- Doesn't reduce the cooldown or nap period of Lil Helpers.
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* Each Helper has an individual cooldown. After the last Helper was used the ability cooldown will default to the Helper with the lowest cooldown timer, using Helpers for non-follow actions will apply a short cooldown regardless of the amount of Helpers available. | * Each Helper has an individual cooldown. After the last Helper was used the ability cooldown will default to the Helper with the lowest cooldown timer, using Helpers for non-follow actions will apply a short ability cooldown regardless of the amount of Helpers available. | ||
** When following a hero or trooper: The cooldown is set to the duration of said action plus the Helper's nap time. The cooldown doesn't decrease if the Helper loses their follow target. | ** When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. The cooldown doesn't decrease if the Helper loses their follow target. | ||
** [[Ability_Cooldown#Sources_of_Ability_Cooldown_Reduction|Ability Cooldown Reduction]]s only reduce the Helper's nap time and the cooldown when performing non-follow actions. {{ItemIcon|Echo Shard}} doesn't reset the cooldown. | ** [[Ability_Cooldown#Sources_of_Ability_Cooldown_Reduction|Ability Cooldown Reduction]]s only reduce the Helper's nap time and the ability cooldown when performing non-follow actions. {{ItemIcon|Echo Shard}} doesn't reset the cooldown. | ||
* Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | * Helpers can be assigned to [[Sinner's Sacrifice]] machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine. | ||
** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first. | ** Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first. | ||
Revision as of 14:34, 9 July 2026

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“They're good at doing things I'm too lazy to do, heh.
Rem is a Hero in Deadlock. An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Pillow fights are Rem's preferred form of conflict, tossing his favorite pillow at enemies to knock them back when they're getting too close. His friends, however, he likes to keep nearby - leaping to their aid when things get dicey and taking a quick nap on their shoulder. His Lil Helpers are curious creatures, taking interest in everything the streets of New York have to offer, and cheering on his allies as they go. Ultimately when Naptime hits, no one will be able to keep their eyes open.
A sleepy child from a world of dreams, Rem and his little helpers found themselves stranded in New York. Searching the five boroughs for a way home, Rem seeks to summon the Patrons so he can finally return to his family.
Rem was released on January 26, 2026 as the first winner of the Old Gods, New Blood update contest.
Innate
Rem can enter vents in the map by crouching, but he cannot enter while in combat.
Weapon
Long Night has a subtle "homing" effect, in which the projectiles bend towards the enemy when close to Rem's crosshair. This is more noticeable when landing headshots, and is offset by Rem's outgoing headshot reduction.

Abilities
Pillow Toss
Pillow Toss
Landing hits reduces the cooldown of your other abilities.
Tag Along
Tag Along
Hop between allies with Ability 2 to apply the heal, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.
- Rem is untargetable and immune to damage while napping.
- Rem can jump to Troopers if they are followed by a Lil Helper.
- The duration of Tag Along resets each time the player hops to a new ally.
- If Rem holds the melee key after exiting Tag Along, they can hit a heavy melee without triggering its visual and sound effects. This is likely a bug.
- Manually ejecting out of Tag Along will consume one stamina bar while also launching Rem further.
- Rem can teleport with Mirage's Traveler.
- Using Tag Along makes Rem drop the
Soul Urn.
Lil Helpers
Lil Helpers
Follow a hero: Provides a short burst of
Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.
Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.
- Each Helper has an individual cooldown. After the last Helper was used the ability cooldown will default to the Helper with the lowest cooldown timer, using Helpers for non-follow actions will apply a short ability cooldown regardless of the amount of Helpers available.
- When following a hero or trooper: The Helper's cooldown is set to the duration of said action plus the Helper's nap time. The cooldown doesn't decrease if the Helper loses their follow target.
- Ability Cooldown Reductions only reduce the Helper's nap time and the ability cooldown when performing non-follow actions. Echo Shard doesn't reset the cooldown.
- Helpers can be assigned to Sinner's Sacrifice machines, and will always secure full jackpots as if done with a heavy melee. They are interrupted if a player hits the machine.
- Helpers wait until the final lightbulbs start flashing to do the last hit, allowing a short window of time for another player to get the jackpot first.
- Helpers can get Bridge Buffs.
- Helpers will fully heal troopers upon cast.
- Troopers with helpers yield +20% souls to enemies when killed.
- Troopers with helpers appear as green on the minimap for Rem.
- Helpers can be assigned to a Curiosity Shop to buy items in queue. They can also buy from enemy shops, making Rem the only hero able to do so. (This does not apply to base shops.)
- Rem does not need to have line of sight to the shop to send a helper to it.
- Helpers have a short delay to collect souls after breaking boxes, allowing a player to collect them first.
- When Rem is killed, any available Helpers will fire at his killer for 1 damage.
Naptime
Naptime
When the channel ends they fall asleep before waking up to a splitting headache that deals heavy
- Has 50% cooldown when interrupted.
- Barrier health does not count towards sleep damage threshold.
Backstory
See Rem/Lore for more story content.
“An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.
So if you ever find yourself dozing off while taking the Blue line home from work, maybe you’ve just had an encounter with one of the Cursed Apple’s newest denizens.
Update history
View the full update history: Rem/Update history
| Update | Changes |
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Gallery
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Rem's portrait.
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Rem's hero select portrait.
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Rem's minimap icon.
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Rem in-game render.
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Rem's select background.
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Rem Reference Sheet.
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Rem's typography.
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Rem's Weapon -- Long Night
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Rem splash art from the vote screen.
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"Vote for Rem" poster/spray from the 1/23/26 major update
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Damaged "Vote Rem" poster.
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Rem voter sticker.
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Gloat portrait for Rem.
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Critical health portrait for Rem.
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Thanks for voting Rem!
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Only this and nothing more.
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Rem's secret room at the hideout
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Rem's shadow in the hideout
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Rem's pillow hint at the hideout.
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Rem's lil helper
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Rem's unused "clone" ability, copying Paige
Trivia
- Rem has a secret room in the Hideout that can be accessed by entering the vents behind the news computer or the large statue in the Atrium, then climbing over the boiler machine in the backroom.
- Rem was originally leaked in November 2025 with a screenshot of the character's select screen.[1] On 20th January 2026, Rem was teased in the Hideout with a pillow in a chair.
- Rem had an unused "clone" ability datamined, in which he could copy the model and abilities of any ally hero, minus their ultimate.
- Rem has unused "sleepy" voicelines for every other hero in the game, presumably meant for the clone ability.
- Rem's name references Rapid Eye Movement, a unique and active phase of sleep in which most dreaming occurs.
- Rem's hybrid anatomy of bird and mammal resembles that of a wingless Griffin or Keythong in ancient mythology.
- Rem has a line where he dreams about mangos,[2] which are the favorite fruit of developer Icefrog and an item in Dota 2.[3]
- "Having Sweet Dreams in the Hideout" is displayed as one's status in the in-game Friends List when playing as Rem in the Hideout.
References
- ↑ https://www.reddit.com/r/DeadlockTheGame/comments/1p8n6mb/rem_character_select_screen_thingy_leak/
- ↑
Rem's in-game voice line (Upgrade Naptime while asleep) - "That's a lot of mangos."
- ↑ Enchanted Mango in Dota 2 Wiki
