Movement Slow: Difference between revisions

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Updated enduring speed slow resist to 2025-05-19 patch.
Glitch (talk | contribs)
m 35% move slow resist to 40% for fleetfoot, recent patch
 
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* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.
* The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.


== Math ==
== Calculation ==
Slows from multiple sources are stacked diminishingly. If the value of movement slow is large enough to reduce a player's speed below 2.0 m/s, it will bottom out to the minimum of 2.0 m/s.


The formula for movement slow is: <math>\text{Total Slow} = 1 - \prod_{i=1}^n (1 - \text{Slow}_i)</math><br/>
=== Stacking Multiple Slows ===
where <math>\text{Slow}_i</math> is the percent slow amount.
While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack '''multiplicatively'''.


For example, multiple sources of movement slow:
To find your total slow percentage, use the following formula:
* 25% movement slow from [[Slowing Bullets]]
* 25% movement slow from [[Point Blank]] results in:
<math>1 - (1 - 0.25) * (1 - 0.25) = 43.75% \text{ movement slow}</math>


== Movement Slow Resist ==
<math>\text{Total Slow} = 1 - (1 - \text{Slow}_1) \times (1 - \text{Slow}_2) \times ...</math>
Movement Slow Resist is applied after the final slow percentage is calculated. Multiple sources of Movement Slow Resist are calculated additively, and then multiplied against the applied movement slow.  


For example, if the player had [[Enduring Speed]] with 30% Movement Slow Resist in the above example of 43.75% slow, actual speed would be only be 30.63% slowed.
'''Example:'''
If you are affected by two slows, one providing '''30%''' and another providing '''25%''':
# Convert percentages to decimals: 0.30 and 0.25.
# Subtract from 1: (1 - 0.30) = '''0.70''' and (1 - 0.25) = '''0.75'''.
# Multiply the remainders: 0.70 × 0.75 = '''0.525'''.
# Subtract from 1: 1 - 0.525 = '''0.475'''.
# Your Total Slow is '''47.5%'''.
 
=== Calculating Final Speed ===
Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed.
 
<math>\text{Slowed Speed} = ((\text{Current Speed} - 2) \times (1 - \text{Total Slow})) + 2</math>
 
'''Example:'''
If you are moving at '''10 m/s''' and have '''50%''' total slow:
# Subtract the floor: 10 - 2 = '''8'''.
# Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = '''4'''.
# Add the floor back: 4 + 2 = '''6 m/s'''.
 
=== Movement Slow Resist ===
Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack '''additively''' (not multiplicatively).
 
<math>\text{Actual Slow} = \text{Total Slow} \times (1 - \text{Resist}_1 - \text{Resist}_2 - ...)</math>
 
'''Example:'''
If you have '''47.5%''' total slow and '''30%''' Movement Slow Resist:
<math>47.5\% \times (1 - 0.30) = 47.5\% \times 0.70 = \mathbf{33.25\%}</math>


== Sources ==
== Sources ==
=== Movement Slow ===
{{Correction|List may be outdated, numbers need to be automated}}
 
==== Heroes ====
==== Heroes ====
{| class="wikitable sortable"
{{AbilityTable|moveslow}}
|+ List of heroes
! Hero !! Ability !! Slow amount
|-
| rowspan="2" | {{HeroIcon|Bebop}}
| {{AbilityIcon|Hyper Beam}}
| 25%
|-
| {{AbilityIcon|Hyper Beam}} to self
| ?
|-
| {{HeroIcon|Dynamo}} || {{AbilityIcon|Kinetic Pulse}} (T1) || 35%
|-
| rowspan="2" | {{HeroIcon|Grey Talon}}
| {{AbilityIcon|Rain of Arrows}} (T2)
| 40%
|-
| {{AbilityIcon|Spirit Snare}}
| 30%
|-
| {{HeroIcon|Haze}} || {{AbilityIcon|Fixation}} (T1) || 15%
|-
| {{HeroIcon|Infernus}} || {{AbilityIcon|Napalm}} || 40%
|-
| rowspan="2" | {{HeroIcon|Ivy}}
| {{AbilityIcon|Kudzu Bomb}}
| 35%
|-
| {{AbilityIcon|Air Drop}}
| 30%
|-
| rowspan="3" | {{HeroIcon|Kelvin}}
| {{AbilityIcon|Frost Grenade}}
| 40%
|-
| {{AbilityIcon|Arctic Beam}}
| 40%
|-
| {{AbilityIcon|Frozen Shelter}}
| 35%
|-
| {{HeroIcon|Lady Geist}} || {{AbilityIcon|Malice}} || 15% &times; n stacks
|-
| rowspan="3" | {{HeroIcon|Lash}}
| {{AbilityIcon|Ground Strike}} (T2)
| 50%
|-
| {{AbilityIcon|Flog}} (T1)
| 35%
|-
| {{AbilityIcon|Death Slam}}
| 50%
|-
| rowspan="4" | {{HeroIcon|McGinnis}}
| {{AbilityIcon|Mini Turret}} (T1)
| 25%
|-
| {{AbilityIcon|Spectral Wall}} (T1)
| 20%
|-
| {{AbilityIcon|Heavy Barrage}} (T1)
| 30%
|-
| {{AbilityIcon|Heavy Barrage}} to self
| ?
|-
| {{HeroIcon|Mirage}} || {{AbilityIcon|Djinn's Mark}} || 80%
|-
| {{HeroIcon|Mo & Krill}} || {{AbilityIcon|Sand Blast}} (T3) || 50%
|-
| rowspan="2" | {{HeroIcon|Paradox}}
| {{AbilityIcon|Pulse Grenade}}
| 30%
|-
| {{AbilityIcon|Time Wall}}
| 80%
|-
| {{HeroIcon|Pocket}} || {{AbilityIcon|Barrage}} || 30%
|-
| {{HeroIcon|Seven}} || {{AbilityIcon|Lightning Ball}} (T2) || 35%
|-
| {{HeroIcon|Shiv}} || {{AbilityIcon|Serrated Knives}} || 35%
|-
| {{HeroIcon|Vindicta}} || {{AbilityIcon|Stake}} || 30%
|-
| rowspan="3" | {{HeroIcon|Viscous}}
| {{AbilityIcon|Splatter}}
| 35%<!--verify, it does not appear in the ability card 11/5/2024-->
|-
| {{AbilityIcon|Puddle Punch}}
| 20%
|-
| {{AbilityIcon|Puddle Punch}} (T2)
| 40%
|-
| {{HeroIcon|Warden}} || {{AbilityIcon|Alchemical Flask}} || 20%
|-
| rowspan="2" | {{HeroIcon|Yamato}}
| {{AbilityIcon|Power Slash}} (T2)
| 40%
|-
| {{AbilityIcon|Flying Strike}}
| 30%
|}


==== Items ====
==== Items ====
Line 140: Line 59:
|{{HeroIcon|Kelvin}}
|{{HeroIcon|Kelvin}}
| {{AbilityIcon|Ice Path}} to self
| {{AbilityIcon|Ice Path}} to self
| 60%
| {{#invoke:Abilities|get_ability_prop|Ice Path|SlowResistancePercent}}%
|-
|-
|{{HeroIcon|Infernus}}
|{{HeroIcon|Infernus}}
|{{AbilityIcon|Flame Dash}} to self
|{{AbilityIcon|Flame Dash}} to self
|50%
| {{#invoke:Abilities|get_ability_prop|Flame Dash|SlowResistance}}%
|}
|}


Line 151: Line 70:
! Name !! {{Souls}} Cost !! Category !! Stat change  
! Name !! {{Souls}} Cost !! Category !! Stat change  
|-
|-
| {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +<b>30</b>% Movement Slow Resist
|{{ItemIcon|Fleetfoot}}
|1,600
|Weapon
| +'''40'''% Movement Slow Resist (on use)
|-
| {{ItemIcon|Enduring Speed}} || 1,600 || Vitality || +'''25'''% Movement Slow Resist
|-
|-
|{{ItemIcon|Juggernaut}}
|{{ItemIcon|Juggernaut}}

Latest revision as of 04:26, 23 May 2026

Movement Slow is a status effect applied by many items and abilities that slows move speed by a percentage.

Movement Slow cannot reduce a player's speed below 2.0 m/s in-game (or 80 hammer units per second).

Notes

[edit | edit source]
  • The displayed speed in-game in m/s is rounded to the nearest decimal for all numbers under 10 m/s.

Calculation

[edit | edit source]

Stacking Multiple Slows

[edit | edit source]

While abilities and items display slow percentages (e.g., 30%), multiple sources of movement slow do not simply add together. Instead, they stack multiplicatively.

To find your total slow percentage, use the following formula:

Total Slow=1(1Slow1)×(1Slow2)×...

Example: If you are affected by two slows, one providing 30% and another providing 25%:

  1. Convert percentages to decimals: 0.30 and 0.25.
  2. Subtract from 1: (1 - 0.30) = 0.70 and (1 - 0.25) = 0.75.
  3. Multiply the remainders: 0.70 × 0.75 = 0.525.
  4. Subtract from 1: 1 - 0.525 = 0.475.
  5. Your Total Slow is 47.5%.

Calculating Final Speed

[edit | edit source]

Once you have the total slow percentage, apply it to your speed. However, movement slow is calculated using 2.0 m/s as a floor - you cannot be slowed below this speed.

Slowed Speed=((Current Speed2)×(1Total Slow))+2

Example: If you are moving at 10 m/s and have 50% total slow:

  1. Subtract the floor: 10 - 2 = 8.
  2. Apply the slow: 8 × (1 - 0.50) = 8 × 0.50 = 4.
  3. Add the floor back: 4 + 2 = 6 m/s.

Movement Slow Resist

[edit | edit source]

Movement Slow Resist reduces the final calculated slow percentage. Multiple sources of Movement Slow Resist stack additively (not multiplicatively).

Actual Slow=Total Slow×(1Resist1Resist2...)

Example: If you have 47.5% total slow and 30% Movement Slow Resist: 47.5%×(10.30)=47.5%×0.70=𝟑𝟑.𝟐𝟓%

Sources

[edit | edit source]
The Doorman.png
“If we are to complete the ritual, we must think clearly.”
This page may contain factual inaccuracies. The information presented requires verification against reliable sources.
Issue: List may be outdated, numbers need to be automated

Heroes

[edit | edit source]
This is a dynamic list "moveslow". Edit contents · Edit notes.
Hero Ability Move Slow Notes
Abrams Shoulder Charge 40% (T1)
Apollo Disengaging Sigil 30%
Bebop Grapple Arm 90% Applies a short strong slow when the victim reaches Bebop.
Hyper Beam 25%
Celeste Shining Wonder 40% T1 upgrade increases move slow by 20% (total 60%).
Dynamo Kinetic Pulse 30% (T2)
Graves Jar of Dead 30% (T2)
Borrowed Decree 80%
Grey Talon Rain of Arrows 30% (T1)
Spirit Snare 30%
Haze Sleep Dagger 50% (T3)
Fixation 15% (T1)
Infernus Napalm 35%
Ivy Entangling Thorns 35%
Air Drop 40% (T2)
Kelvin Frost Grenade 40%
Arctic Beam 20% T1 upgrade increases move slow by 25% (total 45%); Also slows the caster for 8%.
Frozen Shelter 35%
Lady Geist Malice 15%
Soul Exchange 70%
Lash Ground Strike 50% (T2)
Flog 35% (T1)
Death Slam 50%
McGinnis Spectral Wall 20% T3 upgrade increases move slow by 30% (total 50%).
Heavy Barrage 30% (T1) Slows McGinnis by unknown amount.
Mina Love Bites 30% (T1)
Mirage Dust Devil 30%
Djinn's Mark 60% (T1)
Mo & Krill Sand Blast 30% (T2)
Paige Captivating Read 45%
Paradox Pulse Grenade 20%
Time Wall 80%
Pocket Barrage 30%
Enchanter's Satchel 40% (T3)
Seven Lightning Ball 35% (T2)
Shiv Serrated Knives 35%
Silver Entangling Bola 20% T1 upgrade increases move slow by 25% (total 45%).
Silver (Transformed) Tail Whack 30% T2 upgrade increases move slow by 40% (total 70%).
The Doorman Call Bell 35%
Victor Pain Battery 40% (T1)
Aura of Suffering 25% (T1)
Shocking Reanimation 120% Decaying movement slow.
Vindicta Stake 40%
Viscous Splatter 35%
Puddle Punch 30%
Vyper Screwjab Dagger 35%
Petrifying Bola 50%
Warden Alchemical Flask 20%
Wraith Telekinesis 40%
Yamato Power Slash 40% (T1)
Flying Slash 50%

Items

[edit | edit source]
This is a dynamic list "Movement Slow". Edit contents.
NameSoulsCostCategoryStat change
Slowing Bullets1,600 Weapon+30% Movement Slow
Point Blank3,200 Weapon+25% Movement Slow
Weighted Shots3,200 Weapon+30% Movement Slow
Capacitor6,400 Weapon+75% Movement Slow
Haunting ShotLegendary Weapon+40% Movement Slow
Lifestrike3,200 Vitality+60% Movement Slow
Colossus6,400 Vitality+30% Movement Slow
Phantom Strike6,400 Vitality+50% Movement Slow
Cold Front1,600 Spirit+60% Movement Slow
Mystic Slow1,600 Spirit+30% Movement Slow
Slowing Hex1,600 Spirit+20% Movement Slow
Arctic Blast6,400 Spirit+60% Movement Slow
Lightning Scroll6,400 Spirit+80% Movement Slow
+30% Movement Slow
Mystic Reverb6,400 Spirit+40% Movement Slow
Vortex Web6,400 Spirit+35% Movement Slow

Movement Slow Resist

[edit | edit source]

Heroes

[edit | edit source]
Hero Ability Slow Resistance
Kelvin Ice Path to self 60%
Infernus Flame Dash to self 50%

Items

[edit | edit source]
Name Souls Cost Category Stat change
Fleetfoot 1,600 Weapon +40% Movement Slow Resist (on use)
Enduring Speed 1,600 Vitality +25% Movement Slow Resist
Juggernaut 6,400 Vitality +50% Movement Slow Resist