Melee DamageGive feedback
Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Boons and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
Most heroes have the same base melee damage and scaling, with a few exceptions:
Base Melee Damage based on Boons
Values referenced from Hero Comparison.
| Hero | Starting | Added per Boon | At Max Boon |
|---|---|---|---|
| Abrams | 50 | +1.74 | 110.9 |
| Apollo | 63 | +1.58 | 118.3 |
| Bebop | 63 | +1.58 | 118.3 |
| Billy | 50 | +1.58 | 105.3 |
| Calico | 63 | +1.58 | 118.3 |
| Celeste | 50 | +1.58 | 105.3 |
| The Doorman | 50 | +1.58 | 105.3 |
| Drifter | 51.5 | +1.58 | 106.8 |
| Dynamo | 50 | +1.58 | 105.3 |
| Graves | 50 | +1.58 | 105.3 |
| Grey Talon | 50 | +1.58 | 105.3 |
| Haze | 50 | +1.58 | 105.3 |
| Holliday | 50 | +1.58 | 105.3 |
| Infernus | 50 | +1.58 | 105.3 |
| Ivy | 50 | +1.58 | 105.3 |
| Kelvin | 50 | +1.58 | 105.3 |
| Lady Geist | 50 | +1.58 | 105.3 |
| Lash | 50 | +1.58 | 105.3 |
| McGinnis | 50 | +1.58 | 105.3 |
| Mina | 50 | +1.58 | 105.3 |
| Mirage | 50 | +1.58 | 105.3 |
| Mo & Krill | 50 | +1.58 | 105.3 |
| Paige | 42 | +1.2 | 84 |
| Paradox | 50 | +1.58 | 105.3 |
| 60 | +1.58 | 115.3 | |
| Rem | 58 | +1.58 | 113.3 |
| Seven | 50 | +1.58 | 105.3 |
| Shiv | 50 | +1.58 | 105.3 |
| Silver | 50 | +1.58 | 105.3 |
| Silver (Transformed) | 50 | +1.58 | 105.3 |
| Sinclair | 50 | +1.58 | 105.3 |
| Venator | 50 | +1.7 | 109.5 |
| Victor | 50 | +1.58 | 105.3 |
| Vindicta | 50 | +1.58 | 105.3 |
| Viscous | 63 | +1.58 | 118.3 |
| Vyper | 50 | +1.58 | 105.3 |
| Warden | 50 | +1.58 | 105.3 |
| Wraith | 50 | +1.58 | 105.3 |
| Yamato | 55 | +1.58 | 110.3 |
| Hero | Starting | Added per Boon | At Max Boon | Spirit Scaling |
|---|---|---|---|---|
| Abrams | 116 | +4.03 | 257.1 | +0 |
| Apollo | 116 | +2.91 | 217.9 | +0 |
| Bebop | 116 | +2.91 | 217.9 | +0 |
| Billy | 116 | +3.67 | 244.5 | +0 |
| Calico | 116 | +2.91 | 217.9 | +0 |
| Celeste | 116 | +3.67 | 244.5 | +0 |
| The Doorman | 116 | +3.67 | 244.5 | +0 |
| Drifter | 120 | +3.68 | 248.8 | +0 |
| Dynamo | 116 | +3.67 | 244.5 | +0 |
| Graves | 116 | +3.67 | 244.5 | +0 |
| Grey Talon | 116 | +3.67 | 244.5 | +0 |
| Haze | 116 | +3.67 | 244.5 | +0 |
| Holliday | 116 | +3.67 | 244.5 | +0 |
| Infernus | 116 | +3.67 | 244.5 | +0 |
| Ivy | 116 | +3.67 | 244.5 | +0 |
| Kelvin | 116 | +3.67 | 244.5 | +0 |
| Lady Geist | 116 | +3.67 | 244.5 | +0 |
| Lash | 116 | +3.67 | 244.5 | +0 |
| McGinnis | 116 | +3.67 | 244.5 | +0 |
| Mina | 116 | +3.67 | 244.5 | +0 |
| Mirage | 116 | +3.67 | 244.5 | +0 |
| Mo & Krill | 116 | +3.67 | 244.5 | +0 |
| Paige | 120 | +3.43 | 240.1 | +0.3 |
| Paradox | 116 | +3.67 | 244.5 | +0 |
| 116 | +3.05 | 222.8 | +0 | |
| Rem | 116 | +3.16 | 226.6 | +0 |
| Seven | 116 | +3.67 | 244.5 | +0 |
| Shiv | 116 | +3.67 | 244.5 | +0 |
| Silver | 116 | +3.67 | 244.5 | +0 |
| Silver (Transformed) | 116 | +3.67 | 244.5 | +0 |
| Sinclair | 116 | +3.67 | 244.5 | +0 |
| Venator | 125 | +4.25 | 273.8 | +0 |
| Victor | 116 | +3.67 | 244.5 | +0 |
| Vindicta | 116 | +3.67 | 244.5 | +0 |
| Viscous | 116 | +2.91 | 217.9 | +0 |
| Vyper | 116 | +3.67 | 244.5 | +0 |
| Warden | 116 | +3.67 | 244.5 | +0 |
| Wraith | 116 | +3.67 | 244.5 | +0 |
| Yamato | 128 | +3.68 | 256.8 | +0 |
Abilities
The following abilities scale with light melee damage (unless noted otherwise).
These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101
| Hero | Ability | Base | Bonus damage | Melee Damage scaling | Notes |
|---|---|---|---|---|---|
| Bebop | Exploding Uppercut | 63 | +1.0 | ||
| Calico | Leaping Slash | 101 | +60 (T2) | +1.6 | |
| Viscous | Puddle Punch | 69 | +35 (T2) | +1.1 | Upgrades to Heavy Melee on T3 |
Sources
Bonus Melee Damage
This is a dynamic list "Bonus Melee Damage". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Melee Charge | 1,600 | Weapon | +10% Bonus Melee Damage |
| Shadow Weave | 3,200 | Weapon | +25% Bonus Melee Damage |
| Crushing Fists | 6,400 | Weapon | +22% Bonus Melee Damage |
| Runed Gauntlets | Legendary | Weapon | +30% Bonus Melee Damage |
| Melee Lifesteal | 800 | Vitality | +12% Bonus Melee Damage |
| Lifestrike | 3,200 | Vitality | +16% Bonus Melee Damage |
| Colossus | 6,400 | Vitality | +30% Bonus Melee Damage |
| Spirit Snatch | 3,200 | Spirit | +7% Bonus Melee Damage |
Bonus Heavy Melee Damage
This is a dynamic list "Bonus Heavy Damage". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Melee Charge | 1,600 | Weapon | +25% Bonus Heavy Damage |
| Crushing Fists | 6,400 | Weapon | +25% Bonus Heavy Damage |
Melee Resist
This is a dynamic list "Melee Resist". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Close Quarters | 800 | Weapon | +20% Melee Resist |
| Point Blank | 3,200 | Weapon | +30% Melee Resist |
| Runed Gauntlets | Legendary | Weapon | +50% Melee Resist |
| Rebuttal | 800 | Vitality | +18% Melee Resist |
| Juggernaut | 6,400 | Vitality | +25% Melee Resist |
| Torment Pulse | 3,200 | Spirit | +18% Melee Resist |
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.