Street Brawl is a fast-paced, 4v4, combat-focused game mode in Deadlock. Added in the Old Gods, New Blood update, it offers a short game format designed for quick sessions.

Unlike the standard mode, Street Brawl removes the laning and farming phases entirely, placing players in a best-of-five series of skirmishes with randomized, escalating item builds in a single lane.

Street Brawl has exclusive legendary items not available in standard matches, as well as enhanced versions of normal items. Legendary items also have a rare chance to be enhanced.

Street Brawl matches do not affect the player's matchmaking rating in standard mode.[1]

Overview

  • Team Size: 4v4
  • Format: Best-of-Five (First team to win 3 rounds wins the match). The team who takes down the Guardian wins the round. Once a team wins 2 rounds, the enemy Guardian is removed and their final objective is to take down a Walker.
  • Round Duration: After 3 minutes a round goes in Overtime, during which troopers have increased health and respawn times are increased.
  • Ability Points: Every player receives 6 ability points to spend in early rounds, and 5 points to spend in late rounds.
  • Boons: Players start with 9 boons in the first round. The number of boons received increases to 16, 21, 27 and finally 34 in the following rounds.
  • Item Rolls: While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes. Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds.

Game Mode Specific Differences

Street Brawl-specific balance changes are marked in the ability/item description in Street Brawl with a yellow circle icon.

Heroes

Items

NPCs

Denizens do not spawn in Street Brawl.

Troopers spawn faster and have starting Spirit Resist and increased Spirit Resist during overtime. They also deal more damage to structures.

Structures have faster and increased resist decay over time.

Other differences

Players cannot pause in Street Brawl.

Healing in base is twice as fast as standard play.

Legendary Items

  •   Haunting Shot: Your next bullet deals additional Spirit Damage based on the enemy's current Health. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.
  •   Mystical Piano - On use, strikes the target area after a short delay with a large piano, stunning and reducing the stamina of any enemies hit. For a short duration after the stun, enemies are dazed.
  •   Shrink Ray - On use, significantly reduces self or target ally hero's model size for a duration while granting significantly increased movement speed.

Strategy

Since Troopers don't drop Souls in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.

Update history

View the full update history: Street Brawl/Update history

Update Changes

June 30, 2026

  • No longer locks you out of getting off the zipline in the first few seconds
  • Increased item randomness a bit
  • Fixed Enhanced   Sharpshooter and Enhanced   Spiritual Overflow not maintaining the bonuses from their enhanced components

June 11, 2026

  • All ability and item range/radius values are reduced by 10%

May 22, 2026

Trivia

  • If a player doesn't pick any item in the starting phase, the item select screen stays open during the match until an item is selected.

References

  1. 2026-01-22 - @messonizz and Yoshi; Deadlock Discord - @messonizz: "Does Street Brawl effect your rank?" Yoshi: "No it doesn't"