Lash/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
{{Update history table/row
| update = July 4, 2025
| update = {{Update link|July|4|2025}}
| changes =
| changes =  
* {{AbilityIcon|Flog}} cast range reduced from 25m to 20m
* {{AbilityIcon|Flog}} cast range reduced from 25m to 20m.
* {{AbilityIcon|Ground Strike}} damage height reduced from 3.3m to 3m
* {{AbilityIcon|Ground Strike}} damage height reduced from 3.3m to 3m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 8, 2025
| update = {{Update link|May|8|2025}}
| changes =
| changes =  
* Base Spirit Resist reduced from 15% to 10%.
* Base Spirit Resist reduced from 15% to 10%.
* {{AbilityIcon|Ground Strike}}: Spirit scaling reduced from 0.05 to 0.04.
* {{AbilityIcon|Ground Strike}}: Spirit scaling reduced from 0.05 to 0.04.
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* {{AbilityIcon|Death Slam}}: Fixed channel effect on {{AbilityIcon|Death Slam}} to not disappear prematurely.
* {{AbilityIcon|Death Slam}}: Fixed channel effect on {{AbilityIcon|Death Slam}} to not disappear prematurely.
* {{AbilityIcon|Death Slam}}: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when {{HeroIcon|Lash}} does not successfully grab anybody or cancels the ability early.
* {{AbilityIcon|Death Slam}}: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when {{HeroIcon|Lash}} does not successfully grab anybody or cancels the ability early.
* Fixed a bug causing {{AbilityIcon|Ground Strike}} impact to be too loud and {{AbilityIcon|Flog}} impact to be too quiet when hitting large groups of enemies with each ability.
* Fixed a bug causing {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} impact to be too loud and {{AbilityIcon|Flog}} impact to be too quiet when hitting large groups of enemies with each ability.
* Fixed a bug preventing light melee sounds from playing.
* Fixed a bug preventing {{HeroIcon|Dynamo}}'s and {{HeroIcon|Lash}}'s light melee sounds from playing.
* {{Undocumented}} {{AbilityIcon|Flog}} heal vs heroes reduced from 65% to 50%.
* {{Undocumented}} {{AbilityIcon|Flog}} heal vs creeps reduced from 20% to 16%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = April 17, 2025
| update = {{Update link|April|17|2025}}
| changes =
| changes =  
* {{AbilityIcon|Ground Strike}} base damage reduced from 90 to 75
* {{AbilityIcon|Ground Strike}} base damage reduced from 90 to 75.
* {{AbilityIcon|Death Slam}} lock on time increased from 0.6s to 0.7s
* {{AbilityIcon|Death Slam}} lock on time increased from 0.6s to 0.7s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = December 6, 2024
| update = {{Update link|December|6|2024}}
| changes =
| changes =  
* {{AbilityIcon|Ground Strike}} T1 improved from -9.5s Cooldown to -10s
* {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} impact sound adjusted for better feedback for attacking player.
* {{AbilityIcon|Death Slam}} cooldown increased from 137s to 140s
* {{AbilityIcon|Ground Strike}} T1 improved from -9.5s Cooldown to -10s.
* {{AbilityIcon|Death Slam}} channel time increased from 2s to 2.3s
* {{AbilityIcon|Death Slam}} cooldown increased from 137s to 140s.
* {{AbilityIcon|Death Slam}} Impact radius increased from 5m to 6m
* {{AbilityIcon|Death Slam}} channel time increased from 2s to 2.3s.
* {{AbilityIcon|Death Slam}} cone angle increased from 75 to 85
* {{AbilityIcon|Death Slam}} Impact radius increased from 5m to 6m.
* {{AbilityIcon|Death Slam}} cast range increased from 18m to 20m
* {{AbilityIcon|Death Slam}} cone angle increased from 75 to 85.
* {{AbilityIcon|Death Slam}} T2 changed from +100 damage to -30s Cooldown
* {{AbilityIcon|Death Slam}} cast range increased from 18m to 20m.
* {{AbilityIcon|Death Slam}} T3 changed from -56s Cooldown to Impact Area Stuns for 1s
* {{AbilityIcon|Death Slam}} T2 changed from +100 damage to -30s Cooldown.
* {{AbilityIcon|Death Slam}} fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena
* {{AbilityIcon|Death Slam}} T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
* {{AbilityIcon|Death Slam}} fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 21, 2024
| update = {{Update link|November|21|2024}}
| changes =
| changes =  
* {{AbilityIcon|Flog}} heal vs heroes reduced from 70% to 65%
* Hit confirm sound added to {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability.
* {{AbilityIcon|Flog}} heal vs creeps reduced from 25% to 20%
* {{AbilityIcon|Flog}} heal vs heroes reduced from 70% to 65%.
* {{AbilityIcon|Ground Strike}} drag down collision improved a bit
* {{AbilityIcon|Flog}} heal vs creeps reduced from 25% to 20%.
* {{AbilityIcon|Ground Strike}} drag down collision improved a bit.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = {{Update link|November|7|2024}}
| changes =
| changes =  
* {{AbilityIcon|Ground Strike}} can now be cast while on the zipline
* New sounds added to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Flog}} abilities.
* Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado}} and {{AbilityIcon|Death Slam}}
* {{AbilityIcon|Ground Strike}} can now be cast while on the zipline.
* {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently)
* Fixed interaction between {{HeroIcon|Mirage}}'s {{AbilityIcon|Tornado|l1=tornado}}{{sic}} and {{AbilityIcon|Death Slam}}.
* {{AbilityIcon|Ground Strike}} now pulls enemies to the ground with you (similar to {{AbilityIcon|Stone Form}} recently).
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = {{Update link|October|24|2024}}
| changes =
| changes =
* Fixed jittering from {{HeroIcon|Lash}}'s gun firing while running and aiming (this should reduce screen noise significantly in this case).
* {{HeroIcon|Lash}} melee animation updates.
* {{AbilityIcon|Flog}}: new effects.
}}
{{Update history table/row
| update = {{Update link|October|10|2024}}
| changes =  
* {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} now has clearer visual states to indicate when someone is successfully locked in.
* Base bullet damage reduced from 10 to 9.
* Base bullet damage reduced from 10 to 9.
* {{AbilityIcon|Flog}} Heal vs heroes reduced from 80% to 70%.
* {{AbilityIcon|Flog}} Heal vs heroes reduced from 80% to 70%.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = {{Update link|September|26|2024}}
| changes =
| changes =  
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines)
* Removed reason 31 of why {{HeroIcon|Lash}} is better than {{HeroIcon|Bebop}} and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines).
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = {{Update link|September|12|2024}}
| changes =
| changes =  
* {{AbilityIcon|Death Slam}}{{sic}} now allows you to turn during the descent.
* {{AbilityIcon|Death Slam|l1=Ground Slam}}{{sic}} now allows you to turn during the descent.
* Bullet growth from 1.15 to 0.9.
* Bullet growth from 1.15 to 0.9.
* {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85.
* {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = {{Update link|August|29|2024}}
| changes =
| changes =  
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound.
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = {{Update link|August|15|2024}}
| changes =
| changes =  
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck.
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck.
* Health per boon increased from 37 to 42.
* Health per boon increased from 37 to 42.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = {{Update link|August|1|2024}}
| changes =
| changes =  
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match.
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match.
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}.
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = {{Update link|July|18|2024}}
| changes =
| changes =  
* {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base.
* {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base.
* {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m.
* {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = {{Update link|July|11|2024}}
| changes =
| changes =  
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
* Base bullet damage reduced from 11.5 to 10.
* Base bullet damage reduced from 11.5 to 10.
* Bullet damage growth increased from 1 to 1.15.
* Bullet damage growth increased from 1 to 1.15.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 4, 2024
| update = {{Update link|July|4|2024}}
| changes =
| changes =  
* {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s.
* {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = {{Update link|June|27|2024}}
| changes =
| changes =  
* {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m.
* {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m.
* {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m.
* {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = {{Update link|June|20|2024}}
| changes =
| changes =  
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away.
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 13, 2024
| update = {{Update link|June|13|2024}}
| changes =
| changes =  
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip.
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip.
* {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90.
* {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = {{Update link|May|30|2024}}
| changes =
| changes =  
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects.
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = {{Update link|May|23|2024}}
| changes =
| changes =  
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}.
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}.
* Base Stamina increased from 2 to 3.
* Base Stamina increased from 2 to 3.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = {{Update link|May|16|2024}}
| changes =
| changes =  
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects.
* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects.
* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = {{Update link|May|10|2024}}
| changes =
| changes =  
* {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact.
* {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact.
* {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m.
* {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 3, 2024
| update = {{Update link|May|3|2024}}
| changes =
| changes =  
* {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45.
* {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45.
* {{AbilityIcon|Flog}} Damage increased from 55 to 65.
* {{AbilityIcon|Flog}} Damage increased from 55 to 65.
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}}
}}


[[Category:Lash]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]

Revision as of 17:54, 15 July 2025

Update Changes

July 4, 2025

  • Flog cast range reduced from 25m to 20m.
  • Ground Strike damage height reduced from 3.3m to 3m.

May 8, 2025

  • Base Spirit Resist reduced from 15% to 10%.
  • Ground Strike: Spirit scaling reduced from 0.05 to 0.04.
  • Ground Strike: Fixed a bug that caused Ground Strike to push the victim under the world.
  • Flog: Updated ability icon.
  • Death Slam: UI lock-on revisions to simplify readability.
  • Death Slam: Fixed channel effect on Death Slam to not disappear prematurely.
  • Death Slam: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
  • Fixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
  • Fixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
  • (Undocumented) Flog heal vs heroes reduced from 65% to 50%.
  • (Undocumented) Flog heal vs creeps reduced from 20% to 16%.

April 17, 2025

December 6, 2024

  • Lash's Flog impact sound adjusted for better feedback for attacking player.
  • Ground Strike T1 improved from -9.5s Cooldown to -10s.
  • Death Slam cooldown increased from 137s to 140s.
  • Death Slam channel time increased from 2s to 2.3s.
  • Death Slam Impact radius increased from 5m to 6m.
  • Death Slam cone angle increased from 75 to 85.
  • Death Slam cast range increased from 18m to 20m.
  • Death Slam T2 changed from +100 damage to -30s Cooldown.
  • Death Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
  • Death Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.

November 21, 2024

  • Hit confirm sound added to Lash's Flog ability.
  • Flog heal vs heroes reduced from 70% to 65%.
  • Flog heal vs creeps reduced from 25% to 20%.
  • Ground Strike drag down collision improved a bit.

November 7, 2024

October 24, 2024

  • Fixed jittering from Lash's gun firing while running and aiming (this should reduce screen noise significantly in this case).
  • Lash melee animation updates.
  • Flog: new effects.

October 10, 2024

  • Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in.
  • Base bullet damage reduced from 10 to 9.
  • Flog Heal vs heroes reduced from 80% to 70%.
  • Flog Heal vs creeps reduced from 30% to 25%.

September 26, 2024

  • Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop (fixed a bug with Lash's hero select lines).

September 12, 2024

  • Ground Slam[sic] now allows you to turn during the descent.
  • Bullet growth from 1.15 to 0.9.
  • Ground Strike Damage spirit scaling increased from 0.78 to 0.85.
  • Ground Strike Damage Per Meter Spirit scaling increased from 0.045 to 0.05.

August 29, 2024

  • Fixed bug with Lash not hearing his own Ground Strike impact explosion sound.
  • Updated Lash Grapple cast sound.
  • Added new voice content for Seven and Lash.
  • Improved firing arm position to be a little bit more out of the way from the reticle.
  • Grapple no longer gives a stamina charge on use.

August 15, 2024

  • Fixed some cases where Lash's Ground Strike would cause your hero to be stuck.
  • Health per boon increased from 37 to 42.
  • Base spirit resist increased from 8% to 15%.
  • Flog cooldown reduced from 30s to 25s.
  • Flog T3 now also reduces Fire Rate by 35%.

August 1, 2024

July 18, 2024

  • Grapple weapon damage is now added into the T2 instead of in the base.
  • Ground Strike radius reduced from 13m to 11m.
  • Death Slam grab time reduced from 0.8s to 0.6s.
  • Death Slam cast range increased from 14m to 18m.
  • Death Slam throw distance reduced from 20m to 12m.
  • Death Slam T1 changed from +4m Cast Range to +8m Throw Distance.

July 11, 2024

  • Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam[sic] T3, Siphon[sic], Scorn, Life Drain, Flog and Concussive Combustion T3).
  • Base bullet damage reduced from 11.5 to 10.
  • Bullet damage growth increased from 1 to 1.15.
  • Now has +8% spirit resist.
  • Ground Strike damage per meter reduced from 6.75 to 6.3.
  • Ground Strike damage per meter spirit power scaling increased from 0.04 to 0.05.
  • Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
  • Death Slam range reduced from 19m to 14m.
  • Death Slam T1 reduced from +5m to +4m.
  • Death Slam cone increased from 60 degrees to 75.
  • Death Slam grab time reduced from 0.9 to 0.8.

July 4, 2024

  • Death Slam time to lock on increased from 0.8s to 0.9s.

June 27, 2024

June 20, 2024

  • Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away.

June 13, 2024

May 30, 2024

May 23, 2024

  • Added some additional visual tells for the receiving end of Lash's Death Slam.
  • Base Stamina increased from 2 to 3.
  • Ground Strike base Damage Per Meter reduced from 8 to 6.
  • Fixed some cases with Ground Strike not hitting units positioned just below the impact zone.
  • Flog angle increased from 20 degrees to 30 degrees.
  • Flog cooldown reduced from 35s to 30s.

May 16, 2024

May 10, 2024

  • Ground Strike now additionally damages enemies within 2m of Lash on impact.
  • Ground Strike radius reduced from 16m to 14m.
  • Ground Strike's ground preview now lines up under Lash when cast on the ground.
  • Ground Strike T3 reduced from +100% to +85%.
  • Bullet Damage growth increased from 0.76 to 1.0.
  • Death Slam tether visuals now improved to communicate the different phases its in.

May 3, 2024

  • Grapple cooldown reduced from 55 to 45.
  • Flog Damage increased from 55 to 65.
  • Flog lifesteal from heroes increased from 70% to 80% of damage dealt.
  • Flog lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
  • Death Slam T1 from +3m to +5m.
  • Fixed Death Slam's targeting cone not finding enemies near the edges.
  • Fixed Death Slam to only target enemies who stay in the targeting cone.