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Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].
Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Item_Interactions|Kinetic Carbine Item Interactions]].
Internal namesCodenames used for this hero in the game files:
Chrono
“
They'll fight on my terms.
Paradox is a Hero in Deadlock. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.
Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.
x0.3
35
Pulse Damage
4%
Bonus Damage per Stack
1mRadius Per Pulse
0.8sPulse Interval
8sDebuff Duration
20%Move Speed
0.2sSlow Duration
1
-12s Cooldown
2
+20 Pulse Damage and increased Spirit scaling
5
+4% Damage Amp and +1.6s Duration
Debuff duration reduced by Debuff ResistEffect can be dispelledInteracts partially with Unstoppable. Click to reveal more info.
Deals 50% damage to objectives.
"Time slow" here means Movement Slow. Dashes are not affected.
The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
There is no stacks limit and no cooldown between stacks. Casting grenade twice with Echo Shard allows double stacking.
The stacking damage debuff is not suppressed or protected against by Unstoppable.
Notes
Deals 50% damage to objectives.
"Time slow" here means Movement Slow. Dashes are not affected.
The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
There is no stacks limit and no cooldown between stacks. Casting grenade twice with Echo Shard allows double stacking.
The stacking damage debuff is not suppressed or protected against by Unstoppable.
Time Wall
Time Wall
5.08m
5.5s
0
25s
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.
Enemies that touch the wall will be briefly slowed and silenced .
0s
Debuff Duration
80%
Movement Slow
0.5s
Time Stop Duration
30%
Ally Weapon Damage
8mWall Width
4mWall Height
2xAlly Bullet Speed
1
+3.5s Duration +3m Width +1m Height
2
2.3s Silence Duration +35% Weapon Damage
5
+2 Ability Charges
Debuff duration reduced by Debuff ResistInteracts with Reactive Barrier. Click to reveal more info.Effect can be dispelledInteracts with Indomitable. Click to reveal more info.CC effect suppressed by Unstoppable
The move slow for enemies passing through lasts 2s.
Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
Triggers only after T2 upgrade that introduces Silence to the ability
Kinetic Carbine
Kinetic Carbine
0
28s
Charge up a powerful shot of time energy, dealing spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage. Move speed is increased while charging.
While in the air and charging, Zoom / alt-fire to timeslow your movement.
x2.25
76.5
Max Damage
0.4s
Max Time-Stop
x0.13
25%
Bonus Speed
42.5Min Damage
x1.25
3.5sCharge Hold Duration
14%Headshot Damage
1
0.4s Max Time-Stop
2
-12s Cooldown Increases Speed Scaling
5
+2s Charge Hold Duration and +55% Damage Scaling
Debuff duration reduced by Debuff ResistEffect can be dispelledCasting does not break stealth from Veil Walker or Shadow WeaveCC effect suppressed by UnstoppableInteracts partially with Ability Duration. Click to reveal more info.
The charge-up happens over 2.5s.
Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being 0.25s.
Paradoxical Swap triggers Indomitable and Cloak of Opportunity, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.
After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
The original target of Paradoxical Swap doesn't move.
Any other nearby targets affected by the swap area of effect will be swapped.
Paradox will move to the original target's position.
Notes
Paradoxical Swap does not interrupt channeled casts like Dynamo's Singularity.
The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
Once connected, the swap cannot be interrupted and can go through walls.
Both Paradox and her target(s) are vulnerable to damage during the swap.
Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
Paradoxical Swap triggers Indomitable and Cloak of Opportunity, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.
After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
The original target of Paradoxical Swap doesn't move.
Any other nearby targets affected by the swap area of effect will be swapped.
Paradox will move to the original target's position.
Weapon Damage items provide their bonus to Carbine.
Conditional Weapon Damage items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having Point Blank will make Carbine use its damage bonus if the shot target is in close range.
Spirit Power items do not affect Carbine in anyway since it scales only off weapon damage.
Resist Reduction Items
Bullet resist reduction items do not affect Carbine's damage.
Split Shot allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
Express Shot gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
On-spirit-damage items
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger Tankbuster, Spirit Burn and Mystic Slow.
Other interactions
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player:
Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.
Shrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.
Paradox is voiced by Elle Newlands, who also voiced Horizon in Apex Legends. Both characters are Scottish and use technology of spacetime manipulation.
Paradox wears a blue rose in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
"Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the Hideout.