Reload Time: Difference between revisions

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m added statement in overview describing billy's quirk of light melees not interrupting the reload timer
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== Overview ==
== Overview ==
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.  
Each weapon has either a '''full''' or '''single''' reload type. Using a [[Melee Attack]] or [[Mechanics#Movement|Dashing]] will interrupt the reload until the melee or dash animation is finished.  
A notable exception is {{HeroIcon|Billy}}, whose reload is not interrupted when performing a light melee attack.


=== Full Reload ===
=== Full Reload ===

Revision as of 02:05, 10 September 2025

Reload Time is the time it takes for a hero to reload their weapon's ammo count.

Overview

Each weapon has either a full or single reload type. Using a Melee Attack or Dashing will interrupt the reload until the melee or dash animation is finished.

A notable exception is Billy, whose reload is not interrupted when performing a light melee attack.

Full Reload

Full reload weapons will reload the entire magazine at once. These weapons can be reloaded immediately after firing a shot.

Most heroes have full reload weapons.

Single Reload

SIngle reload weapons are reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading.

These weapons have a 0.7s delay to start reloading after firing a shot, unlike full reload weapons.

Only Abrams and Fathom have single reload weapons.

Base Reload Time

Values referenced from Hero Comparison.

Note: Abrams has a 0.35s delay to start reloading and reloads one shell at a time, making it 3.5s to reload a full starting ammo clip.

Base Reload Time
Hero Reload Time (s)
Abrams 0.353
Apollo 2.5
Bebop 2.35
Billy 2.9
Calico 2.6
Celeste 2
The Doorman 2.4
Drifter 2.44
Dynamo 2.35
Graves 2.8
Grey Talon 2.35
Haze 2.35
Holliday 2.75
Infernus 2.25
Ivy 2.44
Kelvin 2.59
Lady Geist 2.59
Lash 2.35
McGinnis 3.29
Mina 1.7
Mirage 2.6
Mo & Krill 2.82
Paige 2.5
Paradox 2.59
Pocket 2.82
Rem 2
Seven 2.35
Shiv 2.8
Silver 0.3
Silver (Transformed) 1.5
Sinclair 2.5
Venator 2.8
Victor 2.4
Vindicta 2.91
Viscous 2.5
Vyper 1.6
Warden 2.91
Wraith 2.82
Yamato 2.44

Items

This is a dynamic list "Reload Time". Edit contents.
NameSoulsCostCategoryStat change
Spellslinger6,400 Weapon-10% Reload Time

There are several items that bypass reloading completely, and will instantly reload the player's weapon.

  • Active Reload allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
  • Crushing Fists will restore 15% ammo on a light melee and 30% ammo on a heavy melee.
  • Quicksilver Reload and Mercurial Magnum will reload the player's weapon when using the ability imbued by this item.
  • Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.