Melee DamageGive feedback
Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Boons and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
Most heroes have the same base melee damage and scaling, with a few exceptions (see table below).
Base Melee Damage based on Boons
Values referenced from Hero Comparison.
Note: Paige's Heavy Melee hasx0.3 spirit scaling.
| Hero | Starting | Added per Boon | At Max Boon |
|---|---|---|---|
| Abrams | 50 | +1.74 | 110.9 |
| Apollo | 63 | +1.58 | 118.3 |
| Bebop | 63 | +1.58 | 118.3 |
| Billy | 50 | +1.58 | 105.3 |
| Calico | 63 | +1.58 | 118.3 |
| Celeste | 50 | +1.58 | 105.3 |
| The Doorman | 50 | +1.58 | 105.3 |
| Drifter | 51.5 | +1.58 | 106.8 |
| Dynamo | 50 | +1.58 | 105.3 |
| Graves | 50 | +1.58 | 105.3 |
| Grey Talon | 50 | +1.58 | 105.3 |
| Haze | 50 | +1.58 | 105.3 |
| Holliday | 50 | +1.58 | 105.3 |
| Infernus | 50 | +1.58 | 105.3 |
| Ivy | 50 | +1.58 | 105.3 |
| Kelvin | 50 | +1.58 | 105.3 |
| Lady Geist | 50 | +1.58 | 105.3 |
| Lash | 50 | +1.58 | 105.3 |
| McGinnis | 50 | +1.58 | 105.3 |
| Mina | 50 | +1.58 | 105.3 |
| Mirage | 50 | +1.58 | 105.3 |
| Mo & Krill | 50 | +1.58 | 105.3 |
| Paige | 42 | +1.2 | 84 |
| Paradox | 50 | +1.58 | 105.3 |
| 60 | +1.58 | 115.3 | |
| Rem | 58 | +1.58 | 113.3 |
| Seven | 50 | +1.58 | 105.3 |
| Shiv | 50 | +1.58 | 105.3 |
| Silver | 50 | +1.58 | 105.3 |
| Silver (Transformed) | 50 | +1.58 | 105.3 |
| Sinclair | 50 | +1.58 | 105.3 |
| Venator | 50 | +1.7 | 109.5 |
| Victor | 50 | +1.58 | 105.3 |
| Vindicta | 50 | +1.58 | 105.3 |
| Viscous | 63 | +1.58 | 118.3 |
| Vyper | 50 | +1.58 | 105.3 |
| Warden | 50 | +1.58 | 105.3 |
| Wraith | 50 | +1.58 | 105.3 |
| Yamato | 55 | +1.58 | 110.3 |
| Hero | Starting | Added per Boon | At Max Boon | Spirit Scaling |
|---|---|---|---|---|
| Abrams | 116 | +4.03 | 257.1 | +0 |
| Apollo | 116 | +2.91 | 217.9 | +0 |
| Bebop | 116 | +2.91 | 217.9 | +0 |
| Billy | 116 | +3.67 | 244.5 | +0 |
| Calico | 116 | +2.91 | 217.9 | +0 |
| Celeste | 116 | +3.67 | 244.5 | +0 |
| The Doorman | 116 | +3.67 | 244.5 | +0 |
| Drifter | 120 | +3.68 | 248.8 | +0 |
| Dynamo | 116 | +3.67 | 244.5 | +0 |
| Graves | 116 | +3.67 | 244.5 | +0 |
| Grey Talon | 116 | +3.67 | 244.5 | +0 |
| Haze | 116 | +3.67 | 244.5 | +0 |
| Holliday | 116 | +3.67 | 244.5 | +0 |
| Infernus | 116 | +3.67 | 244.5 | +0 |
| Ivy | 116 | +3.67 | 244.5 | +0 |
| Kelvin | 116 | +3.67 | 244.5 | +0 |
| Lady Geist | 116 | +3.67 | 244.5 | +0 |
| Lash | 116 | +3.67 | 244.5 | +0 |
| McGinnis | 116 | +3.67 | 244.5 | +0 |
| Mina | 116 | +3.67 | 244.5 | +0 |
| Mirage | 116 | +3.67 | 244.5 | +0 |
| Mo & Krill | 116 | +3.67 | 244.5 | +0 |
| Paige | 120 | +3.43 | 240.1 | +0.3 |
| Paradox | 116 | +3.67 | 244.5 | +0 |
| 116 | +3.05 | 222.8 | +0 | |
| Rem | 116 | +3.16 | 226.6 | +0 |
| Seven | 116 | +3.67 | 244.5 | +0 |
| Shiv | 116 | +3.67 | 244.5 | +0 |
| Silver | 116 | +3.67 | 244.5 | +0 |
| Silver (Transformed) | 116 | +3.67 | 244.5 | +0 |
| Sinclair | 116 | +3.67 | 244.5 | +0 |
| Venator | 125 | +4.25 | 273.8 | +0 |
| Victor | 116 | +3.67 | 244.5 | +0 |
| Vindicta | 116 | +3.67 | 244.5 | +0 |
| Viscous | 116 | +2.91 | 217.9 | +0 |
| Vyper | 116 | +3.67 | 244.5 | +0 |
| Warden | 116 | +3.67 | 244.5 | +0 |
| Wraith | 116 | +3.67 | 244.5 | +0 |
| Yamato | 128 | +3.68 | 256.8 | +0 |
Abilities
The following abilities scale with light melee damage (unless noted otherwise).
Unlike abilities with Spirit scaling, these abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101
| Hero | Ability | Base | Melee Damage scaling | Bonus damage | Notes |
|---|---|---|---|---|---|
| Bebop | Exploding Uppercut | 63 | +1.0 | ||
| Billy | Bashdown | 55 | +1.1 | +60% Heavy Melee (T3) | |
| Calico | Leaping Slash | 81.9 | +1.3 | +55 (T2) | |
| Drifter | Rend | 61.8 | +1.2 | +40 (T1) | |
| Viscous | Puddle Punch | 69.3 | +1.1 | +30 (T2) | Upgrades to Heavy Melee on T3 |
Sources
Bonus Melee Damage
This is a dynamic list "Bonus Melee Damage". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Melee Charge | 1,600 | Weapon | +10% Bonus Melee Damage |
| Shadow Weave | 3,200 | Weapon | +25% Bonus Melee Damage |
| Crushing Fists | 6,400 | Weapon | +22% Bonus Melee Damage |
| Runed Gauntlets | Legendary | Weapon | +30% Bonus Melee Damage |
| Melee Lifesteal | 800 | Vitality | +12% Bonus Melee Damage |
| Lifestrike | 3,200 | Vitality | +16% Bonus Melee Damage |
| Colossus | 6,400 | Vitality | +30% Bonus Melee Damage |
| Spirit Snatch | 3,200 | Spirit | +7% Bonus Melee Damage |
Bonus Heavy Melee Damage
This is a dynamic list "Bonus Heavy Damage". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Melee Charge | 1,600 | Weapon | +25% Bonus Heavy Damage |
| Crushing Fists | 6,400 | Weapon | +25% Bonus Heavy Damage |
Melee Resist
This is a dynamic list "Melee Resist". Edit contents.
| Name | Cost | Category | Stat change |
|---|---|---|---|
| Close Quarters | 800 | Weapon | +20% Melee Resist |
| Point Blank | 3,200 | Weapon | +30% Melee Resist |
| Runed Gauntlets | Legendary | Weapon | +50% Melee Resist |
| Rebuttal | 800 | Vitality | +18% Melee Resist |
| Juggernaut | 6,400 | Vitality | +25% Melee Resist |
| Torment Pulse | 3,200 | Spirit | +18% Melee Resist |
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.