Sinclair are Heroes in Deadlock. With their trusty magic wand, they can shoot unpredictable Bolts to surprise enemies and use magic to turn them into Rabbits. The Spectral Assistant amplifies their damage and can serve as a fast escape route. Sinclair can even turn their enemies' abilities against themselves with their surprising final trick, Audience Participation.
Internal namesCodenames used for this hero in the game files:
Magician
Henry and Savannah were two young stage magicians in love, who bound their souls to each other for eternity. However, their relationship was strained after a tragic on-stage accident claimed both of their lives. Now, under the shared title of Sinclair, they seek a way to be separated and find peace in the afterlife.
Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage.
Press Ability 1 to redirect the bolt towards your crosshairs.
x0.93
60
Minimum Damage
x1.86
120
Max Damage
50%
Assistant Damage
2sTime for Max Damage
0%Fire Rate
0sDebuff Duration
1
Bolts apply -25% Fire Rate for 5s.
2
-13s Cooldown
5
+126 Max Damage. +50% Assistant Damage.
Notes
Bolt redirect will aim accurately at enemies behind walls, provided the ability is re-casted whilst the cursor is hovering over where the target is. Targets seem to have a larger than normal vertical aim-assist zone and this can be the reason for bolts going in weird directions on redirect (they are targeting something through walls far away, such as a Trooper, Base Guardian, Shrine, etc).
Spectral Assistant
15m
6s
0
40s
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.
While the Assistant is out, you can press Ability 2 to swap positions with your Assistant.
Casting Spectral Assistant also reloads your weapon.
x0.36
15
Damage
6s
Duration
2
Max Swaps
1
-10s Cooldown
2
+7s Duration & 5m Range
5
+60% Fire Rate and +12.6 Assistant Damage
Notes
Spectral Assistant's teleport can be activated twice. The second teleport brings Sinclair to the location of the Assistant after the first teleport. There is a 2s cooldown after using the first teleport.
Hex a target area and transforming all enemies into a Rabbit for a limited duration.
Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. Hex does not interrupt abilities.
0
Damage
2s
Hex Duration
x0.0558
15%
Damage Amp
36%Move Speed bonus
6.5mRadius
1
-10s Cooldown
2
1s Hex Duration
5
+7% Damage Amp and +3m Radius
Notes
If a hero is hexed during a heavy punch animation or a channeled ability, the action is not interrupted.
Audience Participation
20m
0
85s
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.
Copies will inherit this ability's upgrade points. Audience Participation will also copy the cooldown.
12s
Copy Duration
40%
Copied Cooldown
1
Upgrade the Copy.
2
Upgrade the Copy AGAIN!
5
Upgrade the Copy ONCE AGAIN!
Notes
The "Upgrade" effect determines what Tier level the copied ultimate will be. (The ultimate that is copied will be restricted to however many upgrade Tiers Sinclair has unlocked.)
Sinclair has a 1s delay to use the target ultimate after copying.
Sinclair can use Audience Participation even if the target enemy hasn't unlocked their ultimate yet.
If Spectral Assistant is active, Sinclair can use the teleport ability while copying an ultimate.
If Sinclair copies an ultimate but does not use it, Audience Participation uses its default cooldown of 85s (with the exception of Vindicta's Assassinate).
Imbuing Compress Cooldown on Audience Participation does not reduce the copied cooldown, only the default cooldown. However, other sources of cooldown reduction do reduce the copied cooldown.
Sinclair only copies the properties of the ultimate, which can make it weaker compared to the original hero. For example, when copying Haze's Bullet Dance, they will deal less damage due to their lower fire rate and lack of the Fixation passive ability.
Sinclair gets permanent bonus health from kills or assists with Mo & Krill's Combo, permanent bonus spirit power from kills with Grey Talon's Guided Owl, and Bonus Weapon Damage from kills with Vindicta's Assassinate.
Audience Participation has instant cooldown if Sinclair kills an enemy with Shiv's Killing Blow T3.
Sinclair gets Shiv's Rage passive if they copy Killing Blow, dealing bonus damage when at full Rage. The Rage lasts until Sinclair either loses Killing Blow or Rage goes down to zero. However, if Sinclair copies Killing Blow again, they will still have the remaining built-up Rage from the last copy, allowing them to reach full Rage faster.
If Sinclair copies Silver's Lycan Curse, they can transform instantly with no build-up, but they have no upgrades on Silver (Transformed)'s other abilities.
Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.
When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.
Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.
When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.
Lore
Sinclair has two different voices, Henry and Savannah. The character is initially controlled by Henry, then changes to Savannah once Henry dies in-game, and changes back to Henry when Savannah dies. The character who isn't controlling Sinclair plays the Spectral Assistant (though the Assistant currently only has a female model).
Both Henry and Savannah have to agree on who's controlling the body before the ritual.[5]
The body in question is implied to be a wooden mannequin or automaton, since their footsteps sound like clanging wood and mechanical whirring while walking, rather than an actual organic body.
Sinclair's stage names are Henry the Magnificent and The Spectacular Savannah.[6][7]
Both Henry and Savannah believe they are "the responsible one".[8][9]
"Sinclair" is implied to be Henry and Savannah's surname.[10]
Character interactions
Various heroes complain about being turned into a rabbit by Sinclair.[11]
Krill says Sinclair's stage show was "incredible".[12]
"Working Magic in the Hideout" is displayed as one's status in the in-game Friends List when playing as Sinclair in the Hideout.
When copying Yamato's Shadow Transformation, the description shows "Become infused with Sinclair's shadow soul." instead of 'Become infused with Yamato's shadow soul."