(193 intermediate revisions by 58 users not shown)
Line 1:
Line 1:
{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| name = Seven
| key = hero_gigawatt
| art = Seven full.png
| voice_actor = Oliver Vaquer<ref>[https://x.com/Oliver_Vaquer Oliver Vaquer's profile] on X</ref>
| card = Seven card.png
| release_date = April 24, 2024
| summary = Electrocutes crowds of enemies
| codenames = Gigawatt; Giga
| description = Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
| pronouns = He/Him
| dps = 70
}}{{Quotation
| bullet_damage = 11.5
| 2 = The masses will ''fall!''
| ammo = 29
| 4 = Gigawatt_use_power3_03.mp3
| bullets_per_sec = 6.12
}}
| light_melee = 63
'''Seven''' is a [[Hero]] in ''[[Deadlock]]''. A megalomaniac scientist who substitutes his absence of ethics with a wide array of electric attacks, Seven excels in rapidly taking control of the battlefield by denying areas with [[Seven#Lightning Ball|'''Lightning Balls''']] and [[Seven#Power Surge|'''Surging''']] his gun to punish his foes for staying close together. After putting his enemies in their place with [[Seven#Static Charge|'''Static Charge''']], Seven is free to discharge himself into a [[Seven#Storm Cloud|'''Storm Cloud''']] and fry them alive.
'''Seven''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
It is unknown what actions led to Seven being imprisoned within [[Lost Whisper]]. However, Seven managed to turn what was meant to be his execution into the bloody murder of his captors. Finally free and waiting within the underbelly of the Cursed Apple, he wishes to reach "apotheosis" by completing [[Maelstrom|the ritual]].
== Abilities ==
== Weapon ==
<tabber>
|-|(1) Lightning Ball=
{{Ability card|name=Lightning Ball|description=Shoot a ball of lightning that travels in a straight line. Does '''damage to all targets in its radius.''' Slows down when damaging enemies and stops if it hits the world.|upgrade1='''+1''' Charges|upgrade2='''+40%''' Movement Slow|upgrade3='''+70''' DPS|cooldown=22s|effect1='''Charges:''' 1|effect2='''Charge Cooldown:''' 8s|effect3='''DPS:''' 80 {{ss|0.5}}|effect4='''Lifetime:''' 5s|radius=4m}}
|-|(2) Static Charge=
{{Ability card|name=Static Charge|description=Apply a charge to a target enemy hero. After a short duration, the static charge '''stuns and damages''' enemies within the radius.|upgrade1='''-20s''' Cooldown|upgrade2='''+8m''' Radius|upgrade3='''1.1s''' Stun Duration|cooldown=40s|range=16m|radius=6m|effect2='''Delay Before Stun:''' 3.5s|effect1='''Stun Duration:''' 1.1s|effect3='''Damage:''' 40 {{ss|0.9}}}}
|-|(3) Power Surge=
{{Ability card|upgrade1=Shock Damage applies -15% Spirit Resist for 8s|upgrade2='''-16s''' Cooldown|upgrade3=+12 Shock Damage, improved Spirit scaling {{ss|0.5}}, and +3 Max Jumps|effect1='''Shock Damage:''' 10 {{ss|0.2}}|effect2='''Max Jumps:''' 3|effect3='''Jump Radius:''' 10m|name=Power Surge|description=Power up your weapon with a shock effect, making '''your bullets proc shock damage on your target'''. This shock damage '''bounces to enemies''' near your target. Occurs once per burst shot.|cooldown=45s|duration=10s}}
|-|(4) Storm Cloud=
{{Ability card|name=Storm Cloud|description=Channel a storm cloud around you that expands over 3 seconds and '''damages all enemies''' within its radius. Enemies do not take damage when they are out of line-of-sight.|upgrade1='''+35% Bullet Resist''' while channeling Storm Cloud|upgrade2='''+7s''' Channel Time and '''+10m''' Radius|upgrade3=+75 DPS|effect1='''DPS:''' 124 {{ss|0.7}}|effect2='''Initial Radius:''' 12m|cooldown=180s|duration=7s|radius=30m|effect3='''Bullet Resist:''' +20%}}
</tabber>
== Background ==
{{WeaponCard|key=hero_gigawatt}}
{{Quotation||
'''A FATE'S TALE:'''
When mystic energy awoke on Earth, the world changed… anything was possible. But just because anything WAS possible, didn't mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
== Abilities ==
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.
{{AbilitySection
| hero_name = Seven
| ability_num = 1
| notes =
* Deals damage (and applies T2 slow) in {{DataProp|Lightning Ball|TickRate}}s intervals, with each "tick" dealing {{#expr: {{DataProp|Lightning Ball|TickRate}} * 100}}% of listed damage.
| interactions =
{{AbilityInteraction | interaction = debuff resist | state = partial | text =
Lightning Ball's T2 slow is continously reapplied which effectively nullifies any debuff resist. However when the player leaves the ball's area the slow lingers for a short time which can be reduced e.g. by {{ItemIcon|Debuff Reducer}}.
}}
}}
Wards placed by the most powerful ritualists of 7 different nations... wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
{{AbilitySection
| hero_name = Seven
| ability_num = 2
}}
Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven’s body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.
{{AbilitySection
| hero_name = Seven
| ability_num = 3
| notes=
* Power Surge damage is affected by [[Falloff Range|falloff]].
* T3 [[Spirit Resist]] debuff lasts {{#invoke:Abilities|get_ability_upgrade_prop|Power Surge|3|DebuffDuration}}s.
* When using {{ItemIcon|Ricochet}}, Power Surge is not applied to the ricocheted bullets.
}}
He laughed as he tore himself free from his bondage.
{{AbilitySection
| hero_name = Seven
| ability_num = 4
| notes =
* Deals 50% damage to objectives.
* Deals damage in {{DataProp|Storm Cloud|DamageInterval}}s intervals, with each "tick" dealing {{#expr: {{DataProp|Storm Cloud|DamageInterval}} * 100}}% of listed damage.
}}
He laughed as his captors cowered in fear.
== Street Brawl ==
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Seven receives the following modifications to his abilities:
* Radius {{#invoke:StreetBrawlAbilities|change|Lightning Ball|ShockRadius}}, from {{DataProp|Lightning Ball|ShockRadius}}m to {{DataProp|Lightning Ball|ShockRadius|streetbrawl}}m.
* T3 bonus radius {{#invoke:StreetBrawlAbilities|change|Lightning Ball|Upgrades.3.ShockRadius}}, from +{{DataProp|Lightning Ball|Upgrades.3.ShockRadius}}m to +{{DataProp|Lightning Ball|Upgrades.3.ShockRadius|streetbrawl}}m.
He laughed as he tasted the fresh air that was denied to him for years.
* Damage per second {{#invoke:StreetBrawlAbilities|change|Storm Cloud|DPS.Value}}, from {{DataProp|Storm Cloud|DPS.Value}} to {{DataProp|Storm Cloud|DPS.Value|streetbrawl}}, and its Spirit Power scaling {{#invoke:StreetBrawlAbilities|change|Storm Cloud|DPS.Scale.Value}}, from {{DataProp|Storm Cloud|DPS.Scale.Value}} to {{DataProp|Storm Cloud|DPS.Scale.Value|streetbrawl}}.
* T3 bonus damage per second {{#invoke:StreetBrawlAbilities|change|Storm Cloud|Upgrades.3.DPS}}, from +{{DataProp|Storm Cloud|Upgrades.3.DPS}} to +{{DataProp|Storm Cloud|Upgrades.3.DPS|streetbrawl}}.
And he laughed when he thought about what he was going to do once he reached New York City.}}
=== Item Draft ===
{{HeroStreetBrawlItems|Seven}}
Seven has an intense grudge against [[Kelvin]] and it is implied they were former colleagues. Several voice lines suggest Seven could be Kelvin's old colleague ''Edrick''. Humorously, [[Kelvin]] has very little idea to the identity or motives of Seven, which is thought to be a symptom of Kelvin's amnesia after a disastrous expedition to an arctic astral gate. Consider the following dialogue: <gallery>
== Backstory ==
File:Gigawatt lose early 01.mp3
File:Lash select 13 charity.mp3
</gallery>
{| class="wikitable"
|+
!Context
!Voice Line
|-
|Seven after Killing Kelvin
|"Killing him never gets old."
"It was always going to come down to you and me, Kelvin."
|-
|Seven after Killing Haze
|"I won't be stopped. Not by Kelvin and not by you!"
|-
|Seven after Killing Lash
|"His ego was almost as big as Kelvin's."
|-
|Seven Pinging Enemy Kelvin
|"I want Kelvin's head."
|-
|Seven after Kelvin Survives Ultimate
|"Kelvin, you can't run from me forever!"
|-
|Seven after Ally Kelvin is Killed
|"They killed Kelvin! Someone's getting a fruit basket later."
"Kelvin's dead! That saved me some time later."
"Eh... they took out Kelvin."
|-
|Seven after Kelvin Heals Him
|"Don't think this buys my loyalty."
"Like old times, eh, Kelvin?"
"What game are you playing at, Kelvin?"
|-
|Seven Pings Ally Kelvin
|"Don't you ignore me, Kelvin!"
|-
|Seven after Losing a Game Early
|"Somehow, someway, this is Kelvin's fault."
|-
|Kelvin after killing Seven
|"That man hates me! And he barely knows me!"
"He seemed familiar."
|-
|Kelvin General Dialogue
|"If someone's going to kill me, it will be Edrick."
- Base Bullet Resistance reduced: 20% → <u>8%</u>.
File:Gigawatt model.png|Gigawatt model
File:Training Bots Easy.png|Gigawatt in Neon Prime tutorial art
</gallery>
- Now gains <u>+1% Bullet Resistance per Boon</u>.
== Trivia ==
* Seven was named '''Gigawatt''' in ''[[Neon Prime]]''.
* Seven<nowiki/>'s chestplate has numbers that form a [[wikipedia:Japanese_wordplay#Goroawase|Gorowase]], a form of Japanese wordplay with numbers. 4279 can be read as Shi (4) Ni (2) Na (7) Ku (9) = Shininaku (死になく), or "Become unkillable" (rough translation).
* Seven<nowiki/>'s name may be a reference to [[wikipedia:Numerology|Numerology]], in which the number 7 is associated with spirituality and the search for knowledge.<ref>Numerology.com - ''[https://www.numerology.com/articles/about-numerology/single-digit-number-7-meaning/ The Meaning of Number 7 in Numerology]''</ref>
* Seven<nowiki/> was the only hero with a limping animation which played when he was low on health. This has since been removed.
* "Plotting in the Hideout" is displayed as one's status in the in-game Friends List when playing as Seven<nowiki/> in the [[Hideout]].
* Seven's character select line ''"With these hands I will destroy, and with these hands I will rebuild"'' is <nowiki/>a quote from the song ''[https://www.youtube.com/watch?v=vgGYwXYt3J0 The Good Doctor]'' by The Protomen.
| - {{AbilityIcon|Ability=Static Charge|Size=20}} Static Charge now uses the new instant cast option that {{HeroIcon|Hero=Bebop}}[[Bebop|Bebop's]] {{AbilityIcon|Ability=Sticky Bomb|Size=20|Hero=Bebop}} [[Bebop|Sticky Bomb]] uses.
| - {{AbilityIcon|Ability=Power Surge|Size=20}} Power Surge rebalanced around no longer reducing fire rate (similar shock value effectiveness as before).
|}
== Trivia ==
* In the game files Seven is referred to as Gigawatt. Likely an early development build name.
Seven is a Hero in Deadlock. A megalomaniac scientist who substitutes his absence of ethics with a wide array of electric attacks, Seven excels in rapidly taking control of the battlefield by denying areas with Lightning Balls and Surging his gun to punish his foes for staying close together. After putting his enemies in their place with Static Charge, Seven is free to discharge himself into a Storm Cloud and fry them alive.
It is unknown what actions led to Seven being imprisoned within Lost Whisper. However, Seven managed to turn what was meant to be his execution into the bloody murder of his captors. Finally free and waiting within the underbelly of the Cursed Apple, he wishes to reach "apotheosis" by completing the ritual.
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.
x0.5
75
Damage Per Second
4.25m
Radius
-0%
Move Speed
5sLifetime
1
1 Charges
2
-35% move speed on hit targets and +1s Lifetime
5
+58.5 DPS and +1.75m radius
Interacts partially with Debuff Resist. Click to reveal more info.Effect can be dispelledCC effect suppressed by Unstoppable
Deals damage (and applies T2 slow) in 0.1s intervals, with each "tick" dealing 10% of listed damage.
Lightning Ball's T2 slow is continously reapplied which effectively nullifies any debuff resist. However when the player leaves the ball's area the slow lingers for a short time which can be reduced e.g. by Debuff Reducer.
Notes
Deals damage (and applies T2 slow) in 0.1s intervals, with each "tick" dealing 10% of listed damage.
Lightning Ball's T2 slow is continously reapplied which effectively nullifies any debuff resist. However when the player leaves the ball's area the slow lingers for a short time which can be reduced e.g. by Debuff Reducer.
Static Charge
Static Charge
15m
0
42s
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.
When using Ricochet, Power Surge is not applied to the ricocheted bullets.
Storm Cloud
Storm Cloud
7s
30m
0
205s
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
x0.6
95
Damage Per Second
1.5m
Flight Speed
10mInitial Radius
0%Bullet Resist
While channeling, press Fire to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.
75Strike Damage
x0.5
7mStrike Radius
1
+55% Bullet Resist while channeling Storm Cloud
2
+7s Channel Time +10m Final Radius +5m Initial Radius
5
+65 DPS +4m Flight Speed
Deals 50% damage to objectives.
Deals damage in 0.3s intervals, with each "tick" dealing 30% of listed damage.
In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Seven: High, Average, or Low chance.
Tier 1
High chance
Imbue
Extended Magazine
Active
Imbue
Monster Rounds
Active
Imbue
Extra Regen
Active
Imbue
Sprint Boots
Active
Imbue
Extra Charge
Active
Imbue
Extra Spirit
Active
Imbue
Mystic Expansion
Active
Imbue
Mystic Regeneration
Active
Average chance
Imbue
Close Quarters
Active
Imbue
Headshot Booster
Active
Imbue
High-Velocity Rounds
Active
Imbue
Rapid Rounds
Active
Imbue
Extra Health
Active
Imbue
Extra Stamina
Active
Imbue
Grit
Active
Imbue
Healing Rite
Active
Imbue
Melee Lifesteal
Active
Imbue
Rebuttal
Active
Imbue
Mystic Burst
Active
Imbue
Rusted Barrel
Active
Imbue
Spirit Strike
Active
Low chance
Imbue
Restorative Shot
Active
Tier 2
High chance
Imbue
Fleetfoot
Active
Imbue
Intensifying Magazine
Active
Imbue
Spirit Shredder Bullets
Active
Imbue
Titanic Magazine
Active
Imbue
Battle Vest
Active
Imbue
Bullet Lifesteal
Active
Imbue
Enchanter's Emblem
Active
Imbue
Enduring Speed
Active
Imbue
Healbane
Active
Imbue
Spirit Lifesteal
Active
Imbue
Compress Cooldown
Active
Imbue
Duration Extender
Active
Imbue
Improved Spirit
Active
Imbue
Mystic Slow
Active
Imbue
Mystic Vulnerability
Active
Imbue
Quicksilver Reload
Active
Imbue
Suppressor
Active
Average chance
Imbue
Active Reload
Active
Imbue
Kinetic Dash
Active
Imbue
Long Range
Active
Imbue
Melee Charge
Active
Imbue
Mystic Shot
Active
Imbue
Opening Rounds
Active
Imbue
Recharging Rush
Active
Imbue
Slowing Bullets
Active
Imbue
Split Shot
Active
Imbue
Stalker
Active
Imbue
Swift Striker
Active
Imbue
Weakening Headshot
Active
Imbue
Debuff Reducer
Active
Imbue
Guardian Ward
Active
Imbue
Healing Booster
Active
Imbue
Reactive Barrier
Active
Imbue
Restorative Locket
Active
Imbue
Return Fire
Active
Imbue
Spirit Shielding
Active
Imbue
Trophy Collector
Active
Imbue
Weapon Shielding
Active
Imbue
Arcane Surge
Active
Imbue
Bullet Resist Shredder
Active
Imbue
Cold Front
Active
Imbue
Slowing Hex
Active
Imbue
Spirit Sap
Active
Tier 3
High chance
Imbue
Ballistic Enchantment
Active
Imbue
Cultist Sacrifice
Active
Imbue
Spirit Rend
Active
Imbue
Toxic Bullets
Active
Imbue
Spirit Resilience
Active
Imbue
Greater Expansion
Active
Imbue
Rapid Recharge
Active
Imbue
Superior Cooldown
Active
Imbue
Superior Duration
Active
Imbue
Surge of Power
Active
Average chance
Imbue
Alchemical Fire
Active
Imbue
Berserker
Active
Imbue
Blood Tribute
Active
Imbue
Burst Fire
Active
Imbue
Escalating Resilience
Active
Imbue
Express Shot
Active
Imbue
Headhunter
Active
Imbue
Heroic Aura
Active
Imbue
Hollow Point
Active
Imbue
Hunter's Aura
Active
Imbue
Point Blank
Active
Imbue
Shadow Weave
Active
Imbue
Sharpshooter
Active
Imbue
Tesla Bullets
Active
Imbue
Weighted Shots
Active
Imbue
Bullet Resilience
Active
Imbue
Counterspell
Active
Imbue
Dispel Magic
Active
Imbue
Fortitude
Active
Imbue
Fury Trance
Active
Imbue
Healing Nova
Active
Imbue
Lifestrike
Active
Imbue
Majestic Leap
Active
Imbue
Metal Skin
Active
Imbue
Rescue Beam
Active
Imbue
Stamina Mastery
Active
Imbue
Veil Walker
Active
Imbue
Warp Stone
Active
Imbue
Decay
Active
Imbue
Disarming Hex
Active
Imbue
Knockdown
Active
Imbue
Radiant Regeneration
Active
Imbue
Silence Wave
Active
Imbue
Spirit Snatch
Active
Imbue
Tankbuster
Active
Imbue
Torment Pulse
Active
Tier 4
High chance
Imbue
Crippling Headshot
Active
Imbue
Spiritual Overflow
Active
Imbue
Infuser
Active
Imbue
Juggernaut
Active
Imbue
Leech
Active
Imbue
Spellbreaker
Active
Imbue
Unstoppable
Active
Imbue
Boundless Spirit
Active
Imbue
Escalating Exposure
Active
Imbue
Lightning Scroll
Active
Imbue
Mercurial Magnum
Active
Imbue
Refresher
Active
Imbue
Spirit Burn
Active
Imbue
Transcendent Cooldown
Active
Average chance
Imbue
Armor Piercing Rounds
Active
Imbue
Capacitor
Active
Imbue
Crushing Fists
Active
Imbue
Frenzy
Active
Imbue
Glass Cannon
Active
Imbue
Lucky Shot
Active
Imbue
Ricochet
Active
Imbue
Silencer
Active
Imbue
Spellslinger
Active
Imbue
Cheat Death
Active
Imbue
Colossus
Active
Imbue
Divine Barrier
Active
Imbue
Diviner's Kevlar
Active
Imbue
Healing Tempo
Active
Imbue
Indomitable
Active
Imbue
Inhibitor
Active
Imbue
Phantom Strike
Active
Imbue
Plated Armor
Active
Imbue
Siphon Bullets
Active
Imbue
Vampiric Burst
Active
Imbue
Witchmail
Active
Imbue
Arctic Blast
Active
Imbue
Cursed Relic
Active
Imbue
Echo Shard
Active
Imbue
Ethereal Shift
Active
Imbue
Focus Lens
Active
Imbue
Magic Carpet
Active
Imbue
Mystic Reverb
Active
Imbue
Scourge
Active
Imbue
Vortex Web
Active
Legendary
Average chance
Imbue
Haunting Shot
Active
Imbue
Infinite Rounds
Active
Imbue
Celestial Blessing
Active
Imbue
Cloak of Opportunity
Active
Imbue
Electric Slippers
Active
Imbue
Eternal Gift
Active
Imbue
Nullification Burst
Active
Imbue
Seraphim Wings
Active
Imbue
Shadow Strike
Active
Imbue
Frostbite Charm
Active
Imbue
Mystic Conduit
Active
Imbue
Mystical Piano
Active
Imbue
Omnicharge Signet
Active
Imbue
Prism Blast
Active
Imbue
Unstable Concoction
Active
Low chance
Imbue
Runed Gauntlets
Active
Imbue
Shrink Ray
Active
Counter items
When facing Seven in Street Brawl, the enemy team is more likely to be offered these items as counters.
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.
There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.
Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.
Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.
He laughed as he tore himself free from his bondage.
He laughed as his captors cowered in fear.
He laughed as he massacred his tormentors.
He laughed as he tasted the fresh air that was denied to him for years.
And he laughed when he thought about what he was going to do once he reached New York City.
Seven's chestplate has numbers that form a Gorowase, a form of Japanese wordplay with numbers. 4279 can be read as Shi (4) Ni (2) Na (7) Ku (9) = Shininaku (死になく), or "Become unkillable" (rough translation).
Seven's name may be a reference to Numerology, in which the number 7 is associated with spirituality and the search for knowledge.[2]
Seven was the only hero with a limping animation which played when he was low on health. This has since been removed.
"Plotting in the Hideout" is displayed as one's status in the in-game Friends List when playing as Seven in the Hideout.
Seven's character select line "With these hands I will destroy, and with these hands I will rebuild" is a quote from the song The Good Doctor by The Protomen.