Reactive Barrier: Difference between revisions

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Bot: Replace tabber with {{Infobox item/auto}}
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<tabber>
{{Infobox item/auto|Reactive Barrier}}
Default=
{{Infobox item
| item_name            = Reactive Barrier
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|TechResist}} [[Spirit Resist]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_vex_barrier_desc}}
| passive1_cooldown    = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|VexBarrierCombatBarrier}} [[Damage Barrier|Barrier]] (Conditional)
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|AbilityDuration}}s Duration
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Reactive Barrier
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|TechResist|prefix=+|suffix=|noicon=true}} [[Spirit Resist]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_vex_barrier_desc}}
| passive1_cooldown    = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|VexBarrierCombatBarrier|prefix=|suffix=|noicon=true}} [[Damage Barrier|Barrier]] (Conditional)
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityDuration|prefix=|suffix=s|noicon=true}} Duration
}}
</tabber>


'''Reactive Barrier''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that automatically deploys a temporary [[Barrier]] when you are [[Crowd Control|movement locked]], [[Crowd Control#Stun|stunned]], [[Crowd Control|chained]], [[Crowd Control|immobilized]], or [[Crowd Control#Sleep|slept]].
'''Reactive Barrier''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that automatically deploys a temporary [[Barrier]] when you are [[Crowd Control|movement locked]], [[Crowd Control#Stun|stunned]], [[Crowd Control|chained]], [[Crowd Control|immobilized]], or [[Crowd Control#Sleep|slept]].

Revision as of 18:10, 2 March 2026

Reactive Barrier
Image for the Deadlock item Reactive Barrier
Cost Souls1,600
Tier 2
+1 Out of Combat Regen
Passive 55s
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
325 x1.8
Barrier
Conditional
Upgrades From:
Grit
Upgrades To:
Indomitable
Internal name: upgrade_vex_barrier

Reactive Barrier
Image for the Deadlock item Reactive Barrier
Cost Souls1,600
Tier 2
Enhanced
+1 Out of Combat Regen
Passive 40s
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
700 x1.8
Barrier
Conditional
Upgrades From:
Grit
Upgrades To:
Indomitable
Internal name: upgrade_vex_barrier

Reactive Barrier is a Tier 2 Vitality Item that automatically deploys a temporary Barrier when you are movement locked, stunned, chained, immobilized, or slept.

Reactive Barrier is a Tier 2 Vitality Item that can be purchased from the Shop for Souls1,600. Its component, Grit, makes up Souls800 of the cost.

It is a component of Indomitable.

Abilities and items that trigger Reactive Barrier

Update history

View the full update history: Reactive Barrier/Update history

Update Changes

May 22, 2026

  • Now grants +1 Out of Combat Regen (from components).

April 30, 2026

  • Now upgrades to Indomitable.
  • No longer restores 1 stamina on trigger.
  • No longer grants +6% Spirit Resist.
  • Now triggers off of Silence (same trigger set as Indomitable).
  • Cooldown increased from 40s to 55s.
  • Barrier spirit scaling reduced from 2.1 to 1.8.

November 21, 2025

  • Cooldown increased from 26s to 40s.
  • Duration reduced from 12s to 10s.
Weapon
Vitality
Spirit