Lifestrike: Difference between revisions

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{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
== Notes ==
* Despite the item description stating that it triggers when landing your [[Melee Attack]], any [[abilities]] that deal [[Melee Damage]] will also trigger Lifestrike.


== Affected Abilities ==
== Affected Abilities ==

Latest revision as of 12:34, 11 May 2026

Lifestrike
Image for the Deadlock item Lifestrike
Cost Souls3,200
Tier 3
+16% Melee Damage
+125 Bonus Health
Passive 4s
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.

This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
-60%
Move Speed
Conditional
100 Boonx1.5
Heal on Melee Hit
Upgrades From:
Melee Lifesteal
Internal name: upgrade_boxing_glove

Lifestrike is a Tier 3 Vitality Item that can be purchased from the Shop for Souls3,200. Its component, Melee Lifesteal, makes up Souls800 of the cost.

Affected Abilities

[edit | edit source]

Some abilities scale with melee damage and are affected by Lifestrike's increase to Melee Damage. Abilities that deal Melee Damage will also trigger the lifesteal effect.

This is a dynamic list "melee". Edit contents · Edit notes.
Hero Ability Base Damage Light Melee Scaling Notes
Bebop Exploding Uppercut 0.01 ×1
Grapple Arm 0 ×0.7
Billy Bashdown 0 ×0.9 on T3 becomes ×0.5 Heavy Melee scaling.
Calico Leaping Slash 10 ×0.8 on T3 gets +60 base damage (total 70).
Drifter Rend 0 ×1.2 on T3 becomes ×0.55 Heavy Melee scaling.
Silver Boot Kick 0 ×0.9
Silver (Transformed) Go For The Throat 0 ×1.5 on T1 gets +30 base damage (total 30).
Mauling Leap 0 ×1.5
Viscous Puddle Punch 20 ×0.6 on T1 gets +20 base damage (total 40). on T3 becomes 40 base damage with ×0.6 Heavy Melee scaling. Can be parried.
Yamato Flying Slash 0 ×1

Update history

[edit | edit source]

View the full update history: Lifestrike/Update history

Update Changes

July 28, 2026

  • When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)

March 6, 2026

  • Heal on melee hit reduced from 160 to 100 + 1.5/boon
  • Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon

January 30, 2026

  • Light Melee cooldown penalty reduced from 2x to 1.5x.
[edit | edit source]
Weapon
Vitality
Spirit