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{{Infobox hero
{{Infobox hero
| key = hero_chrono
| key = hero_chrono
| voice_actor = Elle Newlands<ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| voice_actor = Elle Newlands<ref>2026-03-10 - [https://www.instagram.com/p/DVtjq_KFOUq Elle Newlands] on [https://www.instagram.com/ Instagram] - ''"Loving being the voice of Paradox in Deadlock."''</ref>
| release_date = April 24, 2024
| release_date = April 24, 2024
| codenames = Chrono
| codenames = Chrono
| pronouns = She/Her
| pronouns = She/Her
}}{{Quotation
}}{{Quotation
| 2 = They'll fight on my terms.
| 2 = They'll fight on my terms.|4=Chrono_upgrade_power2_08.mp3
}}
}}
'''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.
'''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged '''[[Paradox#Kinetic Carbine|Kinetic Carbine]]''', she can threaten her enemies at any range while damaging and slowing them with thrown '''[[Paradox#Pulse Grenade|Pulse Grenade]]s''' and well-placed '''[[Paradox#Time Wall|Time Wall]]s'''. At just the right moment, Paradox can activate her '''[[Paradox#Paradoxical Swap|Paradoxical Swap]]''' to change places with her target, dropping them into a dangerous situation amongst her team.


Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.
Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.
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| notes      =
| notes      =
* Deals 50% damage to objectives.
* Deals 50% damage to objectives.
* Time slow means [[Movement Slow]]. Dashes are not affected.
* "Time slow" here means [[Movement Slow]]. Dashes are not affected.
* Since grenade radius increases by each pulse, increasing its [[Ability Duration|duration]] with items such as {{ItemIcon|Duration Extender}} also increases its maximum radius.
* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
* There is no max stacks limit. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
| interactions =
{{AbilityInteraction | interaction = Unstoppable | state = partial | text =
* The slow is suppressed.
* The stacking damage debuff is '''not''' suppressed or protected against by Unstoppable.
}}
}}
}}


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| ability_num = 2
| ability_num = 2
| notes      =
| notes      =
* The move slow for enemies passing through lasts 2s.
* The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s.
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
| interactions =
{{AbilityInteraction | interaction = Reactive Barrier | text =
Triggers only after T2 upgrade that introduces Silence to the ability
}}
{{AbilityInteraction | interaction = Indomitable | text =
Triggers only after T2 upgrade that introduces Silence to the ability
}}
}}
}}


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* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage = {{#expr:{{DataProp|Paradox|Weapon.BulletsPerBurst}}*{{DataProp|Paradox|Weapon.BulletDamage}}}}).
* Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot.
* Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine's shot does break it.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on [[Paradox/Movement#Kinetic_Carbine|Movement Page]].
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** Jump height also gets boost, both for ground and air jumps.
** Dash distance seems to be unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].
* Carbine is affected by [[Disarm]].
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.
| interactions =
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =
* The Time-Stop for the target and the full charge hold duration get extended.
* The {{DataProp|Kinetic Carbine|MaxChargeDuration}}s charging-up duration does '''not''' get extended.
}}
{{AbilityInteraction | interaction = plated armor | state = disabled | text =
Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Kinetic Carbine.
}}
{{IconBox
| iconfile = Kinetic Carbine.png
| title = On-shot Interactions
| type = info
| link = Paradox#Kinetic_Carbine_Item_Interactions
| text =
Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Item_Interactions|Kinetic Carbine Item Interactions]].
}}
}}
}}


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| notes      =
| notes      =
* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* The position switch lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
* Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
* The swap positions are based on when the ability connects. (For example, if {{HeroIcon|Sinclair}} copies swap with {{AbilityIcon|Audience Participation}} and teleports with {{AbilityIcon|Spectral Assistant}} before the swap connects, the target will swap to Sinclair's post-teleport position.)
* Both Paradox and her target(s) are vulnerable to damage during the swap.
* Both Paradox and her target(s) are vulnerable to damage during the swap.
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
* Paradoxical Swap will trigger {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target will move.
| interactions =
** The projectile continues even if it gets cleansed and will still swap when it hits another enemy along its path.
{{AbilityInteraction | interaction = Indomitable | text =
** On T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
Paradoxical Swap triggers {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.
*** The original target of Paradoxical Swap doesn't move.
 
*** Any other nearby targets affected by the swap area of effect will be swapped.
 
*** Paradox will move to the original target's position.
After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
* The original target of Paradoxical Swap doesn't move.
* Any other nearby targets affected by the swap area of effect will be swapped.
* Paradox will move to the original target's position.
}}
}}
}}


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** {{ItemIcon|Restorative Shot}}.
** {{ItemIcon|Restorative Shot}}.
** {{ItemIcon|Mystic Shot}}.
** {{ItemIcon|Mystic Shot}}.
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}.
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. Crippling Headshot's Spirit Resist reduction applies after the damage.
** {{ItemIcon|Hollow Point}}'s bullet resist debuff.
** {{ItemIcon|Hollow Point}}'s bullet resist debuff.
* Items that do '''not''' apply their effects with Kinetic Carbine:
* Items that do '''not''' apply their effects with Kinetic Carbine:
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** {{ItemIcon|Lucky Shot}}'s extra damage.
** {{ItemIcon|Lucky Shot}}'s extra damage.
** {{ItemIcon|Ricochet}}'s ricochet.
** {{ItemIcon|Ricochet}}'s ricochet.
** {{ItemIcon|Silencer}}'s spirit damage reduction.
** {{ItemIcon|Siphon Bullets}}' health steal.
** {{ItemIcon|Siphon Bullets}}' health steal.
** Buildup items like {{ItemIcon|Toxic Bullets}}.
** Buildup items like {{ItemIcon|Toxic Bullets}}.
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Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.  
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.  


=== Other interactions ===
=== Move Speed buff interactions ===
 
Kinetic Carbine's move speed buff interactions are described on the [[Paradox#Kinetic_Carbine_Item_Interactions|Movement Page]].


Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player
== Street Brawl ==
* {{ItemIcon|Majestic Leap}} performs the leap quicker.
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
* {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed.


Since casting Carbine does not break stealth it creates a unique interaction with items that give Stealth:
=== Ability Changes ===
* {{ItemIcon|Shadow Weave}}
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
* {{ItemIcon|Veil Walker}}
In addition to [[Street Brawl#Heroes|global changes]], Paradox receives the following modifications to her abilities:
 
==== {{AbilityIcon|Pulse Grenade|no-link=true}} ====
* Radius {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|Radius}}, from {{DataProp|Pulse Grenade|Radius}}m to {{DataProp|Pulse Grenade|Radius|streetbrawl}}m.
* Radius per pulse {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|RadiusIncreasePerPulse}}, from {{DataProp|Pulse Grenade|RadiusIncreasePerPulse}}m to {{DataProp|Pulse Grenade|RadiusIncreasePerPulse|streetbrawl}}m.
 
=== Item Draft ===
{{HeroStreetBrawlItems|Paradox}}


== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Paradox}}
===Weapon===
{{3D Model|Paradox Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Paradox card.png|Paradox portrait
File:Paradox card.png|Paradox portrait
File:Paradox Gloat.png|Gloat portrait for Paradox
File:Paradox Critical.png|Critical health portrait for Paradox
File:Paradox MM.png|Paradox icon
File:Paradox MM.png|Paradox icon
File:Paradox Render.png|Paradox in-game render
File:Paradox Render.png|Paradox in-game render
File:Paradox select background.png|Paradox select background
File:Paradox select background.png|Paradox select background
File:Paradox Reference Sheet.png|Paradox reference sheet
File:Paradox Reference Sheet.png|Paradox reference sheet
File:Paradox name.png|Paradox name typography
File:Paradox Weapon.png|Paradox weapon - ''Trade Secret''
File:Paradox Weapon.png|Paradox weapon - Trade Secret
</gallery>
 
=== Typography ===
<gallery>
File:Paradox name.svg|Paradox's name typography ([https://www.myfonts.com/pt/collections/mbf-predatory-font-moonbandit MBF Predatory] font)
File:Paradox brazilian.svg|Paradox's Brazilian Portuguese typography
File:Paradox polish.svg|Paradox's typography for Polish and Turkish
File:Paradox russian.svg|Paradox's typography for Russian and Ukrainian
File:Paradox schinese.svg|Paradox's Simplified Chinese typography
File:Paradox spanish.svg|Paradox's typography for Spanish and Spanish-Latin America
</gallery>
 
=== Concept art ===
<gallery>
File:Paradox concept art.png|Paradox concept art
</gallery>
 
=== Removed/Unused content ===
<gallery>
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]
File:Paradox concept art.png|Paradox concept art
</gallery>
File:Chrono card.png|Chrono portrait ([[Neon Prime]])
 
File:Paradox Gloat.png|Gloat portrait for Paradox.
=== [[Neon Prime]] ===
File:Paradox Critical.png|Critical health portrait for Paradox.
<gallery>
File:Chrono card.png|Chrono portrait  
</gallery>
</gallery>


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* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation.
* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation.
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
** This may also be a reference to the [https://twinpeaks.fandom.com/wiki/Blue_Rose Blue Rose Task Force] in the television series ''[[wikipedia:Twin_Peaks|Twin Peaks]]'', which is tasked with solving impossible crimes, as well as a notable scene in the movie ''[[wikipedia:Twin Peaks: Fire Walk With Me|Twin Peaks: Fire Walk With Me]]'' in which a character wears a blue rose on her lapel.
* "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]].
* "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]].


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== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]

Latest revision as of 03:15, 1 September 2026

Paradox
Calculated
Disruptor
Tactician
Weapon Stats
Damage Per Second: 51.4
Bullet Damage: 6.8+0.26
Bullets Per Burst: 5
Ammo: 40
Bullets per sec: 7.56
Reload Time: 2.59s
Bullet Velocity: 525m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 730+46
Health Regen: 1
Move Speed: 6.7m/s
Sprint Speed: 1.6m/s
Dash Speed: 16.1m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:She/Her
Voice Actor:Elle Newlands[1]
Release Date:April 24, 2024
Internal names:Chrono
They'll fight on my terms.

Paradox is a Hero in Deadlock. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.

Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.

Weapon

[edit | edit source]
Trade Secret
Burst Fire
Medium Range
51 Damage Per Second
Falloff Range
20m ➞ 58m

Abilities

[edit | edit source]

Pulse Grenade

Pulse Grenade



Radius 5.5m




Duration 3.2s



Number of Charges 0


Cooldown 32s



Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.

x0.3


35

Pulse Damage


4%

Bonus Damage per Stack

1m  Radius Per Pulse 

0.8s  Pulse Interval

8s  Debuff Duration 

20%  Move Speed

0.2s  Slow Duration 

Ability Point1
-12s Cooldown
Ability Point2
+20 Pulse Damage and increased Spirit scaling
Ability Point5
+4% Damage Amp and +1.6s Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledInteracts partially with Unstoppable.
Click to reveal more info.
  • Deals 50% damage to objectives.
  • "Time slow" here means Movement Slow. Dashes are not affected.
  • The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
  • There is no stacks limit and no cooldown between stacks. Casting grenade twice with Echo Shard allows double stacking.

Unstoppable
  • The slow is suppressed.
  • The stacking damage debuff is not suppressed or protected against by Unstoppable.

Notes
  • Deals 50% damage to objectives.
  • "Time slow" here means Movement Slow. Dashes are not affected.
  • The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
  • There is no stacks limit and no cooldown between stacks. Casting grenade twice with Echo Shard allows double stacking.
Interactions
Unstoppable
  • The slow is suppressed.
  • The stacking damage debuff is not suppressed or protected against by Unstoppable.

Time Wall

Time Wall


Cast Range 5.08m





Duration 5.5s



Number of Charges 0


Cooldown 25s



Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.

Enemies that touch the wall will be briefly slowed and silenced .


0s

Debuff Duration


80%

Movement Slow


0.5s

Time Stop Duration


30%

Ally Weapon Damage

8m  Wall Width 

4m  Wall Height 

2x  Ally Bullet Speed

Ability Point1
+3.5s Duration
+3m Width
+1m Height
Ability Point2
2.3s Silence Duration
+35% Weapon Damage
Ability Point5
+2 Ability Charges
Debuff duration reduced by Debuff ResistInteracts with Reactive Barrier.
Click to reveal more info.
Effect can be dispelledInteracts with Indomitable.
Click to reveal more info.
CC effect suppressed by Unstoppable
  • The move slow for enemies passing through lasts 2s.
  • Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
  • A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.

Reactive Barrier

Triggers only after T2 upgrade that introduces Silence to the ability

Indomitable

Triggers only after T2 upgrade that introduces Silence to the ability

Notes
  • The move slow for enemies passing through lasts 2s.
  • Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
  • A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
Interactions
Reactive Barrier

Triggers only after T2 upgrade that introduces Silence to the ability

Indomitable

Triggers only after T2 upgrade that introduces Silence to the ability

Kinetic Carbine

Kinetic Carbine






Number of Charges 0


Cooldown 28s



Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.

While in the air and charging, Zoom / alt-fire to timeslow your movement.

x2.25

76.5

Max Damage



0.4s

Max Time-Stop

x0.13


25%

Bonus Speed

42.5  Min Damage 

x1.25

3.5s  Charge Hold Duration 

14%  Headshot Damage

Ability Point1
0.4s Max Time-Stop
Ability Point2
-12s Cooldown
Increases Speed Scaling
Ability Point5
+2s Charge Hold Duration and +55% Damage Scaling
Debuff duration reduced by Debuff ResistEffect can be dispelledCasting does not break stealth from Veil Walker or Shadow WeaveDoes not interact with Plated Armor.
Click to reveal more info.
CC effect suppressed by UnstoppableInteracts partially with Ability Duration.
Click to reveal more info.
  • The charge-up happens over 2.5s.
  • Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being 0.25s.
  • Carbine's listed damage scaling is based on Weapon Damage of a full burst shot.
  • Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
  • Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on Movement Page.
  • Carbine shot is immune to Bullet Evasion.
  • Carbine is affected by Disarm.
  • Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.

Notes
  • The charge-up happens over 2.5s.
  • Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being 0.25s.
  • Carbine's listed damage scaling is based on Weapon Damage of a full burst shot.
  • Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
  • Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on Movement Page.
  • Carbine shot is immune to Bullet Evasion.
  • Carbine is affected by Disarm.
  • Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.
Interactions
Ability Duration
  • The Time-Stop for the target and the full charge hold duration get extended.
  • The 2.5s charging-up duration does not get extended.
Plated Armor

Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Kinetic Carbine.

On-shot Interactions

Carbine has complicated interactions with many shooting/moving items, see more in Kinetic Carbine Item Interactions.

Paradoxical Swap

Paradoxical Swap


Cast Range 25m






Number of Charges 0


Cooldown 110s



Fire a projectile that swaps your position with the target enemy hero.

x1.1


150

Swap Damage


0%

Max Health Damage

0  Barrier 

x0

0s  Barrier Duration

0m  Multi Target Radius

Ability Point1
200 Barrier for 8s. Barrier scales with Spirit
Ability Point2
-30s Cooldown and +13m Cast Range
Ability Point5
Swaps all enemies within 7m of hit target and +10% Max Health Damage
Triggers Reactive BarrierInteracts with Indomitable.
Click to reveal more info.
CC effect suppressed by Unstoppable
  • Paradoxical Swap does not interrupt channeled casts like Dynamo's Singularity.
  • The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
  • Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
  • The swap positions are based on when the ability connects. (For example, if Sinclair copies swap with Audience Participation and teleports with Spectral Assistant before the swap connects, the target will swap to Sinclair's post-teleport position.)
  • Both Paradox and her target(s) are vulnerable to damage during the swap.
  • Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
  • The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.

Indomitable

Paradoxical Swap triggers Indomitable and Cloak of Opportunity, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.


After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:

  • The original target of Paradoxical Swap doesn't move.
  • Any other nearby targets affected by the swap area of effect will be swapped.
  • Paradox will move to the original target's position.

Notes
  • Paradoxical Swap does not interrupt channeled casts like Dynamo's Singularity.
  • The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
  • Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
  • The swap positions are based on when the ability connects. (For example, if Sinclair copies swap with Audience Participation and teleports with Spectral Assistant before the swap connects, the target will swap to Sinclair's post-teleport position.)
  • Both Paradox and her target(s) are vulnerable to damage during the swap.
  • Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
  • The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
Interactions
Indomitable

Paradoxical Swap triggers Indomitable and Cloak of Opportunity, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.


After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:

  • The original target of Paradoxical Swap doesn't move.
  • Any other nearby targets affected by the swap area of effect will be swapped.
  • Paradox will move to the original target's position.

Kinetic Carbine Item Interactions

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Due to unique nature of the ability (charging a weapon damage into a single shot of spirit damage) Kinetic Carbine has many unique interactions.

Weapon/Spirit Items

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Weapon Damage items provide their bonus to Carbine.

Conditional Weapon Damage items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having Point Blank will make Carbine use its damage bonus if the shot target is in close range.

Spirit Power items do not affect Carbine in anyway since it scales only off weapon damage.

Resist Reduction Items

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Bullet resist reduction items do not affect Carbine's damage.

Spirit resist reduction items affect Carbine's damage.

On-shot Items

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On-spirit-damage items

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Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger Tankbuster, Spirit Burn and Mystic Slow.

Move Speed buff interactions

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Kinetic Carbine's move speed buff interactions are described on the Movement Page.

Street Brawl

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Ability Changes

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In addition to global changes, Paradox receives the following modifications to her abilities:

Pulse Grenade

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  • Radius reduced by 15%, from 5.5m to 4.67m.
  • Radius per pulse reduced by 15%, from 1m to 0.85m.

Item Draft

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In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Paradox: High, Average, or Low chance.

Tier 1
High chance
Imbue

Headshot Booster

Active
Imbue

High-Velocity Rounds

Active
Imbue

Monster Rounds

Active
Imbue

Restorative Shot

Active
Imbue

Extra Health

Active
Imbue

Extra Regen

Active
Imbue

Extra Stamina

Active
Imbue

Healing Rite

Active
Imbue

Sprint Boots

Active
Imbue

Extra Spirit

Active
Imbue

Mystic Burst

Active
Imbue

Mystic Expansion

Active
Average chance
Imbue

Close Quarters

Active
Imbue

Extended Magazine

Active
Imbue

Rapid Rounds

Active
Imbue

Grit

Active
Imbue

Melee Lifesteal

Active
Imbue

Rebuttal

Active
Imbue

Extra Charge

Active
Imbue

Mystic Regeneration

Active
Imbue

Rusted Barrel

Active
Imbue

Spirit Strike

Active
Tier 2
High chance
Imbue

Long Range

Active
Imbue

Mystic Shot

Active
Imbue

Opening Rounds

Active
Imbue

Stalker

Active
Imbue

Weakening Headshot

Active
Imbue

Battle Vest

Active
Imbue

Enchanter's Emblem

Active
Imbue

Enduring Speed

Active
Imbue

Healbane

Active
Imbue

Spirit Lifesteal

Active
Imbue

Bullet Resist Shredder

Active
Imbue

Compress Cooldown

Active
Imbue

Duration Extender

Active
Imbue

Mystic Vulnerability

Active
Imbue

Slowing Hex

Active
Average chance
Imbue

Active Reload

Active
Imbue

Fleetfoot

Active
Imbue

Intensifying Magazine

Active
Imbue

Kinetic Dash

Active
Imbue

Melee Charge

Active
Imbue

Recharging Rush

Active
Imbue

Slowing Bullets

Active
Imbue

Spirit Shredder Bullets

Active
Imbue

Split Shot

Active
Imbue

Swift Striker

Active
Imbue

Titanic Magazine

Active
Imbue

Bullet Lifesteal

Active
Imbue

Debuff Reducer

Active
Imbue

Guardian Ward

Active
Imbue

Healing Booster

Active
Imbue

Reactive Barrier

Active
Imbue

Restorative Locket

Active
Imbue

Return Fire

Active
Imbue

Spirit Shielding

Active
Imbue

Trophy Collector

Active
Imbue

Weapon Shielding

Active
Imbue

Arcane Surge

Active
Imbue

Cold Front

Active
Imbue

Improved Spirit

Active
Imbue

Mystic Slow

Active
Imbue

Quicksilver Reload

Active
Imbue

Spirit Sap

Active
Imbue

Suppressor

Active
Tier 3
High chance
Imbue

Alchemical Fire

Active
Imbue

Ballistic Enchantment

Active
Imbue

Cultist Sacrifice

Active
Imbue

Express Shot

Active
Imbue

Headhunter

Active
Imbue

Hollow Point

Active
Imbue

Sharpshooter

Active
Imbue

Toxic Bullets

Active
Imbue

Counterspell

Active
Imbue

Fortitude

Active
Imbue

Spirit Resilience

Active
Imbue

Stamina Mastery

Active
Imbue

Warp Stone

Active
Imbue

Greater Expansion

Active
Imbue

Superior Cooldown

Active
Imbue

Superior Duration

Active
Imbue

Surge of Power

Active
Imbue

Tankbuster

Active
Average chance
Imbue

Berserker

Active
Imbue

Blood Tribute

Active
Imbue

Burst Fire

Active
Imbue

Escalating Resilience

Active
Imbue

Heroic Aura

Active
Imbue

Hunter's Aura

Active
Imbue

Point Blank

Active
Imbue

Shadow Weave

Active
Imbue

Spirit Rend

Active
Imbue

Tesla Bullets

Active
Imbue

Weighted Shots

Active
Imbue

Bullet Resilience

Active
Imbue

Dispel Magic

Active
Imbue

Fury Trance

Active
Imbue

Healing Nova

Active
Imbue

Lifestrike

Active
Imbue

Majestic Leap

Active
Imbue

Metal Skin

Active
Imbue

Rescue Beam

Active
Imbue

Veil Walker

Active
Imbue

Decay

Active
Imbue

Disarming Hex

Active
Imbue

Knockdown

Active
Imbue

Radiant Regeneration

Active
Imbue

Rapid Recharge

Active
Imbue

Silence Wave

Active
Imbue

Spirit Snatch

Active
Imbue

Torment Pulse

Active
Tier 4
High chance
Imbue

Crippling Headshot

Active
Imbue

Glass Cannon

Active
Imbue

Infuser

Active
Imbue

Juggernaut

Active
Imbue

Leech

Active
Imbue

Spellbreaker

Active
Imbue

Boundless Spirit

Active
Imbue

Cursed Relic

Active
Imbue

Echo Shard

Active
Imbue

Escalating Exposure

Active
Imbue

Mystic Reverb

Active
Imbue

Spirit Burn

Active
Imbue

Transcendent Cooldown

Active
Imbue

Vortex Web

Active
Average chance
Imbue

Armor Piercing Rounds

Active
Imbue

Capacitor

Active
Imbue

Crushing Fists

Active
Imbue

Frenzy

Active
Imbue

Lucky Shot

Active
Imbue

Ricochet

Active
Imbue

Silencer

Active
Imbue

Spellslinger

Active
Imbue

Spiritual Overflow

Active
Imbue

Cheat Death

Active
Imbue

Colossus

Active
Imbue

Divine Barrier

Active
Imbue

Diviner's Kevlar

Active
Imbue

Healing Tempo

Active
Imbue

Indomitable

Active
Imbue

Inhibitor

Active
Imbue

Phantom Strike

Active
Imbue

Plated Armor

Active
Imbue

Siphon Bullets

Active
Imbue

Unstoppable

Active
Imbue

Vampiric Burst

Active
Imbue

Witchmail

Active
Imbue

Arctic Blast

Active
Imbue

Ethereal Shift

Active
Imbue

Focus Lens

Active
Imbue

Lightning Scroll

Active
Imbue

Magic Carpet

Active
Imbue

Mercurial Magnum

Active
Imbue

Refresher

Active
Imbue

Scourge

Active
Legendary
Average chance
Imbue

Haunting Shot

Active
Imbue

Infinite Rounds

Active
Imbue

Celestial Blessing

Active
Imbue

Cloak of Opportunity

Active
Imbue

Electric Slippers

Active
Imbue

Eternal Gift

Active
Imbue

Nullification Burst

Active
Imbue

Seraphim Wings

Active
Imbue

Shadow Strike

Active
Imbue

Frostbite Charm

Active
Imbue

Mystic Conduit

Active
Imbue

Mystical Piano

Active
Imbue

Omnicharge Signet

Active
Imbue

Prism Blast

Active
Imbue

Unstable Concoction

Active
Low chance
Imbue

Runed Gauntlets

Active
Imbue

Shrink Ray

Active

Backstory

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See Paradox/Lore for more story content.

Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.

Shrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.

Update history

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View the full update history: Paradox/Update history

Update Changes

June 30, 2026

  • Kinetic Carbine T2 now also increases move speed spirit scaling (0.06).
  • Kinetic Carbine T3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage Scaling.
  • Paradoxical Swap cooldown increased from 95s to 110s. (Global ult change)
  • Paradoxical Swap T2 reduced from -35s Cooldown to -30s. (Global ult change)

May 22, 2026

April 30, 2026

Street Brawl:

3D model

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Click to view
Paradox

Weapon

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Click to view
Paradox Weapon
[edit | edit source]

Typography

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Concept art

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Removed/Unused content

[edit | edit source]

Trivia

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  • Paradox was named Chrono in Neon Prime.
  • Paradox is voiced by Elle Newlands, who also voiced Horizon in Apex Legends. Both characters are Scottish and use technology of spacetime manipulation.
  • Paradox wears a blue rose in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
  • "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the Hideout.

See also

[edit | edit source]

References

[edit | edit source]
  1. 2026-03-10 - Elle Newlands on Instagram - "Loving being the voice of Paradox in Deadlock."
[edit | edit source]
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