Reload Time: Difference between revisionsGive feedback
→Items: Automated some stats |
Gammaton32 (talk | contribs) →Overview: updated |
||
| Line 7: | Line 7: | ||
=== Full Reload === | === Full Reload === | ||
Most heroes will reload their weapon's entire magazine at once. | |||
=== Single Reload === | === Single Reload === | ||
{{HeroIcon|Abrams}}' weapon is reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading. There is also a short delay to start reloading after firing the weapon. | |||
=== Base Reload Time === | === Base Reload Time === | ||
Values referenced from [[Hero Attributes Table]]. | Values referenced from [[Hero Attributes Table]]. | ||
Note: Abrams | Note: {{HeroIcon|Abrams}} takes {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}}}s to reload a full starting ammo clip (not counting reload delay). | ||
{{#invoke:HeroDataArrays|heroReloadTable}} | {{#invoke:HeroDataArrays|heroReloadTable}} | ||
Revision as of 20:33, 14 December 2025
Reload Time is the time it takes for a hero to reload their weapon's ammo count.
Overview
Each weapon has either a full or single reload type. Using a Melee Attack or Dashing will interrupt the reload until the melee or dash animation is finished.
A notable exception is Billy, whose reload is not interrupted when performing a light melee attack.
Full Reload
Most heroes will reload their weapon's entire magazine at once.
Single Reload
Abrams' weapon is reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading. There is also a short delay to start reloading after firing the weapon.
Base Reload Time
Values referenced from Hero Attributes Table.
Note: Abrams takes 3.1725s to reload a full starting ammo clip (not counting reload delay).
| Hero | Reload Time (s) |
|---|---|
| 0.353 | |
| 2.5 | |
| 2.35 | |
| 2.9 | |
| 2.6 | |
| 2 | |
| 2.4 | |
| 2.44 | |
| 2.35 | |
| 2.8 | |
| 2.35 | |
| 2.35 | |
| 2.75 | |
| 2.25 | |
| 2.44 | |
| 2.59 | |
| 2.59 | |
| 2.35 | |
| 3.29 | |
| 1.7 | |
| 2.6 | |
| 2.82 | |
| 2.5 | |
| 2.59 | |
| 2.82 | |
| 2 | |
| 2.35 | |
| 2.8 | |
| 0.3 | |
| 1.5 | |
| 2.5 | |
| 2.8 | |
| 2.4 | |
| 2.91 | |
| 2.5 | |
| 1.6 | |
| 2.91 | |
| 2.82 | |
| 2.44 |
Items
| Name | Category | Stat change | |
|---|---|---|---|
| Spellslinger | 6,400 | -10% Reload Time |
There are several items that bypass reloading completely, and will instantly reload the player's weapon.
- Active Reload allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
- Crushing Fists will restore 15%% ammo on a light melee and Expression error: Unrecognized punctuation character "%".% ammo on a heavy melee.
- Quicksilver Reload and Mercurial Magnum will reload the player's weapon when using the ability imbued by this item.
- Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.