| description = Deal '''damage''' to nearby enemies and '''heal yourself''' based on the damage done. Heal is stronger against enemy heroes.
| effect1 = '''Damage:''' 60 {{ss|0.4}}
| effect2 = '''Heal vs Heroes:''' 200%
| effect3 = '''Heal vs Non-Heroes:''' 70%
| upgrade1 = '''-3.75s''' Cooldown
| upgrade2 = '''+25''' Damage
| upgrade3 = Adds a debuff to enemies that lets Mo & Krill deal '''+15% Damage''' to them. Stacks and lasts 16s.
}}
}}
|-|(2) Burrow=
|-|(2) Burrow=
{{Ability card
{{Ability card v2
| name = Burrow
| hero_name=Mo & Krill
| radius = 5m
| ability_num=2
| cooldown = 37s
| description = Burrow underground, '''moving faster''', and gaining '''spirit and bullet armor'''. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that '''damages and slows'''. Cooldown starts when Burrow ends.
| effect1 = '''Move Speed:''' +3m/s
| effect2 = '''Damage per Second:''' 80 {{ss|1.4}}
| effect3 = '''Burrow Duration:''' 5s
| effect4 = '''Spin Duration:''' 1.5s
| effect5 = '''Bullet Resist:''' 80%
| effect6 = '''Spirit Resist:''' 30%
| upgrade1 = Burrow time '''+3s'''
| upgrade2 = '''+140''' Spin DPS and '''+2''' radius
| upgrade3 = '''-19''' Cooldown and '''+3m/s''' Move Speed
}}
}}
|-|(3) Sand Blast=
|-|(3) Sand Blast=
{{Ability card
{{Ability card v2
| name = Sand Blast
| hero_name=Mo & Krill
| range = 30m
| ability_num=3
| cooldown = 42s
| description = Spray sand that '''disarms''' enemies in front of you and deals '''damage'''.
| effect1 = '''Damage:''' 40 {{ss|1.0}}
| effect2 = '''Disarm:''' 3.5s
| upgrade1 = '''+1.5s''' Duration
| upgrade2 = '''-19s''' Cooldown
| upgrade3 = Slow targets by '''-50%'''
}}
|-|(4) Combo=
|-|(4) Combo=
{{Ability card
{{Ability card v2
| name = Combo
| hero_name=Mo & Krill
| range = 5m
| ability_num=4
| duration = 2.75s
| cooldown = 95s
| description = Hold the target in place, '''stunning them and dealing damage''' during the channel. If they die during Combo, you permanently gain max health.
| effect1 = '''Damage per Second:''' 60 {{ss|0.8}}
| effect2 = '''Bonus Max Health Per Kill:''' 30
| upgrade1 = '''-28s''' Cooldown
| upgrade2 = Combo Duration '''+0.75s'''
| upgrade3 = '''+40''' Damage Per Second and '''100% lifesteal'''
Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.
Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
x0.6
40
Damage Per Second
0%
Lifesteal
x2
40
Bonus Max Health Per Kill
1
+100% lifesteal
2
-30s Cooldown and +50% Bullet Resist
5
+0.7s Duration and +40 Damage Per Second and increased scaling
Weapon
Yellow Canary
Rapid Fire
Spreadshot
60Damage Per Second
Falloff Range
20m ➞ 58m
Background
“
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.