Grey Talon: Difference between revisions

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| notes      =
| notes      =
* Charged Shot can be held indefinitely.
* Charged Shot can be held indefinitely.
* When holding a Charged Shot, Talon's walking move speed is set to {{#invoke:Abilities|get_ability_prop|Charged Shot|ChannelMoveSpeed}} m/s.
* The arrow can be used to secure [[Souls|Soul Orbs]].
* When holding a Charged Shot, Talon's walking move speed is set to {{DataProp|Charged Shot|ChannelMoveSpeed}} m/s.
* Grey Talon can still [[Mantling|mantle]] and slide down slopes while holding a Charged Shot.
* Grey Talon can still [[Mantling|mantle]] and slide down slopes while holding a Charged Shot.
}}
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| ability_num = 2
| ability_num = 2
| notes      =
| notes      =
* Rain of Arrows grants increased air mobility and +{{#invoke:Abilities|get_ability_prop|Rain of Arrows|AirMoveIncreasePercent}}% [[Air Dash]] distance while active.
* Rain of Arrows grants increased air mobility, +{{DataProp|Rain of Arrows|AirMoveIncreasePercent}}% [[Air Dash]] distance, and the ability to use any number of Air Dashes while active.
* Grey Talon can Air Dash in any direction including Down Dash at any point immediately after casting. He cannot Air Jump while the ability is active.
* Grey Talon can Air Dash in any direction including Down Dash at any point immediately after casting. He cannot Air Jump or grab [[Ziplines]] while the ability is active.
* Holding a direction while activating Rain of Arrows influences the direction Talon launches in. If not holding a direction, Talon jumps backwards.
* Holding a direction while activating Rain of Arrows influences the direction Talon launches in. If cast without holding a direction, Talon jumps backwards.
* Rain of Arrows works with {{ItemIcon|Split Shot}}, allowing Grey Talon to shoot 25 arrows.
* Rain of Arrows works with {{ItemIcon|Split Shot}}, allowing Grey Talon to shoot 25 arrows.
| tips        =
| tips        =
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* When aiming to detonate a midair snare, aim slightly below to account for its arc.
* When aiming to detonate a midair snare, aim slightly below to account for its arc.
* Placing a trap in narrow hallways where enemies are likely to ambush you from (or escape to) can force them to either be cursed, slowed, and slightly damaged, or take a less ideal path.
* Placing a trap in narrow hallways where enemies are likely to ambush you from (or escape to) can force them to either be cursed, slowed, and slightly damaged, or take a less ideal path.
* Manual detonations can be used to quickly [[interrupt]] and weaken an enemy, and bypass the snare's {{#invoke:Abilities|get_ability_prop|Spirit Snare|ArmTime}}s Arm Time.
* Manual detonations can be used to quickly [[interrupt]] and weaken an enemy, and bypass the snare's {{DataProp|Spirit Snare|ArmTime}}s Arm Time.
}}
}}



Revision as of 22:27, 10 June 2026

Grey Talon
Precision
Hunter
Area Denial
Weapon Stats
Damage Per Second: 39.2
Bullet Damage: 23.5+0.85x0.08
Ammo: 17
Bullets per sec: 1.67
Reload Time: 2.35s
Bullet Velocity: 495m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 780+38
Health Regen: 1.5
Move Speed: 6.3m/sx0.0084
Sprint Speed: 1.6m/s
Dash Speed: 16.1m/s
Stamina: 4
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.6
Information
Voice Actor:Robbie Daymond
Release Date:April 24, 2024
Internal names:Archer; Orion
I don't have to be the fastest: just the most clever.

Grey Talon is a Hero in Deadlock. He is a clever, long-range combatant that uses his powerful bow in combination with traps and mystical flight to pin down and destroy his foes. With the ability to charge his arrow shot for powerful effect, Grey Talon can harry his foes at a distance before launching a guided Spirit Owl to finish them off.

A founder of the monster hunting organisation The Baxter Society, Grey Talon happily retired after 40 years of service to support his extended family. He was living well until he was alerted that that his son and daughter-in-law had died in a mysterious house fire. Now, he hunts the perpetrators of the arson, bow in hand.

Weapon

The Mourning Comes
Medium Range
Heavy Hitter
Projectile
39 Damage Per Second
Falloff Range
18m ➞ 54m

Abilities

Charged Shot

Charged Shot






Number of Charges 1
Charge Cooldown 4s



Cooldown 17s



Charge up a powerful shot that pierces through enemies. Hold Ability 1 or Fire to hold the shot.

x1


80

Damage
Ability Point1
1 Charges
Ability Point2
+54 Damage
Ability Point5
Improved damage scaling and -3s Charge Delay
  • Charged Shot can be held indefinitely.
  • The arrow can be used to secure Soul Orbs.
  • When holding a Charged Shot, Talon's walking move speed is set to 1.5 m/s.
  • Grey Talon can still mantle and slide down slopes while holding a Charged Shot.

Rain of Arrows

Rain of Arrows





Duration 4s



Number of Charges 0


Cooldown 25s



Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
Alternate cast for reduced jump height.
Press Jump / mantle to cancel the glide.


5

Weapon Multishot


3

Weapon Damage

0%  Move Speed

0s  Slow Duration

0%  Bullet Lifesteal

0%  Spirit Lifesteal

0%  Bullet Evasion

Ability Point1
While airborne, +3 Weapon Damage and weapon damage applies 30% movement slow for 1.5s
Ability Point2
-12s Cooldown
Ability Point5
While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionEffect can be dispelledCC effect suppressed by UnstoppableDisabled by Slowing Hex
  • Rain of Arrows grants increased air mobility, +25% Air Dash distance, and the ability to use any number of Air Dashes while active.
  • Grey Talon can Air Dash in any direction including Down Dash at any point immediately after casting. He cannot Air Jump or grab Ziplines while the ability is active.
  • Holding a direction while activating Rain of Arrows influences the direction Talon launches in. If cast without holding a direction, Talon jumps backwards.
  • Rain of Arrows works with Split Shot, allowing Grey Talon to shoot 25 arrows.

  • Cancelling Rain of Arrows while launching keeps the launch momentum, which can be used for mobility and evasion.

Notes
  • Rain of Arrows grants increased air mobility, +25% Air Dash distance, and the ability to use any number of Air Dashes while active.
  • Grey Talon can Air Dash in any direction including Down Dash at any point immediately after casting. He cannot Air Jump or grab Ziplines while the ability is active.
  • Holding a direction while activating Rain of Arrows influences the direction Talon launches in. If cast without holding a direction, Talon jumps backwards.
  • Rain of Arrows works with Split Shot, allowing Grey Talon to shoot 25 arrows.
Tips
  • Cancelling Rain of Arrows while launching keeps the launch momentum, which can be used for mobility and evasion.

Spirit Snare

Spirit Snare



Radius 6.5m





Number of Charges 0


Cooldown 34s



Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
Hit the trap with a Charged Shot to detonate early with increased radius.



2.25s

Curse Duration


25

Damage



22s

Lifetime

2s  Arm Time

30%  Move Speed

30%  Charged Shot Radius

0%  Bullet Damage Amp

0s  Debuff Duration

Ability Point1
-20s Cooldown
Ability Point2
Applies -15% Bullet Resist for 10s
Ability Point5
+1s Curse Duration and +1.5m Radius
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierEffect can be dispelledDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • Spirit Snare can be detonated by a Charged Shot immediately after it's thrown, including while midair before it deploys its AoE visuals.
  • The hitbox to manually detonate a deployed snare is indicated by the smoke emitted from its center.

  • At angles where the center of a deployed snare is less visible, aim Charged Shots slightly away from the surface the snare landed on.
  • When aiming to detonate a midair snare, aim slightly below to account for its arc.
  • Placing a trap in narrow hallways where enemies are likely to ambush you from (or escape to) can force them to either be cursed, slowed, and slightly damaged, or take a less ideal path.
  • Manual detonations can be used to quickly interrupt and weaken an enemy, and bypass the snare's 2s Arm Time.

Notes
  • Spirit Snare can be detonated by a Charged Shot immediately after it's thrown, including while midair before it deploys its AoE visuals.
  • The hitbox to manually detonate a deployed snare is indicated by the smoke emitted from its center.
Tips
  • At angles where the center of a deployed snare is less visible, aim Charged Shots slightly away from the surface the snare landed on.
  • When aiming to detonate a midair snare, aim slightly below to account for its arc.
  • Placing a trap in narrow hallways where enemies are likely to ambush you from (or escape to) can force them to either be cursed, slowed, and slightly damaged, or take a less ideal path.
  • Manual detonations can be used to quickly interrupt and weaken an enemy, and bypass the snare's 2s Arm Time.

Guided Owl

Guided Owl

Channel Time 20s







Number of Charges 0


Cooldown 125s



After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold Move forward to accelerate the owl.
Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

x0.937


230

Damage



12m

Explosion Radius



0.75s

Stun Duration

8  Spirit Power Per Kill

Ability Point1
85 Damage
Ability Point2
-40s Cooldown
Ability Point5
After hit, kills enemies that are below 22% Health
Debuff duration reduced by Debuff ResistTriggers Reactive BarrierDisable prevented by IndomitableCC effect suppressed by Unstoppable
  • To get a "Spirit Power Per Kill" stack, the enemy has to die within 4s after getting hit.
  • If Grey Talon dies while controlling the owl, it will automatically detonate.
  • Grey Talon's line of sight while controlling owl is based on the owl's hitbox. This creates a bug in which enemies cannot hit Melee Attacks on Grey Talon if the owl is out of the enemy's line of sight. However, they can still hit him with weapons and abilities.
  • The owl can enter Vents, if entering at an aligned horizontal direction.

  • Immediately flying the owl upwards after the initial cast time can give a better view and an easier path to a target.
  • Guided Owl can also be used as a targeted, long-range stun, capable of interrupting hard-to-reach channeled ults from behind cover.

Notes
  • To get a "Spirit Power Per Kill" stack, the enemy has to die within 4s after getting hit.
  • If Grey Talon dies while controlling the owl, it will automatically detonate.
  • Grey Talon's line of sight while controlling owl is based on the owl's hitbox. This creates a bug in which enemies cannot hit Melee Attacks on Grey Talon if the owl is out of the enemy's line of sight. However, they can still hit him with weapons and abilities.
  • The owl can enter Vents, if entering at an aligned horizontal direction.
Tips
  • Immediately flying the owl upwards after the initial cast time can give a better view and an easier path to a target.
  • Guided Owl can also be used as a targeted, long-range stun, capable of interrupting hard-to-reach channeled ults from behind cover.

Backstory

See Grey Talon/Lore for more story content.

A founding member of "The Baxter Society", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.

Retirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.

Then he got the call.

The authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape. But Wesley knew better. His son's wife was an Ixian who could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.

And so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.

Update history

View the full update history: Grey Talon/Update history

Update Changes

June 30, 2026

  • Rain of Arrows cooldown increased from 23s to 25s.
  • Guided Owl permanent spirit bonus reduced from 10 to 8.
  • Guided Owl cooldown increased from 110s to 125s. (Global ult change)
  • Guided Owl T2 reduced from -45s Cooldown to -40s. (Global ult change)

June 11, 2026

  • Gun cycle time increased from 0.5775 to 0.6 (~4% DPS nerf).
  • Bullet damage growth reduced from +1.0 to +0.85.
  • Rain of Arrows cooldown increased from 22s to 23s.
  • Rain of Arrows T2 reduced from -13s Cooldown to -12s.

May 22, 2026

Trivia

  • Grey Talon's current model is inherited from his design in Neon Prime, in which he was called Orion. Based on datamined textures, he wore a visor and had a long beard. He had an animal labeled "archer_pet", which was reused as the creature in Trapper's cage.
  • The current design for Spirit Snare resembles a dreamcatcher.
  • Grey Talon's bow was originally called Koschei.
  • A Work-In-Progress remodel for Grey Talon was found in the files in the Shop Rework Update. The model depicted Grey Talon as tall, muscular, and bald.
  • "Mourning in the Hideout" is displayed as one's status in the in-game Friends List when playing as Grey Talon in the Hideout.

References


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