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{{Item stat table|Fire Rate}}
{{Item stat table|Fire Rate}}
* {{ItemIcon|Burst Fire}} additionally increases Fire Rate by +{{#invoke:ItemData|get_prop|Burst Fire|ActivatedFireRate}}% for {{#invoke:ItemData|get_prop|Burst Fire|AbilityDuration}} seconds after hitting an enemy hero.
* {{ItemIcon|Burst Fire}} additionally increases Fire Rate by +{{#invoke:ItemData|get_prop|Burst Fire|ActivatedFireRate}}% for {{#invoke:ItemData|get_prop|Burst Fire|AbilityDuration}} seconds after hitting an enemy hero.
* {{ItemIcon|Heroic Aura}} increases Fire Rate by +{{#expr:2*({{#invoke:ItemData|get_prop|Heroic Aura|BonusFireRate}})}}% to nearby player minions in a {{#invoke:ItemData|get_prop|Heroic Aura|ActiveRadius}} radius.
* {{ItemIcon|Heroic Aura}}'s Fire Rate bonus is doubled for nearby player minions within its {{#invoke:ItemData|get_prop|Heroic Aura|ActiveRadius}} radius.


=== Fire Rate Slow ===  
=== Fire Rate Slow ===  

Revision as of 16:35, 26 August 2025

Fire Rate icon Fire Rate, also known as Bullets per second, is a stat that determines the amount of ammo that will be fired by the weapon per second. Several heroes have abilities that can increase their fire rates to shoot faster, but it can also be decreased, primarily through other enemy's items.

The inverse of this is called gun cycle time, which instead measures seconds per bullet.

Math

The final Fire Rate change is calculated with separate rules for bonuses and slows: positive bonuses (buffs) are additive, while negative bonuses (slows) are multiplicative.

It is important to note that the total change to Fire Rate cannot be reduced below -50%. Any calculated value lower than this will be capped at -50%.

The overall formula is: Fire Rate Modifier=(All Bonuses Added)(1(1Slows))

Where:

  • All Bonuses Added = Bonus1 + Bonus2 + ... (e.g., 0.25 + 0.20 = 0.45)
  • (1Slows) is the product of the remainders for each individual Fire Rate Slow (e.g., (1 - 0.25) * (1 - 0.35))

Examples

Combined Bonuses and Slows

For an example with multiple sources:

The calculation combines the additive bonuses with the multiplicative slows: (0.25+0.20)(1(10.25)×(10.35))
=0.45(10.4875)
=0.450.5125=0.0625

This results in a -6.25% final change. The in-game UI typically rounds this value to the nearest whole number, displaying -6%.

Maximum Slow Reduction

For an example with only slows applied:

The calculation is:
0(1(10.25)×(10.35))=0.5125

This results in a calculated slow of -51.25%. Due to the cap, this value is raised to the maximum reduction of -50%.

Base Fire Rate

Values referenced from Hero Comparison.

Base Fire Rate
Hero Rounds/s Spirit Scaling
Abrams 1.59 +0
Apollo 2.63 +0
Bebop 11.9 +0
Billy 11.8 +0
Calico 4.76 +0
Celeste 1.72 +0
The Doorman 1.59 +0
Drifter 2.27 +0
Dynamo 3.81 +0
Graves 9.8 +0
Grey Talon 1.67 +0
Haze 9.52 +0
Holliday 2.12 +0
Infernus 9.52 +0
Ivy 13.6 +0
Kelvin 3.81 +0
Lady Geist 2.12 +0
Lash 5.83 +0
McGinnis 4.76 +0
Mina 3.97 +0
Mirage 2.72 +0
Mo & Krill 5.29 +0
Paige 2 +0
Paradox 7.56 +0
Pocket 1.9 +0
Rem 3.85 +0
Seven 5.83 +0
Shiv 1.81 +0
Shiv (alt fire) 0.794 +0
Silver 1.18 +0
Silver (Transformed) 2 +0
Sinclair 2.72 +0
Venator 7.94 +0
Victor 5.05 +0
Vindicta 4.33 +0
Viscous 4.76 +0
Viscous (alt fire) 0.794 +0
Vyper 14.3 +0
Warden 3.81 +0.01
Wraith 10.6 +0
Yamato 2.38 +0
Yamato (alt fire) 0.952 +0

Sources

Fire Rate

This is a dynamic list "Fire Rate". Edit contents.
NameSoulsCostCategoryStat change
Rapid Rounds800 Weapon+9% Fire Rate
Active Reload1,600 Weapon+25% Fire Rate
Kinetic Dash1,600 Weapon+25% Fire Rate
Swift Striker1,600 Weapon+20% Fire Rate
Blood Tribute3,200 Weapon+35% Fire Rate
Burst Fire3,200 Weapon+10% Fire Rate
+32% Fire Rate
Heroic Aura3,200 Weapon+26% Fire Rate
Shadow Weave3,200 Weapon+25% Fire Rate
Capacitor6,400 Weapon+5% Fire Rate
Frenzy6,400 Weapon+15% Fire Rate
+40% Fire Rate
Ricochet6,400 Weapon+18% Fire Rate
Spellslinger6,400 Weapon+11% Fire Rate
Spiritual Overflow6,400 Weapon+30% Fire Rate
Infinite RoundsLegendary Weapon+35% Fire Rate
Battle Vest1,600 Vitality+7% Fire Rate
Fury Trance3,200 Vitality+32% Fire Rate
Healing Tempo6,400 Vitality+35% Fire Rate
Vampiric Burst6,400 Vitality+34% Fire Rate
Quicksilver Reload1,600 Spirit+10% Fire Rate
Surge of Power3,200 Spirit+20% Fire Rate
Focus Lens6,400 Spirit+10% Fire Rate
Mercurial Magnum6,400 Spirit+22% Fire Rate
Shrink RayLegendary Spirit+20% Fire Rate
  • Burst Fire additionally increases Fire Rate by +32%% for 4.5 seconds after hitting an enemy hero.
  • Heroic Aura's Fire Rate bonus is doubled for nearby player minions within its 35m radius.

Fire Rate Slow

This is a dynamic list "Fire Rate Slow". Edit contents.
NameSoulsCostCategoryStat change
Hunter's Aura3,200 Weapon+15% Fire Rate Slow
Juggernaut6,400 Vitality+40% Fire Rate Slow
Rusted Barrel800 Spirit+32% Fire Rate Slow
Suppressor1,600 Spirit+28% Fire Rate Slow

Map spawns

  • Golden Statues can provide a permanent increase: +1.5% Fire Rate before 10 minutes, +2% Fire Rate before 30 minutes, or +2.5% Fire Rate after 30 minutes.
  • Powerup runes can provide a temporary Gun buff that provides +12% to +35% Fire Rate for 160 seconds (scaling with game time from 5 to 40 minutes).