| Indomitable | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| +10% Bullet Resist | |||
| +10% Spirit Resist | |||
| +2 Out of Combat Regen | |||
| Passive | |||
| The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by 20%. | |||
| Upgrades From: Reactive Barrier | |||
| Internal name: upgrade_auto_cleanse | |||
| Sounds | |||
Indomitable: Difference between revisionsGive feedback
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m One more drag-down ability: Abrams' Seismic Impact drag is stopped too. |
m Use automated ability list. clarify notes a bit |
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{{ItemSummary|{{#var:item_key_or_en}}}} | {{ItemSummary|{{#var:item_key_or_en}}}} | ||
== Abilities | == Indomitable Triggers == | ||
=== Abilities === | |||
{{AbilityTable|indomitable|compact=true}} | |||
=== Items === | |||
* {{ItemIcon|Knockdown}} | * {{ItemIcon|Knockdown}} | ||
* {{ItemIcon|Silence Wave}} | * {{ItemIcon|Silence Wave}} | ||
| Line 48: | Line 23: | ||
* Indomitable will prevent the player from being teleported to The Baroness if hit with {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}. | * Indomitable will prevent the player from being teleported to The Baroness if hit with {{HeroIcon|The Doorman}}'s {{AbilityIcon|Hotel Guest}}. | ||
* Indomitable | * Indomitable is not triggered by {{HeroIcon|Apollo}}'s {{AbilityIcon|Itani Lo Sahn}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. This is likely unintentional, as both abilities trigger {{ItemIcon|Reactive Barrier}}. | ||
* Indomitable will trigger if the player is dragged down by {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor. | * Indomitable will trigger if the player is dragged down by {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{HeroIcon|Billy}}'s {{AbilityIcon|Bashdown}}, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor. | ||
** Indomitable is triggered by and will fully prevent the drag-down effects of {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} and{{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}. | ** Indomitable is triggered by and will fully prevent the drag-down effects of {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} and{{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}}. | ||
Revision as of 08:59, 7 June 2026
| Indomitable | |||
|---|---|---|---|
| Cost | |||
| Tier | 4 | ||
| Enhanced | |||
| +24% Bullet Resist | |||
| +24% Spirit Resist | |||
| +2 Out of Combat Regen | |||
| Passive | |||
| The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by 20%. | |||
| Upgrades From: Reactive Barrier | |||
| Internal name: upgrade_auto_cleanse | |||
| Sounds | |||
Indomitable is a Tier 4
Vitality Item that can be purchased from the Shop for
6,400. Its component, Reactive Barrier, makes up
1,600 of the cost.
Indomitable Triggers
Abilities
- Abrams: Shoulder Charge, Seismic Impact (both stun and mid-air drag down)
- Apollo: Riposte
- Bebop: Grapple Arm
- Billy: Bashdown (when dragging mid-air enemies to the ground), Chain Gang
- Celeste: Dazzling Trick
- Drifter: Rend (after T3)
- Graves: Grasping Hands
- Grey Talon: Spirit Snare, Guided Owl
- Haze: Sleep Dagger
- Holliday: Spirit Lasso
- Infernus: Concussive Combustion
- Ivy: Entangling Thorns (after T3), Stone Form (both stun and mid-air drag down), Air Drop (after T3)
- Lady Geist: Soul Exchange (after T2)
- Lash: Ground Strike (when dragging mid-air enemies to the ground), Death Slam
- Mina: Nox Nostra
- Mirage: Dust Devil, Djinn's Mark (after T3)
- Mo & Krill: Combo
- Paige: Captivating Read, Rallying Charge
- Paradox: Time Wall (after T2), Paradoxical Swap
- Rem: Naptime
- Seven: Static Charge
- Silver: Boot Kick
- Sinclair: Rabbit Hex
- The Doorman: Luggage Cart, Hotel Guest
- Venator: Gutshot, Hex-Lined Snap Trap
- Victor: Shocking Reanimation
- Vindicta: Stake
- Viscous: Goo Ball
- Vyper: Petrifying Bola
- Warden: Binding Word
- Wraith: Telekinesis
Items
- Knockdown
- Silence Wave
- Crushing Fists
- Silencer
- Cursed Relic
- Focus Lens
- Arctic Blast
- Lightning Scroll
- Vortex Web (prevents the pull but not the slow)
Notable Interactions
- Indomitable will prevent the player from being teleported to The Baroness if hit with The Doorman's Hotel Guest.
- Indomitable is not triggered by Apollo's Itani Lo Sahn or Dynamo's Singularity. This is likely unintentional, as both abilities trigger Reactive Barrier.
- Indomitable will trigger if the player is dragged down by Lash's Ground Strike and Billy's Bashdown, but will not detach the player from their immobilize & pull effects, which continue until they reach the floor.
- Indomitable is triggered by and will fully prevent the drag-down effects of Abrams' Seismic Impact and Ivy's Stone Form.
- While performing a similar effect, Phantom Strike's pull does not trigger Indomitable.
- Indomitable will prevent players from being stunned after being parried.
- Indomitable will prevent players from being stunned after getting hit by bullets while on a zipline. They will still fall off the zipline.
- Players still receive health damage that gets applied before the barrier comes up from the following abilities and items:
- Graves - Grasping Hands
- Grey Talon - Guided Owl
- Haze - Sleep Dagger
- Holliday - Spirit Lasso
- Infernus - Concussive Combustion
- Ivy - Stone Form, Air Drop with T3 upgrade and Entangling Thorns with T3 upgrade
- Mirage - Tornado and Djinn's Mark with T3 upgrade
- Paige - Captivating Read
- Seven - Static Charge
- Venator - Hex-Lined Snap Trap
- Victor - Shocking Reanimation
- Viscous - Goo Ball
- Vyper - Petrifying Bola
- Warden - Binding Word
- Silence Wave
- Arctic Blast
Update history
View the full update history: Indomitable/Update history
| Update | Changes |
|---|---|
| |
|
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