Revision as of 10:17, 29 July 2026 by Vergir (talk | contribs) (add no-link to street brawl ability changes)

Seven is a Hero in Deadlock. A megalomaniac scientist who substitutes his absence of ethics with a wide array of electric attacks, Seven excels in rapidly taking control of the battlefield by denying areas with Lightning Balls and Surging his gun to punish his foes for staying close together. After putting his enemies in their place with Static Charge, Seven is free to discharge himself into a Storm Cloud and fry them alive.

Seven
High Voltage
Merciless
Area Denial
Weapon Stats
Damage Per Second: 63
Bullet Damage: 10.8+0.24
Bullets Per Burst: 3
Ammo: 29
Bullets per sec: 5.83
Reload Time: 2.35s
Bullet Velocity: 635m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 730+41
Health Regen: 1
Crit Reduction: 55%
Move Speed: 6.7m/s
Sprint Speed: 1.8m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1
Information
Pronouns:He/Him
Voice Actor:Oliver Vaquer[1]
Release Date:April 24, 2024
Internal names:Gigawatt
The masses will fall!

It is unknown what actions led to Seven being imprisoned within Lost Whisper. However, Seven managed to turn what was meant to be his execution into the bloody murder of his captors. Finally free and waiting within the underbelly of the Cursed Apple, he wishes to reach "apotheosis" by completing the ritual.

Weapon

Cold Calculus
Burst Fire
Medium Range
  63 Damage Per Second
Falloff Range
20m ➞ 58m
 

Abilities

Lightning Ball

 Lightning Ball






  1
  6s



  26s



Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.

 x0.5


  75

Damage Per Second



  4.25m

Radius


  -0%

Move Speed

  5s  Lifetime 

1 Charges
-35% move speed on hit targets and +1s Lifetime
+58.5 DPS and +1.75m radius
  Interacts partially with Debuff Resist.
Click to reveal more info.
 Effect can be dispelled CC effect suppressed by Unstoppable
  • Deals damage (and applies T2 slow) in 0.1s intervals, with each "tick" dealing 10% of listed damage.

  

Lightning Ball's T2 slow is continously reapplied which effectively nullifies any debuff resist. However when the player leaves the ball's area the slow lingers for a short time which can be reduced e.g. by   Debuff Reducer.

Notes
  • Deals damage (and applies T2 slow) in 0.1s intervals, with each "tick" dealing 10% of listed damage.
Interactions
  

Lightning Ball's T2 slow is continously reapplied which effectively nullifies any debuff resist. However when the player leaves the ball's area the slow lingers for a short time which can be reduced e.g. by   Debuff Reducer.

Static Charge

 Static Charge


  15m






  0


  42s



Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.



  Stun
0.9s
Stun Duration


  3.5s

Delay Before Stun

 x0.792


  35

Damage

  5m  Radius 

-20s Cooldown
+7m Radius
+5m Cast range
+0.9s Stun Duration
+160 Damage
 Debuff duration reduced by Debuff Resist Triggers Reactive Barrier Effect can be dispelled Disable prevented by Indomitable CC effect suppressed by Unstoppable

Power Surge

 Power Surge





  10s



  0


  50s



Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.

 x0.14


  10

Shock Damage


4

Max Jumps

  10m  Jump Radius 

-18s Cooldown
+3m Move Speed
+8 Damage and increased scaling
+10s Duration
Applies -15% Spirit Resist
 Debuff duration reduced by Debuff Resist Effect can be dispelled On-shot effect prevented by Plated Armor
  • T3 Spirit Resist debuff lasts 10s.
  • When using   Ricochet, Power Surge is not applied to the ricocheted bullets.

Storm Cloud

 Storm Cloud

  7s




  30m





  0


  205s



Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.

 x0.6


  95

Damage Per Second


1.5m

Flight Speed

  10m  Initial Radius 

  0%  Bullet Resist

While channeling, press Fire to mark the targeted area to be struck with a powerful lightning bolt that knocks enemies away after a 0.25s delay. One use per cast.

  75  Strike Damage 

 x0.5

  7m  Strike Radius 

+55% Bullet Resist while channeling Storm Cloud
+7s Channel Time
+10m Final Radius
+5m Initial Radius
+65 DPS
+4m Flight Speed
  • Deals 50% damage to objectives.
  • Deals damage in 0.3s intervals, with each "tick" dealing 30% of listed damage.

Street Brawl

Ability Changes

In addition to global changes, Seven receives the following modifications to his abilities:

  Lightning Ball

  • Radius reduced by 15%, from 4.25m to 3.6m.
  • T3 bonus radius reduced by ~25%, from +1.75m to +1.27m.

  Storm Cloud

  • Damage per second reduced by 25%, from 95 to 71.25, and its Spirit Power scaling reduced by 25%, from 0.6 to 0.45.
  • T3 bonus damage per second reduced by 25%, from +65 to +48.75.

Item Draft

In Street Brawl, every hero draws items from a shared pool, but some items are weighted to appear more often for a given hero and others less often. For each tier below, that tier's items are grouped by how likely they are to be offered to Seven: High, Average, or Low chance.

Tier 1
High chance
 
Imbue

Extended Magazine

Active
 
Imbue

Monster Rounds

Active
 
Imbue

Extra Regen

Active
 
Imbue

Sprint Boots

Active
 
Imbue

Extra Charge

Active
 
Imbue

Extra Spirit

Active
 
Imbue

Mystic Expansion

Active
 
Imbue

Mystic Regeneration

Active
Average chance
 
Imbue

Close Quarters

Active
 
Imbue

Headshot Booster

Active
 
Imbue

High-Velocity Rounds

Active
 
Imbue

Rapid Rounds

Active
 
Imbue

Extra Health

Active
 
Imbue

Extra Stamina

Active
 
Imbue

Grit

Active
 
Imbue

Healing Rite

Active
 
Imbue

Melee Lifesteal

Active
 
Imbue

Rebuttal

Active
 
Imbue

Mystic Burst

Active
 
Imbue

Rusted Barrel

Active
 
Imbue

Spirit Strike

Active
Low chance
 
Imbue

Restorative Shot

Active
Tier 2
High chance
 
Imbue

Fleetfoot

Active
 
Imbue

Intensifying Magazine

Active
 
Imbue

Spirit Shredder Bullets

Active
 
Imbue

Titanic Magazine

Active
 
Imbue

Battle Vest

Active
 
Imbue

Bullet Lifesteal

Active
 
Imbue

Enchanter's Emblem

Active
 
Imbue

Enduring Speed

Active
 
Imbue

Healbane

Active
 
Imbue

Spirit Lifesteal

Active
 
Imbue

Compress Cooldown

Active
 
Imbue

Duration Extender

Active
 
Imbue

Improved Spirit

Active
 
Imbue

Mystic Slow

Active
 
Imbue

Mystic Vulnerability

Active
 
Imbue

Quicksilver Reload

Active
 
Imbue

Suppressor

Active
Average chance
 
Imbue

Active Reload

Active
 
Imbue

Kinetic Dash

Active
 
Imbue

Long Range

Active
 
Imbue

Melee Charge

Active
 
Imbue

Mystic Shot

Active
 
Imbue

Opening Rounds

Active
 
Imbue

Recharging Rush

Active
 
Imbue

Slowing Bullets

Active
 
Imbue

Split Shot

Active
 
Imbue

Stalker

Active
 
Imbue

Swift Striker

Active
 
Imbue

Weakening Headshot

Active
 
Imbue

Debuff Reducer

Active
 
Imbue

Guardian Ward

Active
 
Imbue

Healing Booster

Active
 
Imbue

Reactive Barrier

Active
 
Imbue

Restorative Locket

Active
 
Imbue

Return Fire

Active
 
Imbue

Spirit Shielding

Active
 
Imbue

Trophy Collector

Active
 
Imbue

Weapon Shielding

Active
 
Imbue

Arcane Surge

Active
 
Imbue

Bullet Resist Shredder

Active
 
Imbue

Cold Front

Active
 
Imbue

Slowing Hex

Active
 
Imbue

Spirit Sap

Active
Tier 3
High chance
 
Imbue

Ballistic Enchantment

Active
 
Imbue

Cultist Sacrifice

Active
 
Imbue

Spirit Rend

Active
 
Imbue

Toxic Bullets

Active
 
Imbue

Spirit Resilience

Active
 
Imbue

Greater Expansion

Active
 
Imbue

Rapid Recharge

Active
 
Imbue

Superior Cooldown

Active
 
Imbue

Superior Duration

Active
 
Imbue

Surge of Power

Active
Average chance
 
Imbue

Alchemical Fire

Active
 
Imbue

Berserker

Active
 
Imbue

Blood Tribute

Active
 
Imbue

Burst Fire

Active
 
Imbue

Escalating Resilience

Active
 
Imbue

Express Shot

Active
 
Imbue

Headhunter

Active
 
Imbue

Heroic Aura

Active
 
Imbue

Hollow Point

Active
 
Imbue

Hunter's Aura

Active
 
Imbue

Point Blank

Active
 
Imbue

Shadow Weave

Active
 
Imbue

Sharpshooter

Active
 
Imbue

Tesla Bullets

Active
 
Imbue

Weighted Shots

Active
 
Imbue

Bullet Resilience

Active
 
Imbue

Counterspell

Active
 
Imbue

Dispel Magic

Active
 
Imbue

Fortitude

Active
 
Imbue

Fury Trance

Active
 
Imbue

Healing Nova

Active
 
Imbue

Lifestrike

Active
 
Imbue

Majestic Leap

Active
 
Imbue

Metal Skin

Active
 
Imbue

Rescue Beam

Active
 
Imbue

Stamina Mastery

Active
 
Imbue

Veil Walker

Active
 
Imbue

Warp Stone

Active
 
Imbue

Decay

Active
 
Imbue

Disarming Hex

Active
 
Imbue

Knockdown

Active
 
Imbue

Radiant Regeneration

Active
 
Imbue

Silence Wave

Active
 
Imbue

Spirit Snatch

Active
 
Imbue

Tankbuster

Active
 
Imbue

Torment Pulse

Active
Tier 4
High chance
 
Imbue

Crippling Headshot

Active
 
Imbue

Spiritual Overflow

Active
 
Imbue

Infuser

Active
 
Imbue

Juggernaut

Active
 
Imbue

Leech

Active
 
Imbue

Spellbreaker

Active
 
Imbue

Unstoppable

Active
 
Imbue

Boundless Spirit

Active
 
Imbue

Escalating Exposure

Active
 
Imbue

Lightning Scroll

Active
 
Imbue

Mercurial Magnum

Active
 
Imbue

Refresher

Active
 
Imbue

Spirit Burn

Active
 
Imbue

Transcendent Cooldown

Active
Average chance
 
Imbue

Armor Piercing Rounds

Active
 
Imbue

Capacitor

Active
 
Imbue

Crushing Fists

Active
 
Imbue

Frenzy

Active
 
Imbue

Glass Cannon

Active
 
Imbue

Lucky Shot

Active
 
Imbue

Ricochet

Active
 
Imbue

Silencer

Active
 
Imbue

Spellslinger

Active
 
Imbue

Cheat Death

Active
 
Imbue

Colossus

Active
 
Imbue

Divine Barrier

Active
 
Imbue

Diviner's Kevlar

Active
 
Imbue

Healing Tempo

Active
 
Imbue

Indomitable

Active
 
Imbue

Inhibitor

Active
 
Imbue

Phantom Strike

Active
 
Imbue

Plated Armor

Active
 
Imbue

Siphon Bullets

Active
 
Imbue

Vampiric Burst

Active
 
Imbue

Witchmail

Active
 
Imbue

Arctic Blast

Active
 
Imbue

Cursed Relic

Active
 
Imbue

Echo Shard

Active
 
Imbue

Ethereal Shift

Active
 
Imbue

Focus Lens

Active
 
Imbue

Magic Carpet

Active
 
Imbue

Mystic Reverb

Active
 
Imbue

Scourge

Active
 
Imbue

Vortex Web

Active
Legendary
Average chance
 
Imbue

Haunting Shot

Active
 
Imbue

Infinite Rounds

Active
 
Imbue

Celestial Blessing

Active
 
Imbue

Cloak of Opportunity

Active
 
Imbue

Electric Slippers

Active
 
Imbue

Eternal Gift

Active
 
Imbue

Nullification Burst

Active
 
Imbue

Seraphim Wings

Active
 
Imbue

Shadow Strike

Active
 
Imbue

Frostbite Charm

Active
 
Imbue

Mystic Conduit

Active
 
Imbue

Mystical Piano

Active
 
Imbue

Omnicharge Signet

Active
 
Imbue

Prism Blast

Active
 
Imbue

Unstable Concoction

Active
Low chance
 
Imbue

Runed Gauntlets

Active
 
Imbue

Shrink Ray

Active
Counter items

When facing Seven in Street Brawl, the enemy team is more likely to be offered these items as counters.

 
Imbue

Knockdown

Active

Backstory

See Seven/Lore for more story content.

When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven.

There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution.

Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.

Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.

He laughed as he tore himself free from his bondage.

He laughed as his captors cowered in fear.

He laughed as he massacred his tormentors.

He laughed as he tasted the fresh air that was denied to him for years.

And he laughed when he thought about what he was going to do once he reached New York City.

Update history

View the full update history: Seven/Update history

Update Changes

August 12, 2026

June 30, 2026

June 11, 2026

  • Bullet damage growth reduced from 0.337 to 0.24.
  •   Power Surge T3 reduced from +12s Duration to +10s.
  •   Storm Cloud now hits breakables.

Trivia

  • Seven was named Gigawatt in Neon Prime.
  • Seven's chestplate has numbers that form a Gorowase, a form of Japanese wordplay with numbers. 4279 can be read as Shi (4) Ni (2) Na (7) Ku (9) = Shininaku (死になく), or "Become unkillable" (rough translation).
  • Seven's name may be a reference to Numerology, in which the number 7 is associated with spirituality and the search for knowledge.[2]
  • Seven was the only hero with a limping animation which played when he was low on health. This has since been removed.
  • "Plotting in the Hideout" is displayed as one's status in the in-game Friends List when playing as Seven in the Hideout.
  • Seven's character select line "With these hands I will destroy, and with these hands I will rebuild" is a quote from the song The Good Doctor by The Protomen.

References

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