Healing

Revision as of 00:55, 13 March 2026 by CarelessDoug (talk | contribs) (Heroes: Update heal reduction abilities, calculate all values dynamically)

Healing is the act of recovering a unit's current health, which includes various methods such as lifesteal, health regen, and item effects.

Healing Amp

Healing Amp, also known as Healing Effectiveness, is a stat which increases the amount of healing a hero does with their abilities and items. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as Healing Rite's active effect.

This stat is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.

Healing Reduction

Healing Reduction is a negative effect which reduces the effectiveness of healing on the unit it is applied to.

Healing Reduction is represented as a percentage and stacks multiplicatively, meaning each additional source has diminishing returns.

If a player is hit by the same source of Healing Reduction before its effect has worn off (e.g. two or more enemy players with Healbane), only the first source is applied.

Calculation

Calculating Healing Reduction

Multiple sources of Healing Reduction stack multiplicatively:

Total Reduction=1(1R1)×(1R2)

Example: If two sources of Healing Reduction are applied, one providing 40% and another providing 40%:

  1. Convert percentages to decimals: 0.40 and 0.40.
  2. Subtract from 1: (1 - 0.40) = 0.60 and (1 - 0.40) = 0.60.
  3. Multiply the remainders: 0.60 × 0.60 = 0.36.
  4. Subtract from 1: 1 - 0.36 = 0.64.
  5. Total Healing Reduction is 64%, not 80%.

Calculating Final Healing

Final Healing=Initial Healing×(1Total Reduction)×(1+Healing Amp)

Example: A heal of 200 HP is applied to a target with 64% Total Healing Reduction. The healer has 25% Healing Amp.

  1. Apply Reduction: 200 × (1 - 0.64) = 200 × 0.36 = 72 HP.
  2. Apply Amp: 72 × (1 + 0.25) = 72 × 1.25 = 90 HP.
  3. Final Healing received is 90 HP.

Sources of direct healing

Killing a Medic Trooper drops a Medic Pack that heals nearby players based on the following formula:

Heal = (16% of hero's missing HP + 150 HP + 4 HP per minute) / Number of nearby heroes

Heroes

List of heroes
Name Ability Healing amount Duration
  Dynamo   Rejuvenating Aurora 30/s health restored (scales with Spirit) 5s
  Ivy   Kudzu Connection 35% Replicated Healing (scales with boons) 12s
  Kelvin   Frost Grenade (T2) HP (scales with Spirit) -
  McGinnis   Medicinal Specter 25/s health restored (scales with Spirit) 6.5s
  Mina   Rake (per kill) 25 HP restored (scales with Spirit) -
  Rem   Tag Along 15% of target's missing health restored (scales with Spirit) -
  Rem   Tag Along 42/s health restored (scales with Spirit) 2s
  Silver   Lycan Curse 30% of max health restored -
  Viscous   The Cube 40/s health restored (scales with Spirit) 3s
  Yamato   Crimson Slash (on hero hit) 55 HP (scales with Spirit) -
  Yamato   Shadow Transformation (on hero kill) 15% of max health restored -

Items

List of items
Name   Cost Category Healing amount
  Restorative Shot 800 Weapon 50 Healing From Heroes
20 Healing From NPCs
  Headhunter 3,200 Weapon 4%  x0.06 Heal Per Headshot
  Healing Rite 800 Vitality 300  x1.1 Total HP Regen
  Melee Lifesteal 800 Vitality 100 Heal on Melee Hit (30% on NPCs)
  Healbane 1,600 Vitality 275 Heal On Hero Kill
  Restorative Locket 1,600 Vitality 16  x0.5 Heal Per Stack
  Healing Nova 3,200 Vitality 325  x6 Total HP Regen
  Lifestrike 3,200 Vitality 100  x1.5 Heal on Melee Hit, plus 30%  x0.5 Lifesteal (40% on NPCs)
  Rescue Beam 3,200 Vitality 20% Heal Amount
  Siphon Bullets 6,400 Vitality Max HP Steal Per Bullet
  Radiant Regeneration 3,200 Spirit 65  x2 Heal on Ability Cast

Sources of healing reduction

Heroes

List of heroes
Name Ability Healing reduction Duration
  Infernus   Napalm (T3) -33% Healing Reduction 8s
  Pocket   Affliction (T3) -100% (Prevents all healing) 13s
  Vyper   Lethal Venom (T2) -40% Healing Reduction 3s
  Venator   Consecrating Grenade -30% Healing Reduction 3.5s
  Venator   Consecrating Grenade (T2) -30% Healing Reduction 4.5s
  Venator   Consecrating Grenade (T3) -50% Healing Reduction 4.5s
  Vindicta   Crow Familiar (T1) -35% Healing Reduction 5s
  Vindicta   Crow Familiar (T3) -35% Healing Reduction 7s
  Drifter   Stalker's Mark (T3) -40% Healing Reduction 8s

Items

This is a dynamic list "Healing Reduction". Edit contents.
Name CostCategoryStat change
  Toxic Bullets3,200  Weapon-35% Healing Reduction
  Crippling Headshot6,400  Weapon-35% Healing Reduction
  Haunting ShotLegendary  Weapon-40% Healing Reduction
  Healbane1,600  Vitality-35% Healing Reduction
  Cheat Death6,400  Vitality-60% Healing Reduction
  Inhibitor6,400  Vitality-40% Healing Reduction
  Decay3,200  Spirit-50% Healing Reduction
  Spirit Burn6,400  Spirit-70% Healing Reduction

See also