Revision as of 12:44, 3 October 2024 by Saag (talk | contribs) (Updated ability cards to v2)

Mirage is an agile, wind-based Hero with powerful abilities and disruption. By throwing out Fire Beetles and transforming into a Tornado, Mirage can damage, lift up, and steal life from his targets while applying Djinn's Mark to enemies to enhance his attacks. When the time is right, he can Travel across the map in an instant to assist his allies in escaping or hunting down weak foes.

Mirage
Weapon Stats
Damage Per Second: 51
Bullet Damage: 18
Ammo: 17
Bullets per sec: 2.86
Reload Time: 2.6s
Bullet Velocity: 828m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 550+62
Health Regen: 2
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 7m/s
Sprint Speed: 0m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

An emissary of the Djinn ambassador Nashala Dion, Mirage is a diplomatic bodyguard who is charged with carrying and protecting the djinn's vessel.

Abilities

 Fire Scarabs






  2
  1s



  35s



Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.

 x0.1


  8

Damage Per Second


  -20%

Damage Penalty

  5s  Steal Duration 

7 Damage Per Second
+1 Charge
+2s Duration
-15% Damage Penalty
Increased Spirit scaling

 Dust Devil


  20m



  4m





  0


  36s



Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.

 x0.3


  65

Damage



  0.3s

Lift Duration


30%

Bullet Evasion Chance

  4m  Radius 

  4s  Bullet Evasion Duration 

  30%  Move Speed

  3s  Slow Duration 

+60 Damage

-12s Cooldown
+30% Evasion
Recast within 6s.
Increases spirit scaling.

 Djinn's Mark






  0


  2.75s



Passive: Your shots apply a Djinn Mark on the target. When the mark expires or is consumed, it deals   spirit damage and the target is briefly revealed on the map. Each added mark doubles the current damage.

There is a per target Cooldown for applying additional marks

 x0.35


  11

Base Damage


  2x

Damage Per Mark


  4

Max Stacks

  2.75s  Max Frequency 

  5s  Djinn's Mark Duration 

  6s  Reveal Duration 

  40m  Proc Max Range

  0s  Stun Duration

Active: Consume all Djinn Mark's to deal its damage now.
On Proc: Apply a fading 60% Slow for 0.8s
+20 Base Damage and +3s Multiplier Duration
-0.75s Cooldown
+1 Max Marks
Stun Victim for 0.5s on Max Marks

 Traveler






  0


  140s



Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.


  2s

Wait Time


0%

Fire Rate


  0m

Move Speed

 x0


  0

Barrier

  0s  Move Speed Duration

  4s  Interrupt Cooldown

+3m Move Speed and +20% Fire Rate for 12s
400 Barrier that scales with Spirit
-90s Cooldown

Weapon

Promises Kept
Medium Range
Heavy Hitter
  40 Damage Per Second
Falloff Range
20m ➞ 58m
 

Background

The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.

Mirage is one such bodyguard. Employeed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.

A FATE'S TALE

Update history

Main article: Update history

View the full update history: Mirage/Update history

Update Changes

July 28, 2026

July 9, 2026

June 30, 2026

  •   Traveler Cooldown increased from 120s to 140s. (Global ult change)
  •   Traveler T3 reduced from -80s Cooldown to -70s. (Global ult change)

Trivia

  • Mirage is the third hero to be introduced through an update, following   Shiv and   Viscous.
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