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* {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | * {{ItemIcon|Active Reload}} allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s. | ||
* {{ItemIcon|Crushing Fists}} will restore | * {{ItemIcon|Crushing Fists}} will restore {{#invoke:ItemData|get_prop|Crushing Fists|LightMeleeAmmo}}% ammo on a light melee and {{#expr: {{#invoke:ItemData|get_prop|Crushing Fists|LightMeleeAmmo}} * {{#invoke:ItemData|get_prop|Crushing Fists|HeavyMeleeMultiplier}} }}% ammo on a heavy melee. | ||
* {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item. | * {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} will reload the player's weapon when using the ability imbued by this item. | ||
* {{ItemIcon|Vampiric Burst}} will cancel reloading and add | * {{ItemIcon|Vampiric Burst}} will cancel reloading and add {{#invoke:ItemData|get_prop|Vampiric Burst|ActiveReloadPercent}} base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity. | ||
{{Stat navbox}} | {{Stat navbox}} | ||
[[Category:Stats]] | [[Category:Stats]] | ||
Revision as of 15:35, 21 November 2025
Reload Time is the time it takes for a hero to reload their weapon's ammo count.
Overview
Each weapon has either a full or single reload type. Using a Melee Attack or Dashing will interrupt the reload until the melee or dash animation is finished.
A notable exception is Billy, whose reload is not interrupted when performing a light melee attack.
Full Reload
Full reload weapons will reload the entire magazine at once. These weapons can be reloaded immediately after firing a shot.
Most heroes have full reload weapons.
Single Reload
SIngle reload weapons are reloaded one ammo unit at a time, and the reload can be interrupted before it's finished. The time to reload a full magazine depends on how much ammo was left before reloading.
These weapons have a 0.7s delay to start reloading after firing a shot, unlike full reload weapons.
Only Abrams and Fathom have single reload weapons.
Base Reload Time
Values referenced from Hero Attributes Table.
Note: Abrams has a 0.35s delay to start reloading and reloads one shell at a time, making it 3.5s to reload a full starting ammo clip.
| Hero | Reload Time (s) |
|---|---|
| 0.353 | |
| 2.5 | |
| 2.35 | |
| 2.9 | |
| 2.6 | |
| 2 | |
| 2.4 | |
| 2.44 | |
| 2.35 | |
| 2.8 | |
| 2.35 | |
| 2.35 | |
| 2.75 | |
| 2.25 | |
| 2.44 | |
| 2.59 | |
| 2.59 | |
| 2.35 | |
| 3.29 | |
| 1.7 | |
| 2.6 | |
| 2.82 | |
| 2.5 | |
| 2.59 | |
| 2.82 | |
| 2 | |
| 2.35 | |
| 2.8 | |
| 0.3 | |
| 1.5 | |
| 2.5 | |
| 2.8 | |
| 2.4 | |
| 2.91 | |
| 2.5 | |
| 1.6 | |
| 2.91 | |
| 2.82 | |
| 2.44 |
Items
| Name | Category | Stat change | |
|---|---|---|---|
| Spellslinger | 6,400 | -10% Reload Time |
There are several items that bypass reloading completely, and will instantly reload the player's weapon.
- Active Reload allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
- Crushing Fists will restore 15%% ammo on a light melee and Expression error: Unrecognized punctuation character "%".% ammo on a heavy melee.
- Quicksilver Reload and Mercurial Magnum will reload the player's weapon when using the ability imbued by this item.
- Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.