Mo & Krill

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Revision as of 20:49, 1 October 2024 by 85.99.177.54 (talk) (Trivia)
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Mo & Krill
Weapon Stats
Damage Per Second: 80
Bullet Damage: 3.6
Ammo: 21
Bullets per sec: 5.56
Reload Time: 2.82s
Bullet Velocity: 320m/s
Light Melee: 63+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 700+62
Health Regen: 3
Bullet Resist: 0%
Spirit Resist: 0%
Move Speed: 7.8m/s
Sprint Speed: 0m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Mo & Krill are together a disruptive and mobile pair that can burrow around the battlefield and leave their enemies in ruins. Beginning encounters with Burrow can let Mo & Krill pop out on unsuspecting enemies, attacking them with Scorn and Sand blast to damage and disarm them. With the support of their team, they can Combo one targeted enemy to pin their target in place while the rest of their allies unleash their attacks.

Members of The Tunnel Rats, Mo & Krill are smugglers and illicit traders who make the underground of New York their home. Rival gangs that try to exploit these tunnel systems for their own gain will rapidly discover how protective and deadly this pair of smugglers can be.

Abilities

Scorn

Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.

Radius:
10m
Cooldown:
12.5s
Damage: 60 x0.4
Heal vs Heroes: 200%
Heal vs Non-Heroes: 70%
Ability Point1-3.75s Cooldown
Ability Point2+25 Damage
Ability Point5 • Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them. Stacks and lasts 16s.


Burrow

Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that damages and slows. Cooldown starts when Burrow ends.

Radius:
5m
Cooldown:
37s
Move Speed: +3m/s
Damage per Second: 80 x1.4
Burrow Duration: 5s
Spin Duration: 1.5s
Bullet Resist: 80%
Spirit Resist: 30%
Ability Point1 • Burrow time +3s
Ability Point2+140 Spin DPS and +2 radius
Ability Point5-19 Cooldown and +3m/s Move Speed


Sand Blast

Spray sand that disarms enemies in front of you and deals damage.

Range:
30m
Cooldown:
42s
Damage: 40 x1.0
Disarm: 3.5s
Ability Point1+1.5s Duration
Ability Point2-19s Cooldown
Ability Point5 • Slow targets by -50%


Combo

Hold the target in place, stunning them and dealing damage during the channel. If they die during Combo, you permanently gain max health.

Range:
5m
Duration:
2.75s
Cooldown:
95s
Damage per Second: 60 x0.8
Bonus Max Health Per Kill: 30
Ability Point1-28s Cooldown
Ability Point2 • Combo Duration +0.75s
Ability Point5+40 Damage Per Second and 100% lifesteal


Weapon

Yellow Canary
Rapid Fire
Spreadshot
60 Damage Per Second
Falloff Range
20m ➞ 58m

Background

Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that’s when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.

A FATE'S TALE

Update history

Main article: Update history

View the full update history: Mo & Krill/Update history

Update Changes

July 28, 2026

  • Burrow cooldown no longer starts after the conclusion of the ability, now starts immediately.
  • Combo now lets you cast items while using it.

June 30, 2026

  • Sand Blast T2 slow increased from -25% to -30%.
  • Sand Blast T3 increased from -20s Cooldown to -25s.
  • Combo bonus max health per kill increased from 30+1/boon to 40+2/boon.
  • Combo cooldown increased from 130s to 150s. (Global ult change)
  • Combo T2 reduced from -35s Cooldown to -30s. (Global ult change)

May 22, 2026

  • Getting hit with a melee no longer knocks you up while burrowed.
  • Sand Blast T3 increased from +1s Duration to +1.5s.

Trivia

  • Mo's full name is Maurice.
  • Both Mo and Krills' heads are capable of being headshot.
  • Mo & Krill start with the highest base health at 700.
  • It is mandatory to yell "MOOOOOOOOOOO AAAAAAAAAAANNNNNNNNNNDDDDDDD KRIIIIIIIIIIIIIIIIIIIILL" in your mic after every kill you achieve.
Heroes

Hero Labs

Abrams

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Apollo

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Bebop

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Billy

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Calico

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Celeste

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The Doorman

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Drifter

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Dynamo

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Graves

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Grey Talon

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Haze

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Holliday

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Infernus

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Ivy

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Kelvin

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Lady Geist

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Lash

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McGinnis

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Mina

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Mirage

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Mo & Krill

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Paige

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Paradox

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Pocket

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Rem

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Seven

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Shiv

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Silver

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Sinclair

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Venator

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Victor

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Vindicta

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Viscous

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Vyper

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Warden

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Wraith

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Yamato