Melee Damage

Revision as of 15:39, 26 August 2025 by Gammaton32 (talk | contribs) (intro)

Melee Damage icon Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Boons and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.

Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).

Base Melee Damage based on Boons

Values referenced from Hero Comparison.

Base Light Melee Stats
Hero Starting Added per Boon At Max Boon
 Abrams 50 +1.74 110.9
 Apollo 63 +1.58 118.3
 Bebop 63 +1.58 118.3
 Billy 50 +1.58 105.3
 Calico 63 +1.58 118.3
 Celeste 50 +1.58 105.3
 The Doorman 50 +1.58 105.3
 Drifter 51.5 +1.58 106.8
 Dynamo 50 +1.58 105.3
 Graves 50 +1.58 105.3
 Grey Talon 50 +1.58 105.3
 Haze 50 +1.58 105.3
 Holliday 50 +1.58 105.3
 Infernus 50 +1.58 105.3
 Ivy 50 +1.58 105.3
 Kelvin 50 +1.58 105.3
 Lady Geist 50 +1.58 105.3
 Lash 50 +1.58 105.3
 McGinnis 50 +1.58 105.3
 Mina 50 +1.58 105.3
 Mirage 50 +1.58 105.3
 Mo & Krill 50 +1.58 105.3
 Paige 42 +1.2 84
 Paradox 50 +1.58 105.3
 Pocket 60 +1.58 115.3
 Rem 58 +1.58 113.3
 Seven 50 +1.58 105.3
 Shiv 50 +1.58 105.3
 Silver 50 +1.58 105.3
 Silver (Transformed) 50 +1.58 105.3
 Sinclair 50 +1.58 105.3
 Venator 50 +1.7 109.5
 Victor 50 +1.58 105.3
 Vindicta 50 +1.58 105.3
 Viscous 63 +1.58 118.3
 Vyper 50 +1.58 105.3
 Warden 50 +1.58 105.3
 Wraith 50 +1.58 105.3
 Yamato 55 +1.58 110.3
Base Heavy Melee Stats
Hero Starting Added per Boon At Max Boon Spirit Scaling
 Abrams 116 +4.03 257.1 +0
 Apollo 116 +2.91 217.9 +0
 Bebop 116 +2.91 217.9 +0
 Billy 116 +3.67 244.5 +0
 Calico 116 +2.91 217.9 +0
 Celeste 116 +3.67 244.5 +0
 The Doorman 116 +3.67 244.5 +0
 Drifter 120 +3.68 248.8 +0
 Dynamo 116 +3.67 244.5 +0
 Graves 116 +3.67 244.5 +0
 Grey Talon 116 +3.67 244.5 +0
 Haze 116 +3.67 244.5 +0
 Holliday 116 +3.67 244.5 +0
 Infernus 116 +3.67 244.5 +0
 Ivy 116 +3.67 244.5 +0
 Kelvin 116 +3.67 244.5 +0
 Lady Geist 116 +3.67 244.5 +0
 Lash 116 +3.67 244.5 +0
 McGinnis 116 +3.67 244.5 +0
 Mina 116 +3.67 244.5 +0
 Mirage 116 +3.67 244.5 +0
 Mo & Krill 116 +3.67 244.5 +0
 Paige 120 +3.43 240.1 +0.3
 Paradox 116 +3.67 244.5 +0
 Pocket 116 +3.05 222.8 +0
 Rem 116 +3.16 226.6 +0
 Seven 116 +3.67 244.5 +0
 Shiv 116 +3.67 244.5 +0
 Silver 116 +3.67 244.5 +0
 Silver (Transformed) 116 +3.67 244.5 +0
 Sinclair 116 +3.67 244.5 +0
 Venator 125 +4.25 273.8 +0
 Victor 116 +3.67 244.5 +0
 Vindicta 116 +3.67 244.5 +0
 Viscous 116 +2.91 217.9 +0
 Vyper 116 +3.67 244.5 +0
 Warden 116 +3.67 244.5 +0
 Wraith 116 +3.67 244.5 +0
 Yamato 128 +3.68 256.8 +0

Abilities

The following abilities scale with light melee damage (unless noted otherwise).

These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101

Hero Ability Base Melee Damage scaling Bonus damage Notes
 Bebop   Exploding Uppercut 63 +1.0
 Calico   Leaping Slash 101 +1.6 +60 (T2)
 Viscous   Puddle Punch 69 +1.1 +35 (T2) Upgrades to Heavy Melee on T3

Sources

Bonus Melee Damage

This is a dynamic list "Bonus Melee Damage". Edit contents.
Name CostCategoryStat change
  Melee Charge1,600  Weapon+10% Bonus Melee Damage
  Shadow Weave3,200  Weapon+25% Bonus Melee Damage
  Crushing Fists6,400  Weapon+22% Bonus Melee Damage
  Runed GauntletsLegendary  Weapon+30% Bonus Melee Damage
  Melee Lifesteal800  Vitality+12% Bonus Melee Damage
  Lifestrike3,200  Vitality+16% Bonus Melee Damage
  Colossus6,400  Vitality+30% Bonus Melee Damage
  Spirit Snatch3,200  Spirit+7% Bonus Melee Damage

Bonus Heavy Melee Damage

This is a dynamic list "Bonus Heavy Damage". Edit contents.
Name CostCategoryStat change
  Melee Charge1,600  Weapon+25% Bonus Heavy Damage
  Crushing Fists6,400  Weapon+25% Bonus Heavy Damage

Melee Resist

This is a dynamic list "Melee Resist". Edit contents.
Name CostCategoryStat change
  Close Quarters800  Weapon+20% Melee Resist
  Point Blank3,200  Weapon+30% Melee Resist
  Runed GauntletsLegendary  Weapon+50% Melee Resist
  Rebuttal800  Vitality+18% Melee Resist
  Juggernaut6,400  Vitality+25% Melee Resist
  Torment Pulse3,200  Spirit+18% Melee Resist
  • Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.