Weapon+25% Fire Rate
Kinetic Dash1,600 Weapon+25% Fire Rate
Swift Striker1,600 Weapon+20% Fire Rate
Blood Tribute3,200 Weapon+35% Fire Rate
Burst Fire3,200 Weapon+10% Fire Rate
+32% Fire Rate
Heroic Aura3,200 Weapon+26% Fire Rate
Shadow Weave3,200 Weapon+25% Fire Rate
Capacitor6,400 Weapon+5% Fire Rate
Frenzy6,400 Weapon+15% Fire Rate
+40% Fire Rate
Ricochet6,400 Weapon+18% Fire Rate
Spellslinger6,400 Weapon+11% Fire Rate
Spiritual Overflow6,400 Weapon+30% Fire Rate
Infinite RoundsLegendary Weapon+35% Fire Rate
Battle Vest1,600 Vitality+7% Fire Rate
Fury Trance3,200 Vitality+32% Fire Rate
Healing Tempo6,400 Vitality+35% Fire Rate
Vampiric Burst6,400 Vitality+34% Fire Rate
Quicksilver Reload1,600 Spirit+10% Fire Rate
Surge of Power3,200 Spirit+20% Fire Rate
Focus Lens6,400 Spirit+10% Fire Rate
Mercurial Magnum6,400 Spirit+22% Fire Rate
Shrink RayLegendary Spirit+20% Fire Rate
  • Burst Fire additionally increases Fire Rate by +30% for four seconds after hitting an enemy hero.
  • Heroic Aura increases Fire Rate by +40% to nearby player minions in a 20m radius.

Fire Rate Slow

This is a dynamic list "Fire Rate Slow". Edit contents.
NameSoulsCostCategoryStat change
Hunter's Aura3,200 Weapon+15% Fire Rate Slow
Juggernaut6,400 Vitality+40% Fire Rate Slow
Rusted Barrel800 Spirit+32% Fire Rate Slow
Suppressor1,600 Spirit+28% Fire Rate Slow

Map spawns

  • Golden Statues can provide a permanent increase: +1.5% Fire Rate before 10 minutes, +2% Fire Rate before 30 minutes, or +2.5% Fire Rate after 30 minutes.
  • Powerup runes can provide a temporary Gun buff that provides +12% to +35% Fire Rate for 160 seconds (scaling with game time from 5 to 40 minutes).