| voice_actor = Elle Newlands<ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| voice_actor = Elle Newlands<ref>2026-03-10 - [https://www.instagram.com/p/DVtjq_KFOUq Elle Newlands] on [https://www.instagram.com/ Instagram] - ''"Loving being the voice of Paradox in Deadlock."''</ref>
| release_date = April 24, 2024
| release_date = April 24, 2024
| codenames = Chrono
| codenames = Chrono
| pronouns = She/Her
| pronouns = She/Her
}}{{Quotation
}}{{Quotation
| 2 = They'll fight on my terms.
| 2 = They'll fight on my terms.|4=Chrono_upgrade_power2_08.mp3
}}
}}
'''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.
'''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged '''[[Paradox#Kinetic Carbine|Kinetic Carbine]]''', she can threaten her enemies at any range while damaging and slowing them with thrown '''[[Paradox#Pulse Grenade|Pulse Grenade]]s''' and well-placed '''[[Paradox#Time Wall|Time Wall]]s'''. At just the right moment, Paradox can activate her '''[[Paradox#Paradoxical Swap|Paradoxical Swap]]''' to change places with her target, dropping them into a dangerous situation amongst her team.
Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.
Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.
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| notes =
| notes =
* Deals 50% damage to objectives.
* Deals 50% damage to objectives.
* Time slow means [[Movement Slow]]. Dashes are not affected.
* "Time slow" here means [[Movement Slow]]. Dashes are not affected.
* Since grenade radius increases by each pulse, increasing its [[Ability Duration|duration]] with items such as {{ItemIcon|Duration Extender}} also increases its maximum radius.
* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
* There is no max stacks limit. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
| interactions =
{{AbilityInteraction | interaction = Unstoppable | state = partial | text =
* The slow is suppressed.
* The stacking damage debuff is '''not''' suppressed or protected against by Unstoppable.
}}
}}
}}
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| ability_num = 2
| ability_num = 2
| notes =
| notes =
* The move slow for enemies passing through lasts 2s.
* The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s.
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
| interactions =
{{AbilityInteraction | interaction = Reactive Barrier | text =
Triggers only after T2 upgrade that introduces Silence to the ability
}}
{{AbilityInteraction | interaction = Indomitable | text =
Triggers only after T2 upgrade that introduces Silence to the ability
}}
}}
}}
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* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Carbine's damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage = {{#expr:{{DataProp|Paradox|Weapon.BulletsPerBurst}}*{{DataProp|Paradox|Weapon.BulletDamage}}}}).
* Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot.
* Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine's shot does break it.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on [[Paradox/Movement#Kinetic_Carbine|Movement Page]].
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** Jump height also gets boost, both for ground and air jumps.
** Dash distance seems to be unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].
* Carbine is affected by [[Disarm]].
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.
| interactions =
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =
* The Time-Stop for the target and the full charge hold duration get extended.
* The {{DataProp|Kinetic Carbine|MaxChargeDuration}}s charging-up duration does '''not''' get extended.
}}
{{AbilityInteraction | interaction = plated armor | state = disabled | text =
Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Kinetic Carbine.
}}
{{IconBox
| iconfile = Kinetic Carbine.png
| title = On-shot Interactions
| type = info
| link = Paradox#Kinetic_Carbine_Item_Interactions
| text =
Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Item_Interactions|Kinetic Carbine Item Interactions]].
}}
}}
}}
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* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
* Once connected, the swap cannot be interrupted and can go through walls.
* Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
* The swap positions are based on when the ability connects. (For example, if {{HeroIcon|Sinclair}} copies swap with {{AbilityIcon|Audience Participation}} and teleports with {{AbilityIcon|Spectral Assistant}} before the swap connects, the target will swap to Sinclair's post-teleport position.)
* Both Paradox and her target(s) are vulnerable to damage during the swap.
* Both Paradox and her target(s) are vulnerable to damage during the swap.
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
* Paradoxical Swap will trigger {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target will move.
| interactions =
** The projectile continues even if it gets cleansed and will still swap when it hits another enemy along its path.
{{AbilityInteraction | interaction = Indomitable | text =
** On T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
Paradoxical Swap triggers {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.
*** The original target of Paradoxical Swap doesn't move.
*** Any other nearby targets affected by the swap area of effect will be swapped.
*** Paradox will move to the original target's position.
After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
* The original target of Paradoxical Swap doesn't move.
* Any other nearby targets affected by the swap area of effect will be swapped.
* Paradox will move to the original target's position.
}}
}}
}}
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** {{ItemIcon|Restorative Shot}}.
** {{ItemIcon|Restorative Shot}}.
** {{ItemIcon|Mystic Shot}}.
** {{ItemIcon|Mystic Shot}}.
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}.
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. Crippling Headshot's Spirit Resist reduction applies after the damage.
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.
=== Other interactions ===
=== Move Speed buff interactions ===
Kinetic Carbine's move speed buff interactions are described on the [[Paradox#Kinetic_Carbine_Item_Interactions|Movement Page]].
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player
== Street Brawl ==
* {{ItemIcon|Majestic Leap}} performs the leap quicker.
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
* {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed.
Since casting Carbine does not break stealth it creates a unique interaction with items that give Stealth:
=== Ability Changes ===
* {{ItemIcon|Shadow Weave}}
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
* {{ItemIcon|Veil Walker}}
In addition to [[Street Brawl#Heroes|global changes]], Paradox receives the following modifications to her abilities:
* Radius {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|Radius}}, from {{DataProp|Pulse Grenade|Radius}}m to {{DataProp|Pulse Grenade|Radius|streetbrawl}}m.
* Radius per pulse {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|RadiusIncreasePerPulse}}, from {{DataProp|Pulse Grenade|RadiusIncreasePerPulse}}m to {{DataProp|Pulse Grenade|RadiusIncreasePerPulse|streetbrawl}}m.
=== Item Draft ===
{{HeroStreetBrawlItems|Paradox}}
== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Paradox}}
===Weapon===
{{3D Model|Paradox Weapon|size=240px}}
== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Paradox card.png|Paradox portrait
File:Paradox card.png|Paradox portrait
File:Paradox Gloat.png|Gloat portrait for Paradox
File:Paradox Critical.png|Critical health portrait for Paradox
File:Paradox Gloat.png|Gloat portrait for Paradox.
=== [[Neon Prime]] ===
File:Paradox Critical.png|Critical health portrait for Paradox.
<gallery>
File:Chrono card.png|Chrono portrait
</gallery>
</gallery>
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* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation.
* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation.
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
** This may also be a reference to the [https://twinpeaks.fandom.com/wiki/Blue_Rose Blue Rose Task Force] in the television series ''[[wikipedia:Twin_Peaks|Twin Peaks]]'', which is tasked with solving impossible crimes, as well as a notable scene in the movie ''[[wikipedia:Twin Peaks: Fire Walk With Me|Twin Peaks: Fire Walk With Me]]'' in which a character wears a blue rose on her lapel.
* "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]].
* "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]].
Paradox is a Hero in Deadlock. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.
Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
x0.3
35
Pulse Damage
4%
Bonus Damage per Stack
1mRadius Per Pulse
0.8sPulse Interval
8sDebuff Duration
20%Move Speed
0.2sSlow Duration
1
-12s Cooldown
2
+20 Pulse Damage and increased Spirit scaling
5
+4% Damage Amp and +1.6s Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledInteracts partially with Unstoppable. Click to reveal more info.
Deals 50% damage to objectives.
"Time slow" here means Movement Slow. Dashes are not affected.
The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
There is no stacks limit and no cooldown between stacks. Casting grenade twice with Echo Shard allows double stacking.
The stacking damage debuff is not suppressed or protected against by Unstoppable.
Notes
Deals 50% damage to objectives.
"Time slow" here means Movement Slow. Dashes are not affected.
The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
There is no stacks limit and no cooldown between stacks. Casting grenade twice with Echo Shard allows double stacking.
The stacking damage debuff is not suppressed or protected against by Unstoppable.
Time Wall
Time Wall
5.08m
5.5s
0
25s
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.
Enemies that touch the wall will be briefly slowed and silenced .
0s
Debuff Duration
80%
Movement Slow
0.5s
Time Stop Duration
30%
Ally Weapon Damage
8mWall Width
4mWall Height
2xAlly Bullet Speed
1
+3.5s Duration +3m Width +1m Height
2
2.3s Silence Duration +35% Weapon Damage
5
+2 Ability Charges
Debuff duration reduced by Debuff ResistInteracts with Reactive Barrier. Click to reveal more info.Effect can be dispelledInteracts with Indomitable. Click to reveal more info.CC effect suppressed by Unstoppable
The move slow for enemies passing through lasts 2s.
Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
Triggers only after T2 upgrade that introduces Silence to the ability
Kinetic Carbine
Kinetic Carbine
0
28s
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.
While in the air and charging, Zoom / alt-fire to timeslow your movement.
x2.25
76.5
Max Damage
0.4s
Max Time-Stop
x0.13
25%
Bonus Speed
42.5Min Damage
x1.25
3.5sCharge Hold Duration
14%Headshot Damage
1
0.4s Max Time-Stop
2
-12s Cooldown Increases Speed Scaling
5
+2s Charge Hold Duration and +55% Damage Scaling
Debuff duration reduced by Debuff ResistEffect can be dispelledCasting does not break stealth from Veil Walker or Shadow WeaveDoes not interact with Plated Armor. Click to reveal more info.CC effect suppressed by UnstoppableInteracts partially with Ability Duration. Click to reveal more info.
The charge-up happens over 2.5s.
Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being 0.25s.
Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on Movement Page.
Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on Movement Page.
Fire a projectile that swaps your position with the target enemy hero.
x1.1
150
Swap Damage
0%
Max Health Damage
0Barrier
x0
0sBarrier Duration
0mMulti Target Radius
1
200 Barrier for 8s. Barrier scales with Spirit
2
-30s Cooldown and +13m Cast Range
5
Swaps all enemies within 7m of hit target and +10% Max Health Damage
Triggers Reactive BarrierInteracts with Indomitable. Click to reveal more info.CC effect suppressed by Unstoppable
Paradoxical Swap does not interrupt channeled casts like Dynamo's Singularity.
The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
The swap positions are based on when the ability connects. (For example, if Sinclair copies swap with Audience Participation and teleports with Spectral Assistant before the swap connects, the target will swap to Sinclair's post-teleport position.)
Both Paradox and her target(s) are vulnerable to damage during the swap.
Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
Paradoxical Swap triggers Indomitable and Cloak of Opportunity, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.
After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
The original target of Paradoxical Swap doesn't move.
Any other nearby targets affected by the swap area of effect will be swapped.
Paradox will move to the original target's position.
Notes
Paradoxical Swap does not interrupt channeled casts like Dynamo's Singularity.
The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
The swap positions are based on when the ability connects. (For example, if Sinclair copies swap with Audience Participation and teleports with Spectral Assistant before the swap connects, the target will swap to Sinclair's post-teleport position.)
Both Paradox and her target(s) are vulnerable to damage during the swap.
Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
Paradoxical Swap triggers Indomitable and Cloak of Opportunity, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.
After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
The original target of Paradoxical Swap doesn't move.
Any other nearby targets affected by the swap area of effect will be swapped.
Paradox will move to the original target's position.
Weapon Damage items provide their bonus to Carbine.
Conditional Weapon Damage items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having Point Blank will make Carbine use its damage bonus if the shot target is in close range.
Spirit Power items do not affect Carbine in anyway since it scales only off weapon damage.
Split Shot allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
Express Shot gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Paradox: High, Average, or Low chance.
Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.
Shrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.
Paradox is voiced by Elle Newlands, who also voiced Horizon in Apex Legends. Both characters are Scottish and use technology of spacetime manipulation.
Paradox wears a blue rose in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
This may also be a reference to the Blue Rose Task Force in the television series Twin Peaks, which is tasked with solving impossible crimes, as well as a notable scene in the movie Twin Peaks: Fire Walk With Me in which a character wears a blue rose on her lapel.
"Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the Hideout.