Infernus

From The Deadlock Wiki
Revision as of 23:11, 30 May 2026 by Gath (talk | contribs) (Fixed wrong afterburn melee buildup note)
Jump to navigation Jump to search
Infernus
Arsonist
Explosive
Burn Rubber
Weapon Stats
Damage Per Second: 52.4
Bullet Damage: 5.5+0.088
Ammo: 27
Bullets per sec: 9.52
Reload Time: 2.25s
Bullet Velocity: 660m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 830+39
Health Regen: 2
Move Speed: 6.7m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Voice Actor:Phil Morris[1][2]
Release Date:April 24, 2024
Internal names:Inferno
They'll be nothin' but ash when I'm through.

Infernus is a Hero in Deadlock. He is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.

As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.

Weapon

Incendiary Remarks
Rapid Fire
Medium Range
52 Damage Per Second
Falloff Range
18m ➞ 55m

Abilities

Napalm

Napalm


Cast Range 20m






Number of Charges 1
Charge Cooldown 6s



Cooldown 25s



Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

x0.6


40

Damage
On Hit:

-35%

Move Speed
On Hit:



4s

Slow Duration
Napalm Effects:

16%

Damage Taken
Napalm Effects:

0%

Lifesteal
Napalm Effects:

0%

Healing Reduction

8s  Debuff Duration 

Ability Point1
1 Charges
Ability Point2
Napalm Effect: +15% Lifesteal
Ability Point5
Napalm Effect: +17% Damage Taken and -33% Healing
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionEffect can be dispelledCC effect suppressed by Unstoppable

Flame Dash

Flame Dash





Duration 3s



Number of Charges 0


Cooldown 38s



Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time.

Hold Move forward while active to dash farther.


20m

Max Dash Speed

x0.7


30

Damage Per Second
On Hit:

-0%

Fire Rate

4s  Trail Duration 

4.5m  Trail Width 

50%  Slow Resistance

Ability Point1
-12s Cooldown
Ability Point2
+1s Trail Duration and +20 DPS
Ability Point5
Enable 2 Ability Charges with 14s Recharge time
Effect can be dispelledDisabled by Slowing Hex
  • Does 50% damage to objectives.
  • Enemies who step off the trail will continue to receive damage for 1s due to lingering mechanic.

Afterburn

Afterburn






Number of Charges 0



Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh to the base burn duration and weapon hits extend it.
Burn Effect:

x0.66


14

Damage Per Second
Burn Effect:

3s

Base Burn Duration
Burn Effect:



3s

Burn Duration
Burn Effect:

0%

Spirit Damage

8.1%  Buildup Per Bullet

15.4%  Buildup Per Headshot

0.5  

1s  Extend Per Headshot

Ability Point1
16 Damage Per Second
Ability Point2
Burn Effect: -35% Spirit Damage
Ability Point5
+3s Max Burn Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledOn-shot effect prevented by Plated ArmorCC effect suppressed by Unstoppable
  • Duration is refreshed by 0.5s for body shots and 1s for headshots.
  • Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal.
  • A light melee has 20% Afterburn Build-Up. A heavy melee has 35% Build-Up.
  • Afterburn ticks every half-second, for half its DPS each tick.
  • Debuff Resist interactions:
    • Does not affect the build-up in any way.
    • Does reduce the duration of Afterburn when it triggers.
    • Does not reduce the refresh duration when Infernus reapplies ongoing afterburn.

Concussive Combustion

Concussive Combustion



Radius 12m





Number of Charges 0


Cooldown 190s



Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.


3.25s

Explosion Delay

x0.975


125

Damage
On Hit:



Stun
1.25s
Stun Duration

12m  Radius 

On Hero Hit:

0

On Hero Hit:

0s

Buff Duration
Ability Point1
100 Damage
Ability Point2
-65s Cooldown and +100% Explosion Lifesteal
Ability Point5
+0.9s Stun Duration and +10m Radius
Debuff duration reduced by Debuff ResistHealing amplified by Healing Booster and affected by healing reductionTriggers Reactive BarrierDisable prevented by IndomitableCC effect suppressed by Unstoppable

Backstory

See Infernus/Lore for more story content.

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

Update history

View the full update history: Infernus/Update history

Update Changes

June 30, 2026

June 11, 2026

  • Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration.
  • Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items while the ability is on cooldown.

May 22, 2026

  • Bullet size increased from 3 to 4.
  • Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s.

Trivia

  • Infernus was named Inferno in Neon Prime.
  • Infernus has the Hero ID 1, indicating that he was the first hero created for Neon Prime. He is also the default hero in tutorial videos and test maps.
  • Infernus had a tail in The Binding of Oathkeeper artwork and in one of his old models.
  • "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the Hideout.

References

  1. 2024-09-26 - Kaori; Deadlock Discord - "i rise from my slumber to say that Phil Morris is infernus"
  2. Deadlock on IMDb
Heroes

Hero Labs

Abrams

Hero Labs

Apollo

Hero Labs

Bebop

Hero Labs

Billy

Hero Labs

Calico

Hero Labs

Celeste

Hero Labs

The Doorman

Hero Labs

Drifter

Hero Labs

Dynamo

Hero Labs

Graves

Hero Labs

Grey Talon

Hero Labs

Haze

Hero Labs

Holliday

Hero Labs

Infernus

Hero Labs

Ivy

Hero Labs

Kelvin

Hero Labs

Lady Geist

Hero Labs

Lash

Hero Labs

McGinnis

Hero Labs

Mina

Hero Labs

Mirage

Hero Labs

Mo & Krill

Hero Labs

Paige

Hero Labs

Paradox

Hero Labs

Pocket

Hero Labs

Rem

Hero Labs

Seven

Hero Labs

Shiv

Hero Labs

Silver

Hero Labs

Sinclair

Hero Labs

Venator

Hero Labs

Victor

Hero Labs

Vindicta

Hero Labs

Viscous

Hero Labs

Vyper

Hero Labs

Warden

Hero Labs

Wraith

Hero Labs

Yamato