Ground Strike
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{{Infobox hero | {{Infobox hero | ||
| name = Lash | | name = Lash | ||
| weapon_name = Tale of The Tape | |||
| art = Lash full.png | | art = Lash full.png | ||
| card = Lash card.png | | card = Lash card.png | ||
| summary = Dives down to stomp his foes | | summary = Dives down to stomp his foes | ||
| description = Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run. | | description = Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run. | ||
| dps = | |||
| bullet_damage = | | dps = {{#invoke:HeroData|get_hero_var|hero_lash|DPS|2}} | ||
| ammo = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_lash|BulletDamage|2}} | ||
| bullets_per_sec = | | ammo = {{#invoke:HeroData|get_hero_var|hero_lash|ClipSize|3}} | ||
| light_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_lash|RoundsPerSecond|3}} | ||
| heavy_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_lash|LightMeleeDamage|3}} | ||
| max_health = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_lash|HeavyMeleeDamage|3}} | ||
| health_regen = 2 | | max_health = {{#invoke:HeroData|get_hero_var|hero_lash|MaxHealth|3}} | ||
| bullet_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_lash|BaseHealthRegen|2}} | ||
| spirit_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_lash|BulletResist|2}} | ||
| move_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_lash|TechResist|2}} | ||
| sprint_speed = | | move_speed = {{#invoke:HeroData|get_hero_var|hero_lash|MaxMoveSpeed|2}} | ||
| stamina = 3 | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_lash|SprintSpeed|2}} | ||
| stamina = {{#invoke:HeroData|get_hero_var|hero_lash|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_lash|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_lash|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_lash|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_lash|BulletSpeed|3}} | |||
| increase1_value = 0.9 | | increase1_value = 0.9 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
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| increase3_value = 42 | | increase3_value = 42 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||

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Lash is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a Ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.
A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.
Ground Strike
Grapple
Flog
Death Slam
“Jacob Lash is an asshole.— A FATE'S TALE
View the full update history: Lash/Update history
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