Healing: Difference between revisionsGive feedback
Added duration to sources of healing reduction table |
Added some missing hero heals (excluded sources of lifesteal) |
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! Name !! Ability !! Healing amount !! Duration | ! Name !! Ability !! Healing amount !! Duration | ||
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| {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|HealingPerSecond}}/s health restored || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|AbilityChannelTime}}s | | {{HeroIcon|Dynamo}} || {{AbilityIcon|Rejuvenating Aurora}} || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|HealingPerSecond}}/s health restored (scales with Spirit) || {{#invoke:Abilities|get_ability_prop|Rejuvenating Aurora|AbilityChannelTime}}s | ||
|- | |- | ||
| {{HeroIcon|Ivy}} || {{AbilityIcon|Watcher's Covenant}} || {{#invoke:Abilities|get_ability_prop|Watcher's Covenant|TetherSharedHealPct}}% Replicated Healing || {{#invoke:Abilities|get_ability_prop|Watcher's Covenant|AbilityDuration}}s | | {{HeroIcon|Ivy}} || {{AbilityIcon|Watcher's Covenant}} || {{#invoke:Abilities|get_ability_prop|Watcher's Covenant|TetherSharedHealPct}}% Replicated Healing (scales with boons) || {{#invoke:Abilities|get_ability_prop|Watcher's Covenant|AbilityDuration}}s | ||
|- | |- | ||
| {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || {{#invoke:Abilities|get_ability_upgrade_prop|Frost Grenade|2|HealAmount}} HP (scales with Spirit) || - | | {{HeroIcon|Kelvin}} || {{AbilityIcon|Frost Grenade}} (T2) || {{#invoke:Abilities|get_ability_upgrade_prop|Frost Grenade|2|HealAmount}} HP (scales with Spirit) || - | ||
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|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|ExternalBonusHealthRegen}}/s health restored (scales with Spirit) | |{{#invoke:Abilities|get_ability_prop|Medicinal Specter|ExternalBonusHealthRegen}}/s health restored (scales with Spirit) | ||
|{{#invoke:Abilities|get_ability_prop|Medicinal Specter|AbilityDuration}}s | |{{#invoke:Abilities|get_ability_prop|Medicinal Specter|AbilityDuration}}s | ||
|- | |||
|{{HeroIcon|Mina}} | |||
|{{AbilityIcon|Rake}} (per kill) | |||
|{{#invoke:Abilities|get_ability_prop|Rake|RakeHealPerKill}} HP restored (scales with Spirit) | |||
|| - | |||
|- | |||
|{{HeroIcon|Rem}} | |||
|{{AbilityIcon|Tag Along}} | |||
|{{#invoke:Abilities|get_ability_prop|Tag Along|MissingHealthBurstPct}}% of target's missing health restored (scales with Spirit) | |||
|| - | |||
|- | |||
|{{HeroIcon|Rem}} | |||
|{{AbilityIcon|Tag Along}} | |||
|{{#invoke:Abilities|get_ability_prop|Tag Along|HealingPerSecond}}/s health restored (scales with Spirit) | |||
|{{#invoke:Abilities|get_ability_prop|Tag Along|HealthRegenDuration}}s | |||
|- | |||
|{{HeroIcon|Silver}} | |||
|{{AbilityIcon|Lycan Curse}} | |||
|{{#invoke:Abilities|get_ability_prop|Lycan Curse|MissingHealthPercentHeal}}% of max health restored | |||
|| - | |||
|- | |||
|{{HeroIcon|Viscous}} | |||
|{{AbilityIcon|The Cube}} | |||
|{{#invoke:Abilities|get_ability_prop|The Cube|BonusHealthRegen}}/s health restored (scales with Spirit) | |||
| {{#invoke:Abilities|get_ability_prop|The Cube|AbilityDuration}}s | |||
|- | |||
|{{HeroIcon|Yamato}} | |||
|{{AbilityIcon|Crimson Slash}} (on hero hit) | |||
|{{#invoke:Abilities|get_ability_prop|Crimson Slash|HealFixedHealth}} HP (scales with Spirit) | |||
|| - | |||
|- | |||
|{{HeroIcon|Yamato}} | |||
|{{AbilityIcon|Shadow Transformation}} (on hero kill) | |||
|{{#invoke:Abilities|get_ability_prop|Shadow Transformation|MaxHealthRegen}}% of max health restored | |||
|| - | |||
|} | |} | ||
=== Items === | === Items === | ||
Revision as of 21:24, 1 March 2026
Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.
Math
The formula for healing is:
where is final healing, is initial healing, is healing reduction amount, is (1 - healing reduction resistance), and is healing amp.
Healing Amp
Healing Amp, also known as Healing Effectiveness, is a stat which increases the amount of healing a hero does with their abilities and items. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as Healing Rite's active effect.
This stat is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.
Healing Reduction
Health reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.
Healing reduction is represented as a percentage and stacks multiplicatively. For example, two different sources of 40% healing reduction would result in a total reduction of 64% to incoming heals.
If a player is hit by the same source of healing reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied.
Sources of direct healing
Killing a Medic Trooper drops a Medic Pack that heals nearby players based on the following formula:
Heal = (16% of hero's missing HP + 150 HP + 4 HP per minute) / Number of nearby heroes
Heroes
| Name | Ability | Healing amount | Duration |
|---|---|---|---|
| Dynamo | Rejuvenating Aurora | 30/s health restored (scales with Spirit) | 5s |
| Ivy | Watcher's Covenant | Ability Not Found% Replicated Healing (scales with boons) | Ability Not Founds |
| Kelvin | Frost Grenade (T2) | HP (scales with Spirit) | - |
| McGinnis | Medicinal Specter | 25/s health restored (scales with Spirit) | 6.5s |
| Mina | Rake (per kill) | 25 HP restored (scales with Spirit) | - |
| Rem | Tag Along | 15% of target's missing health restored (scales with Spirit) | - |
| Rem | Tag Along | 42/s health restored (scales with Spirit) | 2s |
| Silver | Lycan Curse | 30% of max health restored | - |
| Viscous | The Cube | 40/s health restored (scales with Spirit) | 3s |
| Yamato | Crimson Slash (on hero hit) | 55 HP (scales with Spirit) | - |
| Yamato | Shadow Transformation (on hero kill) | 15% of max health restored | - |
Items
| Name | Category | Healing amount | |
|---|---|---|---|
| Restorative Shot | 800 | Weapon | 50 Healing From Heroes 20 Healing From NPCs |
| Headhunter | 3,200 | Weapon | 4% x0.06 Heal Per Headshot |
| Healing Rite | 800 | Vitality | 300 x1.1 Total HP Regen |
| Melee Lifesteal | 800 | Vitality | 100 Heal on Melee Hit (30% on NPCs) |
| Healbane | 1,600 | Vitality | 275 Heal On Hero Kill |
| Restorative Locket | 1,600 | Vitality | 16 x0.5 Heal Per Stack |
| Healing Nova | 3,200 | Vitality | 325 x6 Total HP Regen |
| Lifestrike | 3,200 | Vitality | 100 x1.5 Heal on Melee Hit, plus 30% x0.5 Lifesteal (40% on NPCs) |
| Rescue Beam | 3,200 | Vitality | 20% Heal Amount |
| Siphon Bullets | 6,400 | Vitality | Max HP Steal Per Bullet |
| Radiant Regeneration | 3,200 | Spirit | 65 x2 Heal on Ability Cast |
Sources of healing reduction
Heroes
| Name | Ability | Healing reduction | Duration |
|---|---|---|---|
| Infernus | Napalm (T3) | -33% Healing Reduction | 8s* |
| Affliction (T2) | '% Healing Reduction | 16s | |
| Vyper | Lethal Venom (T2) | -40% Healing Reduction | 3s |
| Venator | Consecrating Grenade (T3) | -50% Healing Reduction | 4.5s (T2) |
Items
| Name | Category | Stat change | |
|---|---|---|---|
| Toxic Bullets | 3,200 | -35% Healing Reduction | |
| Crippling Headshot | 6,400 | -35% Healing Reduction | |
| Haunting Shot | Legendary | -40% Healing Reduction | |
| Healbane | 1,600 | -35% Healing Reduction | |
| Cheat Death | 6,400 | -60% Healing Reduction | |
| Inhibitor | 6,400 | -40% Healing Reduction | |
| Decay | 3,200 | -50% Healing Reduction | |
| Spirit Burn | 6,400 | -70% Healing Reduction |
- Blood Tribute and Cheat Death apply healing reduction to their user.
See also
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