Silencer: Difference between revisions

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The note about Unstoppable not preventing the spirit damage reduction is no longer correct based on testing on the current 8-22-2026 patch. Proof: In sandbox GT charged shot deals 70 damage against target with Silencer bought but not applied. After being shot (applying the dmg reduction effect) the ability deals 53 damage, but returns to 70 damage when Unstoppable is activated.
m Changing linked page for damage reduction
 
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== Notes ==
== Notes ==
* Silencer's [[Status Effects|Damage Reduction Debuff]] effect on [[Spirit Damage]] does '''not''' apply to enemy players with [[Unstoppable]] activated. They will also not be [[Silence|Silenced]].
* Silencer's [[Damage Reduction]] effect on [[Spirit Damage]] does '''not''' apply to enemy players with [[Unstoppable]] activated. They will also not be [[Silence|Silenced]].


== Buildup Per Shot ==
== Buildup Per Shot ==

Latest revision as of 07:17, 6 September 2026

Silencer
Image for the Deadlock item Silencer
Cost Souls6,400
Tier 4
+12% Spirit Resist
Passive
Your bullets reduce the target's outgoing spirit damage.
Passive
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
2.5s Silence Duration
10s Immunity Duration
Internal name: upgrade_proc_silence
Sounds

Silencer
Image for the Deadlock item Silencer
Cost Souls6,400
Tier 4
Enhanced
+27% Spirit Resist
Passive
Your bullets reduce the target's outgoing spirit damage.
Passive
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
3.75s Silence Duration
10s Immunity Duration
Internal name: upgrade_proc_silence
Sounds

Silencer is a Tier 4 Weapon Item that can be purchased from the Shop for Souls6,400.

Notes

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Buildup Per Shot

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The item has a different buildup per shot depending on which hero purchased the item. The status only triggers once a buildup reaches 100% on an enemy player, and the buildup decays back to 0 if an enemy hasn't been shot for some time. Melee attacks count as 1 shot.

Once Silenced, subsequent shots have no effect until the victim's immunity expires.

Buildup Per Bullet: Silencer
Hero% per bulletBullets/ShotShots to Proc
(all bullets hit)
Abrams4.193
Apollo26.54
Bebop7.514
Billy7.514
Calico1.996
Celeste35.33
The Doorman35.33
Drifter9.834
Dynamo20.06
Graves8.912
Grey Talon36.13
Haze9.111
Holliday30.94
Infernus9.111
Ivy6.616
Kelvin20.06
Lady Geist30.94
Lash14.18
McGinnis7.514
Mina19.46
Mirage25.84
Mo & Krill3.847
Paige27.54
Paradox11.29
Pocket4.774
Rem19.86
Seven14.18
Shiv5.763
Silver6.373
Silver (Transformed)45.53
Sinclair25.84
Venator10.810
Victor14.08
Vindicta18.06
Viscous16.76
Vyper6.316
Warden20.06
Wraith8.313
Yamato5.754

Update history

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View the full update history: Silencer/Update history

Update Changes

May 22, 2026

  • Spirit Resistance reduced from 15% to 12%.

November 21, 2025

  • Spirit Resist increased from 14% to 15%.

May 8, 2025

  • Cost increased from 6000 to 6400 (Global item change).
  • No longer grants +20% Weapon Damage.
  • No longer grants +20% Debuff resistance.
  • Spirit Resistance reduced from +15% to +14%.
  • Spirit damage reduction debuff no longer requires build up, triggers on bullet hit and can be refreshed.
  • Spirit damage reduction reduced from -40% to -25%.
  • Silence build up difficulty reduced by ~20%.
  • Silence duration increased from 2s to 2.5s.
  • Silence immunity reduced from 12s to 10s.
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Weapon
Vitality
Spirit