| description = Throws a grenade that explodes in a cloud of freezing ice, '''damaging''' and '''slowing''' enemies.
| ability_num=1
| radius = 6.5m
| duration = 4s
| cooldown = 22s
| effect1 = '''Charges:''' 1
| effect2 = '''Charge Cooldown:''' 7s
| effect3 = '''Damage:''' 80 {{ss|1.0}}
| effect4 = '''Movement Slow:''' 40%
| effect5 = '''Slow Duration:''' 4s
| upgrade1 = '''+1''' Charges
| upgrade2 = Frost Grenade now '''heals 145 HP''' to friendly targets. Scales with Spirit {{ss|2.0}}
| upgrade3 = '''+175''' Damage
}}
}}
|-|(2) Ice Path=
|-|(2) Ice Path=
{{Ability card
{{Ability card v2
| name = Ice Path
| hero_name=Kelvin
| description = Kelvin creates a '''floating trail''' of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press '''{{Tooltip|[Roll]|Defaults to Left Shift}} / {{Tooltip|[Crouch]|Defaults to Left Control}}''' to travel up or down while in Ice Path.
| ability_num=2
| range = 25m
| duration = 8s
| cooldown = 38s
| effect1 = '''Move Speed:''' +2m/s
| effect2 = '''Sprint Speed:''' +2m/s
| effect3 = '''Ice Trail Duration:''' 18s
| upgrade1 = '''+4m/s''' Sprint Speed
| upgrade2 = '''-15s''' Cooldown
| upgrade3 = While active, gain +1 Spirit Power per meter of Ice Path trail created. Max of 55 Spirit Power
}}
}}
|-|(3) Arctic Beam=
|-|(3) Arctic Beam=
{{Ability card
{{Ability card v2
| name = Arctic Beam
| hero_name=Kelvin
| description = Shoot freezing cold energy out in front of you, '''damaging targets''' and '''building up movement and fire rate slow''' against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam.
| ability_num=3
| duration = 5s
| cooldown = 24s
| effect1 = '''DPS:''' 60 {{ss|0.9}}
| effect2 = '''Movement Slow:''' 50%
| effect3 = '''Fire Rate Slow:''' 40%
| effect4 = '''Max Slow Build Time:''' 2s
| effect5 = '''Slow Linger Duration:''' 2s
| effect6 = '''Beam Length:''' 25m
| upgrade1 = '''-7.5s''' Cooldown
| upgrade2 = '''+40''' DPS
| upgrade3 = Fires '''2 additional Arctic Beams''' toward enemies with '''13m''' of the last target hit
}}
}}
|-|(4) Frozen Shelter=
|-|(4) Frozen Shelter=
{{Ability card
{{Ability card v2
| name = Frozen Shelter
| hero_name=Kelvin
| description = Kelvin freezes the air around him, creating an '''impenetrable dome''' around himself. While in the dome, allies rapidly '''regenerate health''' and enemies are '''slowed'''.
| ability_num=4
| radius = 10m
| duration = 5.5s
| cooldown = 127s
| effect1 = '''Health Regen:''' +120
| effect2 = '''Movement Slow:''' 35%
| upgrade1 = '''+40%''' Fire Rate Slow
| upgrade2 = '''-38s''' Cooldown
| upgrade3 = '''+70''' Health Regen and now scales with Spirit Power {{ss|1.6}}
Kelvin is a dedicated, undead scientist with a bevy of freezing abilities to slow his enemies and heal allies. He can conjure an Ice Path under his feet for faster movement for himself and his team, throwing Frost Grenades and firing his Arctic Beam at nearby enemies to set them up for his companions' attacks. Tactical usage of his Frozen Shelter ice dome can protect and heal allies while trapping hapless opponents.
As an adventuring scientist, Kelvin was particularly excited for rumours of an 8th Astral gate opening in the Arctic, developing an expedition to hunt for it. However, something went wrong with the expedition, vanishing into the snow and leaving Kelvin's frozen, animate body to be discovered over a year later.
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.
x0.6
60
Damage
x0.8
60
Heal Amount
-40%
Move Speed
4sSlow Duration
1
+30 Damage and +30 Heal Amount
2
-10 Cooldown and debuff now freezes Stamina Regen
5
+2m Radius. Damage and Heal Spirit Scaling increased.
Ice Path
8s
0
50s
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. Press Dash / Crouch / slide to travel up or down while in Ice Path.
2m
Move Speed
2m
Sprint Speed
18sIce Trail Duration
1
+2m Move Speed and +35% Bullet Resist for Kelvin while on Ice Path
2
-25s Cooldown
5
+35% Spirit and +20 Spirit for Kelvin while on Ice Path
Arctic Beam
5s
0
28s
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
x0.38
45
Damage Per Second
-20%
Max Move Speed
-20%
Max Fire Rate
2sTime To Max Debuff
25mBeam Length
2sDebuff Linger Duration
0mExtra Beam Range
-20%Max Dash Slow
1
-25% to Fire Rate and Move Speed
2
+20 DPS and increased Spirit Scaling
5
-13s Cooldown and Fires 2 additional Arctic Beams within 10m of the last target hit.
Frozen Shelter
8m
10m
5s
0
185s
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid regeneration and enemies are slowed.
Objectives becomes Invulnerable and Frozen under Frozen Shelter
x0
90
Health Regen
-0%
Fire Rate
35%Move Speed
0%Max Health Heal
1
-20s Cooldown
2
1.5s Duration
5
Purges non-ult debuffs for you and your allies. +65 Health Regen that now scales with Spirit
Weapon
Expedition's End
Medium Range
Heavy Hitter
Projectile
71Damage Per Second
Falloff Range
20m ➞ 58m
Background
“
A famed adventuring scientist, Kelvin made it his life’s mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn’t build an expedition team fast enough. Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.
They never returned.
A year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes. The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals… there was no pulse. They sought to bandage his open wounds… there was no blood. And yet, impossibly, Kelvin was "alive".
Having no memory of what happened on the expedition, Kelvin is looking for answers.