Reload Time: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
mNo edit summary
Line 11: Line 11:
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.
{{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.
{| class="wikitable sortable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
|+Hero Base Reload Delay
|+Base Reload Delay
!Hero
!Hero
!Reload Delay (s)
!Reload Delay (s)

Revision as of 20:09, 24 April 2026

Reload Time is the time it takes for a hero to reload their weapon's ammo count.

Overview

Each weapon has either a full or single reload type. Using a Melee Attack or Dashing will interrupt the reload until the melee or dash animation is finished.

A notable exception is Billy, whose reload is not interrupted when performing a light melee attack.

Full Reload and Single Reload

Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.

Abrams' and Silver's weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. These heroes also have a short delay to start reloading after firing their weapon.

Base Reload Delay
Hero Reload Delay (s)
Abrams 0.705
Silver 0.5

Base Reload Time

Values referenced from Hero Attributes Table.

Notes:

  • Abrams and Silver take 3.17s and 2.1s to reload a full starting ammo clip, respectively (not counting reload delay).
  • Silver (Transformed)'s reload is incorrect, since she has no reload.
Base Reload Time
Hero Reload Time (s)
Abrams 0.353
Apollo 2.5
Bebop 2.35
Billy 2.9
Calico 2.6
Celeste 2
The Doorman 2.4
Drifter 2.44
Dynamo 2.35
Graves 2.8
Grey Talon 2.35
Haze 2.35
Holliday 2.75
Infernus 2.25
Ivy 2.44
Kelvin 2.59
Lady Geist 2.59
Lash 2.35
McGinnis 3.29
Mina 1.7
Mirage 2.6
Mo & Krill 2.82
Paige 2.5
Paradox 2.59
Pocket 2.82
Rem 2
Seven 2.35
Shiv 2.8
Silver 0.3
Silver (Transformed) 1.5
Sinclair 2.5
Venator 2.8
Victor 2.4
Vindicta 2.91
Viscous 2.5
Vyper 1.6
Warden 2.91
Wraith 2.82
Yamato 2.44

Items

This is a dynamic list "Reload Time". Edit contents.
NameSoulsCostCategoryStat change
Spellslinger6,400 Weapon-10% Reload Time

There are several items that bypass reloading completely, and will instantly reload the player's weapon.

  • Active Reload allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
  • Crushing Fists will restore 15% ammo on a light melee and 30% ammo on a heavy melee.
  • Quicksilver Reload and Mercurial Magnum will reload the player's weapon when using the ability imbued by this item.
  • Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.