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* '''hero_var''' - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see [[Data:HeroData.json]] | * '''hero_var''' - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see [[Data:HeroData.json]] | ||
* '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to. | * '''sig_figs_or_localize''' - OPTIONAL, # of sig figs to round to. | ||
* '''no_template''' - OPTIONAL, return numerical value instead of scaling template. Has to be defined as "true" | |||
====Examples==== | ====Examples==== | ||
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<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}</pre> | <pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}</pre> | ||
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}} | {{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}} | ||
No template | |||
<pre>{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}</pre> | |||
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}} | |||
====Notes==== | ====Notes==== | ||
Revision as of 07:29, 8 June 2026
Also see:
- Module:HeroData/nav - For nav box purposes
- Module:HeroData/release - For determining the release status of a hero
- Module:HeroDataArrays - For tables in stat pages
Overview
This module provides functions to create hero infoboxes, statboxes, or retrieve hero information using the data uploaded to Data:HeroData.json.
Both will automatically be translated depending on the language selected. If called on
See Template:Lang for more
Functions
get_hero_var
Retrieve a hero variable's value, such as Abram's MaxHealth
Parameters
- hero_name - Name of the hero in english, or key of the hero. Preferred and recommended to use hero key, as its much more efficient. Search for the key in Data:HeroData.json
- hero_var - Key of the hero's variable, see Data:HeroData.json
- sig_figs_or_localize - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized. See Localizable values section.
Note: Recommended to use hero key where possible, i.e. hero_atlas as its O(1) time complexity instead of hero name (Abrams) which is O(N).
Examples
From wikitext:
Using hero name in english
{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}
800
Using hero key
{{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}}
800
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}}
17
Round to 2 sig figs
{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}
17
{{#invoke:HeroData|get_hero_var|Abrams|WeaponName}}
0
Localize
{{#invoke:HeroData|get_hero_var|Abrams|WeaponName|true}}
0
Notes
Only usable on variables that are integers, strings, or floats (meaning not dictionaries/hashes or arrays/lists).
If using sig_figs parameter, ensure the value is a float.
If using localize parameter, ensure the value is a string. See Data:HeroData.json, you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to Module:Lang which checks for it in Data:Lang_en.json (or a different language).
This function will automatically search for the variable in the hero's top-level data, then the 'Weapon' block, then the 'AltFire' block.
get_alt_fire_var
Retrieve a hero's variable's value from "AltFire" table. Works the same as get_hero_var
Examples
{{#invoke:HeroData|get_alt_fire_var|Viscous|BulletDamage}}
42
get_list_elem
Retrieve a specified element from a list
Parameters
- hero_name - Name of the hero in english, or hero key. Preferred and recommended to use hero key, as its much more efficient. Search for the key in Data:HeroData.json
- hero_var - Key of the hero's variable, see Data:HeroData.json
- number - Index to retrieve from the list. 1 for 1st element, 2 for 2nd element, etc.
- localize - OPTIONAL - "true" if its a string that should be localized. See Localizable values section.
Example
From wikitext:
Using hero name in english
{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2}}
Attribute_EWeaponAttribute_CloseRange
Using hero key
{{#invoke:HeroData|get_list_elem|hero_atlas|WeaponTypes|2}}
Attribute_EWeaponAttribute_CloseRange
{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}}
Close Range
get_hero_scalar
Retrieve a hero variable's scalar value that is inside either "Spirit Scaling" or "Level Scaling", such as Abram's BulletDamage (scaling).
Parameters
- hero_key - Key of the hero. Search for the key of a given hero in Data:HeroData.json
- scaling_type - "Spirit" or "Level"
- hero_var - Key of the hero's variable that is inside either "Spirit Scaling" or "Level Scaling", see Data:HeroData.json
- sig_figs_or_localize - OPTIONAL, # of sig figs to round to.
- no_template - OPTIONAL, return numerical value instead of scaling template. Has to be defined as "true"
Examples
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage}}
Round to 2 sig figs
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2}}
No template
{{#invoke:HeroData|get_hero_scalar|hero_atlas|Level|BulletDamage|2|no_template=true}}
0.1
Notes
If the scaling type or the stat key is not found in the hero's data, this function returns an empty string instead of an error message.
hero_has_stat
Checks if a hero possesses a specific stat in their Base data, Level Scaling (Boons), or Spirit Scaling. Used primarily for conditionally hiding rows in infoboxes.
Parameters
- hero_key - Key of the hero.
- stat_key - Key of the stat to check (e.g., BulletResist, TechResist).
Example
{{#invoke:HeroData|hero_has_stat|hero_kelvin|TechResist}}
true
get_hero_key
Returns the key of the specified hero's english name
Parameters
- hero_name - Name of the hero in english
Example
{{#invoke:HeroData|get_hero_key|Abrams}}
get_ability_key
Gets the ability key from a hero's bound ability slot
Parameters
- hero_key - Key of the hero
- slot_number - Slot number (1-based index)
Example
{{#invoke:HeroData|get_ability_key|hero_atlas|1}}
get_hero_tag
Retrieve a hero's description tags with Module:Lang, to be used in Template:HeroRosterCard and Template:Infobox hero
Parameters
- name - Name of the hero in english. This is normally referenced from the template parameters
- number - Which tag to call (1, 2 or 3)
Example
{{#invoke:HeroData|get_hero_tag|Abrams|1}}
write_role_playstyle_quote
Writes a formatted role and playstyle quotation for a hero
Parameters
- hero_key - Key of the hero
Example
{{#invoke:HeroData|write_role_playstyle_quote|hero_atlas}}
write_default_items
Writes the recommended items list for a hero
Parameters
- hero_key - Key of the hero (unlocalized)
Example
{{#invoke:HeroData|write_default_items|hero_atlas}}
write_ground_dash_buckets
Outputs a wikitable of heroes grouped by their GroundDashDuration using Template:HeroIcon
Example
{{#invoke:HeroData|write_ground_dash_buckets}}
| Bucket 1 | Bucket 2 | Bucket 3 |
|---|---|---|
| Calico | Apollo | Abrams |
| Celeste | Billy | Bebop |
| Grey Talon | Drifter | Dynamo |
| Haze | Graves | Kelvin |
| Holliday | Infernus | Lady Geist |
| Ivy | Lash | Mo & Krill |
| Mina | McGinnis | Paige |
| Paradox | Mirage | Rem |
| The Doorman | Shiv | |
| Seven | Venator | |
| Silver | Victor | |
| Silver (Transformed) | ||
| Sinclair | ||
| Vindicta | ||
| Viscous | ||
| Vyper | ||
| Warden | ||
| Wraith | ||
| Yamato |
Localizable values
Localizable values as of writing this:
- Hero names (via hero keys)
- Lore
- Playstyle
- Role
- WeaponDescription
- WeaponName
- elements in WeaponTypes
- elements in RecommendedItems
- All stat labels and postfixes
- Ability descriptions and names
- Hero tags (1, 2, 3)
Internal Utility Functions
The following functions are primarily for internal use but may be useful for advanced users:
get_json_item
Returns the table of a specific hero by name
Parameters
- name - Name of the hero in english
get_similar_items
Returns an array of hero tables that have a specified property
Parameters
- property - Property key to search for
Scaling System
The module supports two types of scaling:
- Spirit Scaling - Affects stats based on Spirit Power
- Level Scaling - Affects stats based on Power Increases/Levels/Boons