Reload Time: Difference between revisions

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== Overview ==
== Overview ==
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.  
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.


=== Full Reload ===
A notable exception is {{HeroIcon|Billy}}, whose reload is not interrupted when performing a light melee attack.  
Full reload weapons will reload the entire magazine at once. These weapons can be reloaded immediately after firing a shot.  


Most heroes have full reload weapons.  
=== Full Reload and Single Reload ===
Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.


=== Single Reload ===
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted by firing their weapon before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.
SIngle reload weapons are reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading.
{{#invoke:HeroDataArrays|heroReloadDelayTable}}


These weapons have a 0.7s delay to start reloading after firing a shell, unlike full reload weapons.
=== Base Reload Time ===
 
Values referenced from [[Hero Comparison Table]].
Only [[Abrams]] and [[Fathom]] have single reload weapons.


=== Base Reload Time ===
Notes:
Values referenced from [[Hero Comparison]].
* {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}round2}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay).
{| class="wikitable sortable"
* {{HeroIcon|Silver (Transformed)}}'s reload is incorrect, since she has no reload.
! Hero
{{#invoke:HeroDataArrays|heroReloadTable}}
! Base Reload Time (s)
|-
|{{HeroIcon|Abrams}}
|3.50 (0.35s reload start + 0.35s per shell)
|-
|{{HeroIcon|Bebop}}
|2.35
|-
|{{HeroIcon|Calico}}
|2.50
|-
|{{HeroIcon|Dynamo}}
|2.35
|-
|{{HeroIcon|Fathom}}
|4.30 (0.40s reload start + 0.30s per shell)
|-
|{{HeroIcon|Grey Talon}}
|2.35
|-
|{{HeroIcon|Haze}}
|2.35
|-
|{{HeroIcon|Holliday}}
|2.75
|-
|{{HeroIcon|Infernus}}
|2.49
|-
|{{HeroIcon|Ivy}}
|2.44
|-
|{{HeroIcon|Kelvin}}
|2.59
|-
|{{HeroIcon|Lady Geist}}
|2.59
|-
|{{HeroIcon|Lash}}
|2.35
|-
|{{HeroIcon|McGinnis}}
|3.29
|-
|{{HeroIcon|Mirage}}
|2.60
|-
|{{HeroIcon|Mo & Krill}}
|2.82
|-
|{{HeroIcon|Paradox}}
|2.59
|-
|{{HeroIcon|Pocket}}
|2.82
|-
|{{HeroIcon|Raven}}
|2.59
|-
|{{HeroIcon|Seven}}
|2.35
|-
|{{HeroIcon|Shiv}}
|2.80
|-
|{{HeroIcon|Sinclair}}
|2.50
|-
|{{HeroIcon|Trapper}}
|2.82
|-
|{{HeroIcon|Vindicta}}
|2.91
|-
|{{HeroIcon|Viscous}}
|2.50
|-
|{{HeroIcon|Vyper}}
|1.60
|-
|{{HeroIcon|Warden}}
|2.91
|-
|{{HeroIcon|Wraith}}
|2.82
|-
|{{HeroIcon|Wrecker}}
|2.75
|-
|{{HeroIcon|Yamato}}
|2.44
|}


== Items ==
== Items ==
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* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
 
* {{ItemIcon|Crushing Fists}} will restore {{#invoke:ItemData|get_prop|Crushing Fists|LightMeleeAmmo}} ammo on a light melee and 30% ammo on a heavy melee.
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
* {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item.
* {{ItemIcon|Quicksilver Reload}} will reload the player's weapon when using the ability imbued by this item.
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add {{#invoke:ItemData|get_prop|Vampiric Burst|ActiveReloadPercent}} base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.
* {{ItemIcon|Ethereal Shift}} will instantly reload after the active duration ends.
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.


{{Stat navbox}}
{{Stat navbox}}
[[Category:Stats]]
[[Category:Stats]]

Latest revision as of 20:42, 5 July 2026

Reload Time is the time it takes for a hero to reload their weapon's ammo count.

Overview

[edit | edit source]

Each weapon has either a full or single reload type. Using a Melee Attack or Dashing will interrupt the reload until the melee or dash animation is finished.

A notable exception is Billy, whose reload is not interrupted when performing a light melee attack.

Full Reload and Single Reload

[edit | edit source]

Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.

Abrams' and Silver's weapons are reloaded one shell at a time, and the reload can be interrupted by firing their weapon before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.

Base Reload Delay
Hero Reload Delay (s)
Abrams 0.705
Silver 0.5

Base Reload Time

[edit | edit source]

Values referenced from Hero Comparison Table.

Notes:

  • Abrams and Silver take 3.17s and 2.1s to reload a full starting ammo clip, respectively (not counting reload delay).
  • Silver (Transformed)'s reload is incorrect, since she has no reload.
Base Reload Time
Hero Reload Time (s)
Abrams 0.353
Apollo 2.5
Bebop 2.35
Billy 2.9
Calico 2.6
Celeste 2
The Doorman 2.4
Drifter 2.44
Dynamo 2.35
Graves 2.8
Grey Talon 2.35
Haze 2.35
Holliday 2.75
Infernus 2.25
Ivy 2.44
Kelvin 2.59
Lady Geist 2.59
Lash 2.35
McGinnis 3.29
Mina 1.7
Mirage 2.6
Mo & Krill 2.82
Paige 2.5
Paradox 2.59
Pocket 2.82
Rem 2
Seven 2.35
Shiv 2.8
Silver 0.3
Silver (Transformed) 1.5
Sinclair 2.5
Venator 2.8
Victor 2.4
Vindicta 2.91
Viscous 2.5
Vyper 1.6
Warden 2.91
Wraith 2.82
Yamato 2.44

Items

[edit | edit source]
This is a dynamic list "Reload Time". Edit contents.
NameSoulsCostCategoryStat change
Spellslinger6,400 Weapon-10% Reload Time

There are several items that bypass reloading completely, and will instantly reload the player's weapon.

  • Active Reload allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
  • Crushing Fists will restore 15% ammo on a light melee and 30% ammo on a heavy melee.
  • Quicksilver Reload and Mercurial Magnum will reload the player's weapon when using the ability imbued by this item.
  • Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.