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Street Brawl is a fast-paced, 4v4, combat-focused game mode in Deadlock. Added in the Old Gods, New Blood update, it offers a short game format designed for quick sessions.

Unlike the standard mode, Street Brawl removes the laning phase and farming entirely, placing players in a best-of-five series of skirmishes with randomized, escalating item builds in a single lane.
Before each round, players will be presented with three sets of three items to choose from. Players can choose to reroll one set of items each round, except for players who queued for Street Brawl with the random hero option - they will be given two rerolls each round. Street Brawl has exclusive legendary items not available in standard matches. Additionally, both normal and legendary items can appear as their enhanced versions, with improved numerical stats. If a player is presented with an item that is an upgrade to an item they have already taken, they will be given another item of a lower tier as a bonus.
Street Brawl matches do not affect the player's matchmaking rating in standard mode.[1]
Overview
- Team Size: 4v4
- Format: Best-of-Five (First team to win 3 rounds wins the match). The team who takes down the Guardian wins the round. Once a team wins 2 rounds, the enemy Guardian is removed and their final objective is to take down a Walker.
- Round Duration: After 3 minutes a round goes in Overtime, during which troopers have increased health and respawn times are increased.
- Ability Points: Every player receives 6 ability points to spend in the first and second rounds, and 5 points to spend in later rounds.
- Boons: Players start with 9 boons in the first round. The number of boons received increases to 16, 21, 27 and finally 34 in the following rounds.
- Item Rolls: While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes. Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds.
Game Mode Specific Differences
Street Brawl-specific balance changes are marked in the ability/item description in Street Brawl with a yellow circle icon.
Heroes
- Bebop: Hyperbeam duration reduced from 11s to 7s
- Calico: Return to Shadows cooldown reduced from 90s to 60s
- Celeste: Shining Wonder max linger duration reduced by 30%
- Drifter: Bloodscent Isolation Range reduced from 20m to 10m
- Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2%
- Dynamo: Singularity max HP damage reduced from 1.5% to 1%
- Graves: Jar of Dead charge cooldown increased from 13s to 16s
- Graves: Borrowed Decree duration reduced by 30%
- Graves: Borrowed Decree ghoul damage reduced by 30%
- Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5
- Holliday: Bounce Pad cooldown reduced by 20s
- Lash: Death Slam throw distance reduced by 30%
- Lash: Ground Strike damage reduced by 10%
- McGinnis: Mini Turret cooldown increased from 18s to 26s
- McGinnis: Medicinal Specter regen reduced by 20%
- McGinnis: Heavy Barrage duration reduced from 13s to 8s
- Mirage: Traveler Cooldown reduced from 155s to 60s
- Seven: Storm Cloud damage reduced by 25%
- Warden: Last Stand healing reduced by 25%
Items
- Alchemical Fire: Damage reduced by 30%
- Cursed Relic: Duration reduced from 3.25s to 2.75s
NPCs
Denizens do not spawn in Street Brawl.
Troopers spawn faster and have starting Spirit Resist and increased Spirit Resist during overtime. They also deal more damage to structures.
Structures have faster and increased resist decay over time.
Other differences
Players cannot pause in Street Brawl.
Healing in base is twice as fast as standard play.
Legendary Items
- Haunting Shot: Your next bullet deals additional Spirit Damage based on the enemy's current Health. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.
- Infinite Rounds: Your bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance. You have infinite Ammo.
- Runed Gauntlets: Your next Melee pierces through parry. Landing a heavy melee reduces your existing Cooldowns.
- Celestial Blessing: On use, applies a cleansing effect to your whole team, replenishing their health and stamina while increasing their movement speed.
- Cloak of Opportunity: Occasionally block the next debuff that would apply movement lock, stunned, immobilized, chained, or slept to you, instead granting a temporary barrier and movement speed, as well as a temporary Unstoppable effect.
- Electric Slippers: While sliding, evade bullets and gain increased fire rate while dealing periodic Spirit Damage to nearby enemies.
- Eternal Gift: Every 2 seconds, provides a random permanent stat buff to your hero, while also occasionally dramatically reducing your next respawn timer.
- Nullification Burst: On use, removes any positive buffs on nearby enemies while blocking them from using any stamina or healing for a short duration.
- Seraphim Wings: Massively reduces your gravity, granting you large amounts of damage amplification and damage reduction while airborne. Also passively grants improved air control and allows for an additional air dash or air jump before landing.
- Shadow Strike: Any stamina use causes you to become temporarily invisible. Dealing damage with a melee attack while invisible applies periodic spirit damage while stealing bullet and spirit resistances.
- Frostbite Charm - Imbue an ability to grant it cooldown reduction and spirit power. When the imbued ability damages a target, it freezes them, dealing bonus spirit damage.
- Mystic Conduit - Passively provides a significant increase to ability range and cooldown reduction for self and nearby allies. Dealing high damage to an enemy Hero within a short period of time heals you and nearby allies.
- Mystical Piano - On use, strikes the target area after a short delay with a large piano, stunning and reducing the stamina of any enemies hit. For a short duration after the stun, enemies are dazed.
- Omnicharge Signet - Imbue an active non-ultimate ability to grant it charges. Already charge-based abilities gain even more charges.
- Prism Blast - On use, become untargetable and invincible for a short duration while damaging lasers rotate around you.
- Shrink Ray - On use, significantly reduces self or target ally hero's model size for a duration while granting significantly increased movement speed.
- Unstable Concoction - On use, grants massively increased movement speed, health, spirit power, and weapon damage for a short duration before you explode, instantly dying but also dealing large area damage based on your max health and stunning enemies.
Strategy
Since Troopers don't drop Souls in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.
Update history
View the full update history: Street Brawl/Update history
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Trivia
- If a player doesn't pick any item in the starting phase, the item select screen stays open during the match until an item is selected.
External Links
- List of Street Brawl items drop rate per hero at Statlocker
References
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