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Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left. | Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left. | ||
{{HeroIcon|Abrams}}' | {{HeroIcon|Abrams}}' and {{HeroIcon|Silver}}'s weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading. | ||
=== Reload Delay === | === Reload Delay === | ||
{{HeroIcon|Abrams}} and {{HeroIcon| | {{HeroIcon|Abrams}}, {{HeroIcon|Mina}} and {{HeroIcon|Silver}} have a short delay to start reloading after firing their weapon. | ||
=== Base Reload Time === | === Base Reload Time === | ||
Values referenced from [[Hero Attributes Table]]. | Values referenced from [[Hero Attributes Table]]. | ||
Note: {{HeroIcon|Abrams}} | Note: {{HeroIcon|Abrams}} and {{HeroIcon|Silver}} take {{#expr:{{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime}}}}s and {{#expr:{{#invoke:HeroData|get_hero_var|hero_werewolf|ClipSize}}*{{#invoke:HeroData|get_hero_var|hero_werewolf|ReloadTime}}}}s to reload a full starting ammo clip, respectively (not counting reload delay). | ||
{{#invoke:HeroDataArrays|heroReloadTable}} | {{#invoke:HeroDataArrays|heroReloadTable}} | ||
Revision as of 06:30, 3 February 2026
Reload Time is the time it takes for a hero to reload their weapon's ammo count.
Overview
Each weapon has either a full or single reload type. Using a Melee Attack or Dashing will interrupt the reload until the melee or dash animation is finished.
Full Reload and Single Reload
Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.
Abrams' and Silver's weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading.
Reload Delay
Abrams, Mina and Silver have a short delay to start reloading after firing their weapon.
Base Reload Time
Values referenced from Hero Attributes Table.
Note: Abrams and Silver take 3.1725s and 2.1s to reload a full starting ammo clip, respectively (not counting reload delay).
| Hero | Reload Time (s) |
|---|---|
| 0.353 | |
| 2.5 | |
| 2.35 | |
| 2.9 | |
| 2.6 | |
| 2 | |
| 2.4 | |
| 2.44 | |
| 2.35 | |
| 2.8 | |
| 2.35 | |
| 2.35 | |
| 2.75 | |
| 2.25 | |
| 2.44 | |
| 2.59 | |
| 2.59 | |
| 2.35 | |
| 3.29 | |
| 1.7 | |
| 2.6 | |
| 2.82 | |
| 2.5 | |
| 2.59 | |
| 2.82 | |
| 2 | |
| 2.35 | |
| 2.8 | |
| 0.3 | |
| 1.5 | |
| 2.5 | |
| 2.8 | |
| 2.4 | |
| 2.91 | |
| 2.5 | |
| 1.6 | |
| 2.91 | |
| 2.82 | |
| 2.44 |
Items
| Name | Category | Stat change | |
|---|---|---|---|
| Spellslinger | 6,400 | -10% Reload Time |
There are several items that bypass reloading completely, and will instantly reload the player's weapon.
- Active Reload allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
- Crushing Fists will restore 15% ammo on a light melee and Expression error: Unrecognized punctuation character "%". ammo on a heavy melee.
- Quicksilver Reload and Mercurial Magnum will reload the player's weapon when using the ability imbued by this item.
- Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.