Paradox

Revision as of 01:22, 27 August 2026 by Gammaton32 (talk | contribs) (Trivia: re-added with context)

Paradox is a Hero in Deadlock. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.

Paradox
Calculated
Disruptor
Tactician
Weapon Stats
Damage Per Second: 51.4
Bullet Damage: 6.8+0.26
Bullets Per Burst: 5
Ammo: 40
Bullets per sec: 7.56
Reload Time: 2.59s
Bullet Velocity: 525m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 730+46
Health Regen: 1
Move Speed: 6.7m/s
Sprint Speed: 1.6m/s
Dash Speed: 16.1m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:She/Her
Voice Actor:Elle Newlands[1]
Release Date:April 24, 2024
Internal names:Chrono
They'll fight on my terms.

Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.

Weapon

Trade Secret
Burst Fire
Medium Range
  51 Damage Per Second
Falloff Range
20m ➞ 58m
 

Abilities

Pulse Grenade

 Pulse Grenade



  5.5m




  3.2s



  0


  32s



Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies   spirit damage, time slow, and stacking   increased damage for Paradox against the victim.

 x0.3


  35

Pulse Damage


  4%

Bonus Damage per Stack

  1m  Radius Per Pulse 

  0.8s  Pulse Interval

  8s  Debuff Duration 

  20%  Move Speed

  0.2s  Slow Duration 

-12s Cooldown
+20 Pulse Damage and increased Spirit scaling
+4% Damage Amp and +1.6s Duration
 Debuff duration reduced by Debuff Resist Effect can be dispelled  Interacts partially with Unstoppable.
Click to reveal more info.
  • Deals 50% damage to objectives.
  • "Time slow" here means Movement Slow. Dashes are not affected.
  • The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
  • There is no stacks limit and no cooldown between stacks. Casting grenade twice with   Echo Shard allows double stacking.

  
  • The slow is suppressed.
  • The stacking damage debuff is not suppressed or protected against by Unstoppable.

Notes
  • Deals 50% damage to objectives.
  • "Time slow" here means Movement Slow. Dashes are not affected.
  • The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
  • There is no stacks limit and no cooldown between stacks. Casting grenade twice with   Echo Shard allows double stacking.
Interactions
  
  • The slow is suppressed.
  • The stacking damage debuff is not suppressed or protected against by Unstoppable.

Time Wall

 Time Wall


  5.08m





  5.5s



  0


  25s



Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.

Enemies that touch the wall will be briefly slowed and silenced .


0s

Debuff Duration


  80%

Movement Slow


  0.5s

Time Stop Duration


  30%

Ally Weapon Damage

  8m  Wall Width 

4m  Wall Height 

2x  Ally Bullet Speed

+3.5s Duration
+3m Width
+1m Height
2.3s Silence Duration
+35% Weapon Damage
+2 Ability Charges
 Debuff duration reduced by Debuff Resist Interacts with Reactive Barrier.
Click to reveal more info.
 Effect can be dispelled Interacts with Indomitable.
Click to reveal more info.
 CC effect suppressed by Unstoppable
  • The move slow for enemies passing through lasts 2s.
  • Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
  • A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.

Triggers only after T2 upgrade that introduces Silence to the ability

Triggers only after T2 upgrade that introduces Silence to the ability

Notes
  • The move slow for enemies passing through lasts 2s.
  • Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
  • A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
Interactions

Triggers only after T2 upgrade that introduces Silence to the ability

Triggers only after T2 upgrade that introduces Silence to the ability

Kinetic Carbine

 Kinetic Carbine






  0


  28s



Charge up a powerful shot of time energy, dealing   spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with   weapon damage. Move speed is increased while charging.

While in the air and charging, Zoom / alt-fire to timeslow your movement.

 x2.25

  76.5

Max Damage



  0.4s

Max Time-Stop

 x0.13


  25%

Bonus Speed

  42.5  Min Damage 

 x1.25

  3.5s  Charge Hold Duration 

  14%  Headshot Damage

0.4s Max Time-Stop
-12s Cooldown
Increases Speed Scaling
+2s Charge Hold Duration and +55% Damage Scaling
 Debuff duration reduced by Debuff Resist Effect can be dispelled Casting does not break stealth from Veil Walker or Shadow Weave Does not interact with Plated Armor.
Click to reveal more info.
 CC effect suppressed by Unstoppable  Interacts partially with Ability Duration.
Click to reveal more info.
  • The charge-up happens over 2.5s.
  • Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being 0.25s.
  • Carbine's listed damage scaling is based on Weapon Damage of a full burst shot.
  • Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
  • Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on Movement Page.
  • Carbine shot is immune to Bullet Evasion.
  • Carbine is affected by Disarm.
  • Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.

Notes
  • The charge-up happens over 2.5s.
  • Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being 0.25s.
  • Carbine's listed damage scaling is based on Weapon Damage of a full burst shot.
  • Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
  • Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on Movement Page.
  • Carbine shot is immune to Bullet Evasion.
  • Carbine is affected by Disarm.
  • Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.
Interactions
  
  • The Time-Stop for the target and the full charge hold duration get extended.
  • The 2.5s charging-up duration does not get extended.

Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Kinetic Carbine.

Carbine has complicated interactions with many shooting/moving items, see more in Kinetic Carbine Item Interactions.

Paradoxical Swap

 Paradoxical Swap


  25m






  0


  110s



Fire a projectile that swaps your position with the target enemy hero.

 x1.1


  150

Swap Damage


  0%

Max Health Damage

  0  Barrier 

 x0

  0s  Barrier Duration

  0m  Multi Target Radius

200 Barrier for 8s. Barrier scales with Spirit
-30s Cooldown and +13m Cast Range
Swaps all enemies within 7m of hit target and +10% Max Health Damage
 Triggers Reactive Barrier Interacts with Indomitable.
Click to reveal more info.
 CC effect suppressed by Unstoppable
  • Paradoxical Swap does not interrupt channeled casts like   Dynamo's   Singularity.
  • The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
  • Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
  • The swap positions are based on when the ability connects. (For example, if   Sinclair copies swap with   Audience Participation and teleports with   Spectral Assistant before the swap connects, the target will swap to Sinclair's post-teleport position.)
  • Both Paradox and her target(s) are vulnerable to damage during the swap.
  • Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
  • The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.

Paradoxical Swap triggers   Indomitable and   Cloak of Opportunity, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.


After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:

  • The original target of Paradoxical Swap doesn't move.
  • Any other nearby targets affected by the swap area of effect will be swapped.
  • Paradox will move to the original target's position.

Notes
  • Paradoxical Swap does not interrupt channeled casts like   Dynamo's   Singularity.
  • The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
  • Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
  • The swap positions are based on when the ability connects. (For example, if   Sinclair copies swap with   Audience Participation and teleports with   Spectral Assistant before the swap connects, the target will swap to Sinclair's post-teleport position.)
  • Both Paradox and her target(s) are vulnerable to damage during the swap.
  • Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
  • The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
Interactions

Paradoxical Swap triggers   Indomitable and   Cloak of Opportunity, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.


After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:

  • The original target of Paradoxical Swap doesn't move.
  • Any other nearby targets affected by the swap area of effect will be swapped.
  • Paradox will move to the original target's position.

Kinetic Carbine Item Interactions

Due to unique nature of the ability (charging a weapon damage into a single shot of spirit damage)   Kinetic Carbine has many unique interactions.

Weapon/Spirit Items

Weapon Damage items provide their bonus to Carbine.

Conditional Weapon Damage items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having   Point Blank will make Carbine use its damage bonus if the shot target is in close range.

Spirit Power items do not affect Carbine in anyway since it scales only off weapon damage.

Resist Reduction Items

Bullet resist reduction items do not affect Carbine's damage.

Spirit resist reduction items affect Carbine's damage.

On-shot Items

On-spirit-damage items

Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger   Tankbuster,   Spirit Burn and   Mystic Slow.

Move Speed buff interactions

Kinetic Carbine's move speed buff interactions are described on the Movement Page.

Street Brawl

Ability Changes

In addition to global changes, Paradox receives the following modifications to her abilities:

  Pulse Grenade

  • Radius reduced by 15%, from 5.5m to 4.67m.
  • Radius per pulse reduced by 15%, from 1m to 0.85m.

Item Draft

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Paradox: High, Average, or Low chance.

Tier 1
High chance
 
Imbue

Headshot Booster

Active
 
Imbue

High-Velocity Rounds

Active
 
Imbue

Monster Rounds

Active
 
Imbue

Restorative Shot

Active
 
Imbue

Extra Health

Active
 
Imbue

Extra Regen

Active
 
Imbue

Extra Stamina

Active
 
Imbue

Healing Rite

Active
 
Imbue

Sprint Boots

Active
 
Imbue

Extra Spirit

Active
 
Imbue

Mystic Burst

Active
 
Imbue

Mystic Expansion

Active
Average chance
 
Imbue

Close Quarters

Active
 
Imbue

Extended Magazine

Active
 
Imbue

Rapid Rounds

Active
 
Imbue

Grit

Active
 
Imbue

Melee Lifesteal

Active
 
Imbue

Rebuttal

Active
 
Imbue

Extra Charge

Active
 
Imbue

Mystic Regeneration

Active
 
Imbue

Rusted Barrel

Active
 
Imbue

Spirit Strike

Active
Tier 2
High chance
 
Imbue

Long Range

Active
 
Imbue

Mystic Shot

Active
 
Imbue

Opening Rounds

Active
 
Imbue

Stalker

Active
 
Imbue

Weakening Headshot

Active
 
Imbue

Battle Vest

Active
 
Imbue

Enchanter's Emblem

Active
 
Imbue

Enduring Speed

Active
 
Imbue

Healbane

Active
 
Imbue

Spirit Lifesteal

Active
 
Imbue

Bullet Resist Shredder

Active
 
Imbue

Compress Cooldown

Active
 
Imbue

Duration Extender

Active
 
Imbue

Mystic Vulnerability

Active
 
Imbue

Slowing Hex

Active
Average chance
 
Imbue

Active Reload

Active
 
Imbue

Fleetfoot

Active
 
Imbue

Intensifying Magazine

Active
 
Imbue

Kinetic Dash

Active
 
Imbue

Melee Charge

Active
 
Imbue

Recharging Rush

Active
 
Imbue

Slowing Bullets

Active
 
Imbue

Spirit Shredder Bullets

Active
 
Imbue

Split Shot

Active
 
Imbue

Swift Striker

Active
 
Imbue

Titanic Magazine

Active
 
Imbue

Bullet Lifesteal

Active
 
Imbue

Debuff Reducer

Active
 
Imbue

Guardian Ward

Active
 
Imbue

Healing Booster

Active
 
Imbue

Reactive Barrier

Active
 
Imbue

Restorative Locket

Active
 
Imbue

Return Fire

Active
 
Imbue

Spirit Shielding

Active
 
Imbue

Trophy Collector

Active
 
Imbue

Weapon Shielding

Active
 
Imbue

Arcane Surge

Active
 
Imbue

Cold Front

Active
 
Imbue

Improved Spirit

Active
 
Imbue

Mystic Slow

Active
 
Imbue

Quicksilver Reload

Active
 
Imbue

Spirit Sap

Active
 
Imbue

Suppressor

Active
Tier 3
High chance
 
Imbue

Alchemical Fire

Active
 
Imbue

Ballistic Enchantment

Active
 
Imbue

Cultist Sacrifice

Active
 
Imbue

Express Shot

Active
 
Imbue

Headhunter

Active
 
Imbue

Hollow Point

Active
 
Imbue

Sharpshooter

Active
 
Imbue

Toxic Bullets

Active
 
Imbue

Counterspell

Active
 
Imbue

Fortitude

Active
 
Imbue

Spirit Resilience

Active
 
Imbue

Stamina Mastery

Active
 
Imbue

Warp Stone

Active
 
Imbue

Greater Expansion

Active
 
Imbue

Superior Cooldown

Active
 
Imbue

Superior Duration

Active
 
Imbue

Surge of Power

Active
 
Imbue

Tankbuster

Active
Average chance
 
Imbue

Berserker

Active
 
Imbue

Blood Tribute

Active
 
Imbue

Burst Fire

Active
 
Imbue

Escalating Resilience

Active
 
Imbue

Heroic Aura

Active
 
Imbue

Hunter's Aura

Active
 
Imbue

Point Blank

Active
 
Imbue

Shadow Weave

Active
 
Imbue

Spirit Rend

Active
 
Imbue

Tesla Bullets

Active
 
Imbue

Weighted Shots

Active
 
Imbue

Bullet Resilience

Active
 
Imbue

Dispel Magic

Active
 
Imbue

Fury Trance

Active
 
Imbue

Healing Nova

Active
 
Imbue

Lifestrike

Active
 
Imbue

Majestic Leap

Active
 
Imbue

Metal Skin

Active
 
Imbue

Rescue Beam

Active
 
Imbue

Veil Walker

Active
 
Imbue

Decay

Active
 
Imbue

Disarming Hex

Active
 
Imbue

Knockdown

Active
 
Imbue

Radiant Regeneration

Active
 
Imbue

Rapid Recharge

Active
 
Imbue

Silence Wave

Active
 
Imbue

Spirit Snatch

Active
 
Imbue

Torment Pulse

Active
Tier 4
High chance
 
Imbue

Crippling Headshot

Active
 
Imbue

Glass Cannon

Active
 
Imbue

Infuser

Active
 
Imbue

Juggernaut

Active
 
Imbue

Leech

Active
 
Imbue

Spellbreaker

Active
 
Imbue

Boundless Spirit

Active
 
Imbue

Cursed Relic

Active
 
Imbue

Echo Shard

Active
 
Imbue

Escalating Exposure

Active
 
Imbue

Mystic Reverb

Active
 
Imbue

Spirit Burn

Active
 
Imbue

Transcendent Cooldown

Active
 
Imbue

Vortex Web

Active
Average chance
 
Imbue

Armor Piercing Rounds

Active
 
Imbue

Capacitor

Active
 
Imbue

Crushing Fists

Active
 
Imbue

Frenzy

Active
 
Imbue

Lucky Shot

Active
 
Imbue

Ricochet

Active
 
Imbue

Silencer

Active
 
Imbue

Spellslinger

Active
 
Imbue

Spiritual Overflow

Active
 
Imbue

Cheat Death

Active
 
Imbue

Colossus

Active
 
Imbue

Divine Barrier

Active
 
Imbue

Diviner's Kevlar

Active
 
Imbue

Healing Tempo

Active
 
Imbue

Indomitable

Active
 
Imbue

Inhibitor

Active
 
Imbue

Phantom Strike

Active
 
Imbue

Plated Armor

Active
 
Imbue

Siphon Bullets

Active
 
Imbue

Unstoppable

Active
 
Imbue

Vampiric Burst

Active
 
Imbue

Witchmail

Active
 
Imbue

Arctic Blast

Active
 
Imbue

Ethereal Shift

Active
 
Imbue

Focus Lens

Active
 
Imbue

Lightning Scroll

Active
 
Imbue

Magic Carpet

Active
 
Imbue

Mercurial Magnum

Active
 
Imbue

Refresher

Active
 
Imbue

Scourge

Active
Legendary
Average chance
 
Imbue

Haunting Shot

Active
 
Imbue

Infinite Rounds

Active
 
Imbue

Celestial Blessing

Active
 
Imbue

Cloak of Opportunity

Active
 
Imbue

Electric Slippers

Active
 
Imbue

Eternal Gift

Active
 
Imbue

Nullification Burst

Active
 
Imbue

Seraphim Wings

Active
 
Imbue

Shadow Strike

Active
 
Imbue

Frostbite Charm

Active
 
Imbue

Mystic Conduit

Active
 
Imbue

Mystical Piano

Active
 
Imbue

Omnicharge Signet

Active
 
Imbue

Prism Blast

Active
 
Imbue

Unstable Concoction

Active
Low chance
 
Imbue

Runed Gauntlets

Active
 
Imbue

Shrink Ray

Active

Backstory

See Paradox/Lore for more story content.

Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.

Shrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.

Update history

View the full update history: Paradox/Update history

Update Changes

June 30, 2026

May 22, 2026

April 30, 2026

Street Brawl:

3D model

 
Click to view
Paradox

Weapon

 
Click to view
Paradox Weapon

Trivia

  • Paradox was named Chrono in Neon Prime.
  • Paradox is voiced by Elle Newlands, who also voiced Horizon in Apex Legends. Both characters are Scottish and use technology of spacetime manipulation.
  • Paradox wears a blue rose in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
  • "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the Hideout.

See also

References

  1. 2026-03-10 - Elle Newlands on Instagram - "Loving being the voice of Paradox in Deadlock."
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