Movement Slow: Difference between revisions

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'''Movement Slow''' is a status effect applied by many items and abilities that slows [[move speed]] by a percentage.


Movement Slow is a status effect applied by many items and abilities that slows movement by a percentage.
Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).<!-- 1 hu approximately equal 1 inch, therefore 1 meter is approximately equal to 39.3701 hu or 1 hu is approximately equal to 0.0254 meters-->


Movement Slow cannot reduce a player's speed below 80 hammer units (which is displayed as 2.0 m/s in game).
== Notes ==
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.


== Stacking Movement Slow ==
== Calculation ==
Slows from multiple sources are multiplicative with each other.


<math>\mathit{Actual Speed} = 1 - (1 - \mathit{Slow 1}) * (1 - \mathit{Slow 2}) * ... * (1 - \mathit{Slow N})</math>
=== Stacking Multiple Slows ===
While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack '''multiplicatively'''.


For example, if you were slowed by [[Slowing Bullets]] for 25% and [[Point Blank]] by another 25%, your speed will be reduced by 43.6%.
To find your total slow percentage, use the following formula:


== Movement Slow Resist ==
<math>\text{Total Slow} = 1 - (1 - \text{Slow}_1) \times (1 - \text{Slow}_2) \times ...</math>


Movement Slow Resist is applied after the final slow percentage is calculated.  
'''Example:'''
If you are affected by two slows, one providing '''30%''' and another providing '''25%''':
# Convert percentages to decimals: 0.30 and 0.25.
# Subtract from 1: (1 - 0.30) = '''0.70''' and (1 - 0.25) = '''0.75'''.
# Multiply the remainders: 0.70 × 0.75 = '''0.525'''.
# Subtract from 1: 1 - 0.525 = '''0.475'''.
# Your Total Slow is '''47.5%'''.


For example, if you had [[Enduring Speed]] with 40% Movement Slow Resist in the above example of 43.6% slow, your actual speed would be only be 26.4% slowed.
=== Calculating Final Speed ===
Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed.
 
<math>\text{Slowed Speed} = ((\text{Current Speed} - 2) \times (1 - \text{Total Slow})) + 2</math>
 
'''Example:'''
If you are moving at '''10 m/s''' and have '''50%''' total slow:
# Subtract the floor: 10 - 2 = '''8'''.
# Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = '''4'''.
# Add the floor back: 4 + 2 = '''6 m/s'''.
 
=== Movement Slow Resist ===
Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack '''additively''' (not multiplicatively).
 
<math>\text{Actual Slow} = \text{Total Slow} \times (1 - \text{Resist}_1 - \text{Resist}_2 - ...)</math>
 
'''Example:'''
If you have '''47.5%''' total slow and '''30%''' Movement Slow Resist:
<math>47.5\% \times (1 - 0.30) = 47.5\% \times 0.70 = \mathbf{33.25\%}</math>
 
== Sources ==
{{Correction|List may be outdated, numbers need to be automated}}
 
==== Heroes ====
{{AbilityTable|moveslow}}
 
==== Items ====
{{Item stat table|Movement Slow}}
 
=== Movement Slow Resist ===
==== Heroes ====
{| class="wikitable sortable"
! Hero !! Ability !! Slow Resistance
|-
|{{HeroIcon|Kelvin}}
| {{AbilityIcon|Ice Path}} to self
| {{#invoke:Abilities|get_ability_prop|Ice Path|SlowResistancePercent}}%
|-
|{{HeroIcon|Infernus}}
|{{AbilityIcon|Flame Dash}} to self
| {{#invoke:Abilities|get_ability_prop|Flame Dash|SlowResistance}}%
|}
 
==== Items ====
{| class="wikitable sortable"
! Name !! {{Souls}} Cost !! Category !! Stat change
|-
|{{ItemIcon|Fleetfoot}}
|1,600
|Weapon
| +'''40'''% Movement Slow Resist (on use)
|-
| {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +'''25'''% Movement Slow Resist
|-
|{{ItemIcon|Juggernaut}}
|6,400
|Vitality
| +'''50'''% Movement Slow Resist
|}
 
{{Stat navbox}}

Latest revision as of 04:26, 23 May 2026

Movement Slow is a status effect applied by many items and abilities that slows move speed by a percentage.

Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).

Notes

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  • The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.

Calculation

[edit | edit source]

Stacking Multiple Slows

[edit | edit source]

While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack multiplicatively.

To find your total slow percentage, use the following formula:

Total Slow=1(1Slow1)×(1Slow2)×...

Example: If you are affected by two slows, one providing 30% and another providing 25%:

  1. Convert percentages to decimals: 0.30 and 0.25.
  2. Subtract from 1: (1 - 0.30) = 0.70 and (1 - 0.25) = 0.75.
  3. Multiply the remainders: 0.70 × 0.75 = 0.525.
  4. Subtract from 1: 1 - 0.525 = 0.475.
  5. Your Total Slow is 47.5%.

Calculating Final Speed

[edit | edit source]

Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed.

Slowed Speed=((Current Speed2)×(1Total Slow))+2

Example: If you are moving at 10 m/s and have 50% total slow:

  1. Subtract the floor: 10 - 2 = 8.
  2. Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = 4.
  3. Add the floor back: 4 + 2 = 6 m/s.

Movement Slow Resist

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Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack additively (not multiplicatively).

Actual Slow=Total Slow×(1Resist1Resist2...)

Example: If you have 47.5% total slow and 30% Movement Slow Resist: 47.5%×(10.30)=47.5%×0.70=𝟑𝟑.𝟐𝟓%

Sources

[edit | edit source]
The Doorman.png
“If we are to complete the ritual, we must think clearly.”
This page may contain factual inaccuracies. The information presented requires verification against reliable sources.
Issue: List may be outdated, numbers need to be automated

Heroes

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This is a dynamic list "moveslow". Edit contents · Edit notes.
Hero Ability Move Slow Notes
Abrams Shoulder Charge 40% (T1)
Apollo Disengaging Sigil 30%
Bebop Grapple Arm 90% Applies a short strong slow when the victim reaches Bebop.
Hyper Beam 25%
Celeste Shining Wonder 40% T1 upgrade increases move slow by 20% (total 60%).
Dynamo Kinetic Pulse 30% (T2)
Graves Jar of Dead 30% (T2)
Borrowed Decree 80%
Grey Talon Rain of Arrows 30% (T1)
Spirit Snare 30%
Haze Sleep Dagger 50% (T3)
Fixation 15% (T1)
Infernus Napalm 35%
Ivy Entangling Thorns 35%
Air Drop 40% (T2)
Kelvin Frost Grenade 40%
Arctic Beam 20% T1 upgrade increases move slow by 25% (total 45%); Also slows the caster for 8%.
Frozen Shelter 35%
Lady Geist Malice 15%
Soul Exchange 70%
Lash Ground Strike 50% (T2)
Flog 35% (T1)
Death Slam 50%
McGinnis Spectral Wall 20% T3 upgrade increases move slow by 30% (total 50%).
Heavy Barrage 30% (T1) Slows McGinnis by unknown amount.
Mina Love Bites 30% (T1)
Mirage Dust Devil 30%
Djinn's Mark 60% (T1)
Mo & Krill Sand Blast 30% (T2)
Paige Captivating Read 45%
Paradox Pulse Grenade 20%
Time Wall 80%
Pocket Barrage 30%
Enchanter's Satchel 40% (T3)
Seven Lightning Ball 35% (T2)
Shiv Serrated Knives 35%
Silver Entangling Bola 20% T1 upgrade increases move slow by 25% (total 45%).
Silver (Transformed) Tail Whack 30% T2 upgrade increases move slow by 40% (total 70%).
The Doorman Call Bell 35%
Victor Pain Battery 40% (T1)
Aura of Suffering 25% (T1)
Shocking Reanimation 120% Decaying movement slow.
Vindicta Stake 40%
Viscous Splatter 35%
Puddle Punch 30%
Vyper Screwjab Dagger 35%
Petrifying Bola 50%
Warden Alchemical Flask 20%
Wraith Telekinesis 40%
Yamato Power Slash 40% (T1)
Flying Slash 50%

Items

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This is a dynamic list "Movement Slow". Edit contents.
NameSoulsCostCategoryStat change
Slowing Bullets1,600 Weapon+30% Movement Slow
Point Blank3,200 Weapon+25% Movement Slow
Weighted Shots3,200 Weapon+30% Movement Slow
Capacitor6,400 Weapon+75% Movement Slow
Haunting ShotLegendary Weapon+40% Movement Slow
Lifestrike3,200 Vitality+60% Movement Slow
Colossus6,400 Vitality+30% Movement Slow
Phantom Strike6,400 Vitality+50% Movement Slow
Cold Front1,600 Spirit+60% Movement Slow
Mystic Slow1,600 Spirit+30% Movement Slow
Slowing Hex1,600 Spirit+20% Movement Slow
Arctic Blast6,400 Spirit+60% Movement Slow
Lightning Scroll6,400 Spirit+80% Movement Slow
+30% Movement Slow
Mystic Reverb6,400 Spirit+40% Movement Slow
Vortex Web6,400 Spirit+35% Movement Slow

Movement Slow Resist

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Heroes

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Hero Ability Slow Resistance
Kelvin Ice Path to self 60%
Infernus Flame Dash to self 50%

Items

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Name Souls Cost Category Stat change
Fleetfoot 1,600 Weapon +40% Movement Slow Resist (on use)
Enduring Speed 1,600 Vitality +25% Movement Slow Resist
Juggernaut 6,400 Vitality +50% Movement Slow Resist