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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 4 | | update = {{Update link|July|4|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Flog}} cast range reduced from 25m to 20m | * {{AbilityIcon|Flog}} cast range reduced from 25m to 20m. | ||
* {{AbilityIcon|Ground Strike}} damage height reduced from 3.3m to 3m | * {{AbilityIcon|Ground Strike}} damage height reduced from 3.3m to 3m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 8 | | update = {{Update link|May|8|2025}} | ||
| changes = | | changes = | ||
* Base Spirit Resist reduced from 15% to 10%. | * Base Spirit Resist reduced from 15% to 10%. | ||
* {{AbilityIcon|Ground Strike}}: Spirit scaling reduced from 0.05 to 0.04. | * {{AbilityIcon|Ground Strike}}: Spirit scaling reduced from 0.05 to 0.04. | ||
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* {{AbilityIcon|Death Slam}}: Fixed channel effect on {{AbilityIcon|Death Slam}} to not disappear prematurely. | * {{AbilityIcon|Death Slam}}: Fixed channel effect on {{AbilityIcon|Death Slam}} to not disappear prematurely. | ||
* {{AbilityIcon|Death Slam}}: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when {{HeroIcon|Lash}} does not successfully grab anybody or cancels the ability early. | * {{AbilityIcon|Death Slam}}: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when {{HeroIcon|Lash}} does not successfully grab anybody or cancels the ability early. | ||
* Fixed a bug causing {{AbilityIcon|Ground Strike}} impact to be too loud and {{AbilityIcon|Flog}} impact to be too quiet when hitting large groups of enemies with each ability. | * Fixed a bug causing {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} impact to be too loud and {{AbilityIcon|Flog}} impact to be too quiet when hitting large groups of enemies with each ability. | ||
* Fixed a bug preventing light melee sounds from playing. | * Fixed a bug preventing {{HeroIcon|Dynamo}}'s and {{HeroIcon|Lash}}'s light melee sounds from playing. | ||
* {{Undocumented}} {{AbilityIcon|Flog}} heal vs heroes reduced from 65% to 50%. | |||
* {{Undocumented}} {{AbilityIcon|Flog}} heal vs creeps reduced from 20% to 16%. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = April 17 | | update = {{Update link|April|17|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike}} base damage reduced from 90 to 75 | * {{AbilityIcon|Ground Strike}} base damage reduced from 90 to 75. | ||
* {{AbilityIcon|Death Slam}} lock on time increased from 0.6s to 0.7s | * {{AbilityIcon|Death Slam}} lock on time increased from 0.6s to 0.7s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = December 6 | | update = {{Update link|December|6|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike}} T1 improved from -9.5s Cooldown to -10s | * {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} impact sound adjusted for better feedback for attacking player. | ||
* {{AbilityIcon|Death Slam}} cooldown increased from 137s to 140s | * {{AbilityIcon|Ground Strike}} T1 improved from -9.5s Cooldown to -10s. | ||
* {{AbilityIcon|Death Slam}} channel time increased from 2s to 2.3s | * {{AbilityIcon|Death Slam}} cooldown increased from 137s to 140s. | ||
* {{AbilityIcon|Death Slam}} Impact radius increased from 5m to 6m | * {{AbilityIcon|Death Slam}} channel time increased from 2s to 2.3s. | ||
* {{AbilityIcon|Death Slam}} cone angle increased from 75 to 85 | * {{AbilityIcon|Death Slam}} Impact radius increased from 5m to 6m. | ||
* {{AbilityIcon|Death Slam}} cast range increased from 18m to 20m | * {{AbilityIcon|Death Slam}} cone angle increased from 75 to 85. | ||
* {{AbilityIcon|Death Slam}} T2 changed from +100 damage to -30s Cooldown | * {{AbilityIcon|Death Slam}} cast range increased from 18m to 20m. | ||
* {{AbilityIcon|Death Slam}} T3 changed from -56s Cooldown to Impact Area Stuns for 1s | * {{AbilityIcon|Death Slam}} T2 changed from +100 damage to -30s Cooldown. | ||
* {{AbilityIcon|Death Slam}} fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena | * {{AbilityIcon|Death Slam}} T3 changed from -56s Cooldown to Impact Area Stuns for 1s. | ||
* {{AbilityIcon|Death Slam}} fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 21 | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Flog}} heal vs heroes reduced from 70% to 65% | * Hit confirm sound added to {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability. | ||
* {{AbilityIcon|Flog}} heal vs creeps reduced from 25% to 20% | * {{AbilityIcon|Flog}} heal vs heroes reduced from 70% to 65%. | ||
* {{AbilityIcon|Ground Strike}} drag down collision improved a bit | * {{AbilityIcon|Flog}} heal vs creeps reduced from 25% to 20%. | ||
* {{AbilityIcon|Ground Strike}} drag down collision improved a bit. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 7 | | update = {{Update link|November|7|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike}} can now be cast while on the zipline | * New sounds added to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Flog}} abilities. | ||
* Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} and {{AbilityIcon|Death Slam}} | * {{AbilityIcon|Ground Strike}} can now be cast while on the zipline. | ||
* {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} | * Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado|l1=tornado}}{{sic}} and {{AbilityIcon|Death Slam}}. | ||
* {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently). | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 10 | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
* Fixed jittering from {{HeroIcon|Lash}}'s gun firing while running and aiming (this should reduce screen noise significantly in this case). | |||
* {{HeroIcon|Lash}} melee animation updates. | |||
* {{AbilityIcon|Flog}}: new effects. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|10|2024}} | |||
| changes = | |||
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in. | |||
* Base bullet damage reduced from 10 to 9. | * Base bullet damage reduced from 10 to 9. | ||
* {{AbilityIcon|Flog}} Heal vs heroes reduced from 80% to 70%. | * {{AbilityIcon|Flog}} Heal vs heroes reduced from 80% to 70%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 26 | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines) | * Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines). | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Death Slam}}{{sic}} now allows you to turn during the descent. | * {{AbilityIcon|Death Slam|l1=Ground Slam}}{{sic}} now allows you to turn during the descent. | ||
* Bullet growth from 1.15 to 0.9. | * Bullet growth from 1.15 to 0.9. | ||
* {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85. | * {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound. | * Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound. | ||
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound. | * Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 15 | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck. | * Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck. | ||
* Health per boon increased from 37 to 42. | * Health per boon increased from 37 to 42. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 1 | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match. | * Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match. | ||
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}. | * Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18 | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base. | * {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base. | ||
* {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m. | * {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 11 | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | ||
* Base bullet damage reduced from 11.5 to 10. | * Base bullet damage reduced from 11.5 to 10. | ||
* Bullet damage growth increased from 1 to 1.15. | * Bullet damage growth increased from 1 to 1.15. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 4 | | update = {{Update link|July|4|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s. | * {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 27 | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m. | * {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m. | ||
* {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m. | * {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 20 | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away. | * Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 13 | | update = {{Update link|June|13|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip. | * Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip. | ||
* {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90. | * {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 30 | | update = {{Update link|May|30|2024}} | ||
| changes = | | changes = | ||
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects. | * Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 23 | | update = {{Update link|May|23|2024}} | ||
| changes = | | changes = | ||
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}. | * Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}. | ||
* Base Stamina increased from 2 to 3. | * Base Stamina increased from 2 to 3. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 16 | | update = {{Update link|May|16|2024}} | ||
| changes = | | changes = | ||
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects. | * Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects. | ||
* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects. | * Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 10 | | update = {{Update link|May|10|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact. | * {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact. | ||
* {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m. | * {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 3 | | update = {{Update link|May|3|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45. | * {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45. | ||
* {{AbilityIcon|Flog}} Damage increased from 55 to 65. | * {{AbilityIcon|Flog}} Damage increased from 55 to 65. | ||
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}} | }} | ||
[[Category:Lash]] | |||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||
Revision as of 17:54, 15 July 2025
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