Reload Time

Revision as of 21:20, 13 February 2026 by ColgateCrescendo (talk | contribs) (reverted the removal of billy's reload not being interrupted when light meleeing since they reverted a previous change where his light melee did in fact interrupt his reload timer)

Reload Time is the time it takes for a hero to reload their weapon's ammo count.

Overview

Each weapon has either a full or single reload type. Using a Melee Attack or Dashing will interrupt the reload until the melee or dash animation is finished.

A notable exception is   Billy, whose reload is not interrupted when performing a light melee attack.

Full Reload and Single Reload

Most heroes will reload their weapon's entire magazine at once, with a consistent reload time regardless of ammo left.

  Abrams' and   Silver's weapons are reloaded one shell at a time, and the reload can be interrupted before it's finished. For these weapons, the time to reload a full magazine depends on how much ammo was left before reloading.

Reload Delay

  Abrams,   Mina and   Silver have a short delay to start reloading after firing their weapon.

Base Reload Time

Values referenced from Hero Attributes Table.

Note:   Abrams and   Silver take 3.1725s and 2.1s to reload a full starting ammo clip, respectively (not counting reload delay).

Base Reload Time
Hero Reload Time (s)
 Abrams 0.353
 Apollo 2.5
 Bebop 2.35
 Billy 2.9
 Calico 2.6
 Celeste 2
 The Doorman 2.4
 Drifter 2.44
 Dynamo 2.35
 Graves 2.8
 Grey Talon 2.35
 Haze 2.35
 Holliday 2.75
 Infernus 2.25
 Ivy 2.44
 Kelvin 2.59
 Lady Geist 2.59
 Lash 2.35
 McGinnis 3.29
 Mina 1.7
 Mirage 2.6
 Mo & Krill 2.82
 Paige 2.5
 Paradox 2.59
 Pocket 2.82
 Rem 2
 Seven 2.35
 Shiv 2.8
 Silver 0.3
 Silver (Transformed) 1.5
 Sinclair 2.5
 Venator 2.8
 Victor 2.4
 Vindicta 2.91
 Viscous 2.5
 Vyper 1.6
 Warden 2.91
 Wraith 2.82
 Yamato 2.44

Items

This is a dynamic list "Reload Time". Edit contents.
Name CostCategoryStat change
  Spellslinger6,400  Weapon-10% Reload Time

There are several items that bypass reloading completely, and will instantly reload the player's weapon.

  •   Active Reload allows the player to skip 50% of the reload by adding a quick-time event in the reload bar. Active Reload's activation window lasts 0.3s.
  •   Crushing Fists will restore 15% ammo on a light melee and 30% ammo on a heavy melee.
  •   Quicksilver Reload and   Mercurial Magnum will reload the player's weapon when using the ability imbued by this item.
  •   Vampiric Burst will cancel reloading and add 75% base ammo to the player's clip, adding bonus ammo to any amount over the clip capacity.