| description = Transform yourself into a tornado that travels forward, '''damaging enemies''' and '''lifting them up in the air'''. After emerging from the tornado you gain '''bullet evasion'''.
| effect1 = '''70''' Damage {{ss|0.7}}
| effect2 = '''1.1s''' Lift Duration
| effect3 = '''25%''' Bullet Evasion Chance
| upgrade1 = '''+0.4s''' Lift Duration
| upgrade2 = '''-14s''' Cooldown
| upgrade3 = '''+20%''' Bullet Evasion Chance
}}
}}
|-|(2) Fire Beetles=
|-|(2) Fire Beetles=
{{Ability card
{{Ability card v2
| name = Fire Beetles
| hero_name=Mirage
| description = Start launching fire beetles. Each beetle can be '''launched separately''', stealing '''max health from enemies''' and applying '''bullet resist reduction'''. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.
| ability_num=2
| effect1 = '''90''' Max Health Steal {{ss|0.9}}
| effect2 = '''-10%''' Bullet Resist
| effect3 = '''5s''' Launch Window
| effect4 = '''14s''' Debuff Duration
| effect5 = '''32s''' Cooldown
| effect6 = '''25%''' Heal vs Non-Heroes
| upgrade1 = '''-15s''' Cooldown
| upgrade2 = '''-15%''' Bullet Resist
| upgrade3 = '''+70''' Max Health Steal
}}
}}
|-|(3) Djinn's Mark=
|-|(3) Djinn's Mark=
{{Ability card
{{Ability card v2
| ability_name = Mirage_Dervish.png
| hero_name=Mirage
| name = Djinn's Mark
| ability_num=3
| description = Passive: Your shots '''apply an increasing multiplier''' on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers '''Spirit Damage''' and is briefly '''revealed on the map'''. The final damage is the base damage times the multiplier.
Active: '''Consume multiplier''' on Djinn's Mark to deal its damage now.
| effect1 = '''16''' Base Damage {{ss|0.4}}
| effect2 = '''8x''' Max Multiplier
| effect3 = '''2.5s''' Cooldown Between Multiplier
| effect4 = '''4.5s''' Multiplier Duration
| effect5 = '''2s''' Reveal Duration
| upgrade1 = Apply 80% Slow for 0.5s whenever you increase the multiplier
| upgrade2 = '''+4s''' Multiplier Duration and '''+10''' Base Damage
| upgrade3 = '''-0.5s''' Cooldown Between Multiplier and '''+4''' Max Multiplier
}}
}}
|-|(4) Traveler=
|-|(4) Traveler=
{{Ability card
{{Ability card v2
| name = Traveler
| hero_name=Mirage
| description = Channeled. Target an ally or visible enemy hero on the minimap, then '''teleport''' to where they were when your channel started. After teleporting, you gain '''movement speed''' as well as '''fire rate until your next reload'''.
Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Fire Beetles and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.
An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.
x0.1
8
Damage Per Second
-20%
Damage Penalty
5sSteal Duration
1
7 Damage Per Second
2
+1 Charge +2s Duration
5
-15% Damage Penalty Increased Spirit scaling
Dust Devil
20m
4m
0
36s
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
x0.3
65
Damage
0.3s
Lift Duration
30%
Bullet Evasion Chance
4mRadius
4sBullet Evasion Duration
30%Move Speed
3sSlow Duration
1
+60 Damage
2
-12s Cooldown +30% Evasion
5
Recast within 6s. Increases spirit scaling.
Djinn's Mark
0
2.75s
Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage. There is a per target Cooldown for applying additional marks
x0.35
11
Base Damage
2x
Damage Per Mark
4
Max Stacks
2.75sMax Frequency
5sDjinn's Mark Duration
6sReveal Duration
40mProc Max Range
0sStun Duration
Active: Consume all Djinn Mark's to deal its damage now.
1
On Proc: Apply a fading 60% Slow for 0.8s
2
+20 Base Damage and +3s Multiplier Duration
5
-0.75s Cooldown +1 Max Marks Stun Victim for 0.5s on Max Marks
Traveler
0
140s
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.
2s
Wait Time
0%
Fire Rate
0m
Move Speed
x0
0
Barrier
0sMove Speed Duration
4sInterrupt Cooldown
1
+3m Move Speed and +20% Fire Rate for 12s
2
400 Barrier that scales with Spirit
5
-90s Cooldown
Weapon
Promises Kept
Medium Range
Heavy Hitter
40Damage Per Second
Falloff Range
20m ➞ 58m
Background
“
The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.
Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.