Update:August 15, 2024: Difference between revisions

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{{Update layout
{{Update layout
| prev_update = August 6, 2024
| prev_update = {{Update link|August|13|2024}}
| current_update = August 15, 2024
| month = August
| next_update = August 16, 2024
| day = 15
| year = 2024
| next_update = {{Update link|August|16|2024}}
| source = https://forums.playdeadlock.com/threads/08-15-2024-update.16378/
| source = https://forums.playdeadlock.com/threads/08-15-2024-update.16378/
| source_title = 08-15-2024 Update
| source_title = 08-15-2024 Update
| notes = === General Changes ===
| notes =  
=== General Changes ===
* Added a new hero, {{HeroIcon|Shiv}}
* Added a new hero, {{HeroIcon|Shiv}}
* Games can now be watched by an unlimited number of spectators
* Games can now be watched by an unlimited number of spectators
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* Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again
* Holding M1 down while {{AbilityIcon|Flame Dash}} ends will now cause you to fire your gun instead of requiring you to let go and press again
* Added popup to bot games to indicate that they tend to be much longer games than normal ones
* Added popup to bot games to indicate that they tend to be much longer games than normal ones
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much
* Added new Silence status effect sound
* Added new Silence status effect sound
* Updated bullet whizby sounds for nearly all characters
* Updated bullet whizby sounds for nearly all characters
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* {{ItemIcon|Mystic Shot}}: Cooldown increased from 5s to 6s
* {{ItemIcon|Mystic Shot}}: Cooldown increased from 5s to 6s
* {{ItemIcon|Slowing Bullets}}: Now grants +5 Spirit
* {{ItemIcon|Slowing Bullets}}: Now grants +5 Spirit
* {{ItemIcon|Soul Shredder Bullets}}: Now grants +6% Weapon Damage
* {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Now grants +6% Weapon Damage
* {{ItemIcon|Soul Shredder Bullets}}: Debuff duration increased from 5s to 6s
* {{ItemIcon|Spirit Shredder Bullets|l1=Soul Shredder Bullets}}: Debuff duration increased from 5s to 6s
* {{ItemIcon|Berserker}}: Fixed gaining stacks much faster than intended when taking damage from troopers
* {{ItemIcon|Berserker}}: Fixed gaining stacks much faster than intended when taking damage from troopers
* {{ItemIcon|Warp Stone}}: Active Bullet Resist reduced from +60% to +40%
* {{ItemIcon|Warp Stone}}: Active Bullet Resist reduced from +60% to +40%
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* {{ItemIcon|Restorative Locket}}: Max Stacks reduced from 20 to 15
* {{ItemIcon|Restorative Locket}}: Max Stacks reduced from 20 to 15
* {{ItemIcon|Restorative Locket}}: Heal per stack increased from 30 to 40
* {{ItemIcon|Restorative Locket}}: Heal per stack increased from 30 to 40
* {{ItemIcon|Health Nova}}: Health increased from +75 to +100
* {{ItemIcon|Healing Nova|l1=Health Nova}}: Health increased from +75 to +100
* {{ItemIcon|Combat Barrier}}: Weapon Damage While Shielded increased from +24% to +28%
* {{ItemIcon|Battle Vest|l1=Combat Barrier}}: Weapon Damage While Shielded increased from +24% to +28%
* {{ItemIcon|Enchanter's Barrier}}: Spirit Power while Shielded increased from +17 to +20
* {{ItemIcon|Enchanter's Emblem|l1=Enchanter's Barrier}}: Spirit Power while Shielded increased from +17 to +20
* {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from +26% to 28%
* {{ItemIcon|Bullet Lifesteal}}: Lifesteal increased from +26% to 28%
* {{ItemIcon|Superior Stamina}}: Air Jump/Dash Distance reduced from +50% to +40%
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Air Jump/Dash Distance reduced from +50% to +40%
* {{ItemIcon|Superior Stamina}}: Fire Rate reduced from 10% to 7%
* {{ItemIcon|Stamina Mastery|l1=Superior Stamina}}: Fire Rate reduced from 10% to 7%
* {{ItemIcon|Debuff Remover}}: Debuff resistance reduced from +40% to +35%
* {{ItemIcon|Debuff Remover}}: Debuff resistance reduced from +40% to +35%
* {{ItemIcon|Lifestrike}}: Heal effectiveness vs non-heroes increased from 25% to 35%
* {{ItemIcon|Lifestrike}}: Heal effectiveness vs non-heroes increased from 25% to 35%
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* {{ItemIcon|Spirit Strike}}: Spirit damage increased from 40 to 50
* {{ItemIcon|Spirit Strike}}: Spirit damage increased from 40 to 50
* {{ItemIcon|Spirit Strike}}: Debuff increased from -10% Spirit Resist to -12%
* {{ItemIcon|Spirit Strike}}: Debuff increased from -10% Spirit Resist to -12%
* {{ItemIcon|Mystic Reach}}: Now gives +5% Spirit Resist
* {{ItemIcon|Mystic Expansion|l1=Mystic Reach}}: Now gives +5% Spirit Resist
* {{ItemIcon|Ammo Scavenger}}: Spirit Power Duration increased from 24s to 35s
* {{ItemIcon|Ammo Scavenger}}: Spirit Power Duration increased from 24s to 35s
* {{ItemIcon|Cold Front}}: Damage reduced from 100 to 75
* {{ItemIcon|Cold Front}}: Damage reduced from 100 to 75
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* {{ItemIcon|Slowing Hex}}: Now also reduces stamina distance by 30%
* {{ItemIcon|Slowing Hex}}: Now also reduces stamina distance by 30%
* {{ItemIcon|Slowing Hex}}: Projectile speed increased from 1200 to 1350
* {{ItemIcon|Slowing Hex}}: Projectile speed increased from 1200 to 1350
* {{ItemIcon|Withering Whip}}: Now applies -40% Fire Rate instead of a Disarm
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Now applies -40% Fire Rate instead of a Disarm
* {{ItemIcon|Withering Whip}}: Duration increased from 3s to 4.5s
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Duration increased from 3s to 4.5s
* {{ItemIcon|Withering Whip}}: Cast range increased from 18m to 24m
* {{ItemIcon|Rusted Barrel|l1=Withering Whip}}: Cast range increased from 18m to 24m
* {{ItemIcon|Quicksilver Reload}}: Infused ability bonus damage increased from +30 to +50
* {{ItemIcon|Quicksilver Reload}}: Infused ability bonus damage increased from +30 to +50
* {{ItemIcon|Improved Cooldown}}: Cooldown reduction increased from 14% to 15%
* {{ItemIcon|Compress Cooldown|l1=Improved Cooldown}}: Cooldown reduction increased from 14% to 15%
* {{ItemIcon|Ethereal Shift}}: No longer provides +10% Fire Rate
* {{ItemIcon|Ethereal Shift}}: No longer provides +10% Fire Rate
* {{ItemIcon|Ethereal Shift}}: Cooldown increased from 25s to 30s
* {{ItemIcon|Ethereal Shift}}: Cooldown increased from 25s to 30s
* {{ItemIcon|Improved Burst}}: Reduced Weapon Damage from +12% to +8%
* {{ItemIcon|Tankbuster|l1=Improved Burst}}: Reduced Weapon Damage from +12% to +8%
* {{ItemIcon|Surge of Power}}: Movespeed duration increased from 5s to 6s
* {{ItemIcon|Surge of Power}}: Movespeed duration increased from 5s to 6s
* {{ItemIcon|Surge of Power}}: Imbued Spirit increased from +26 to +28
* {{ItemIcon|Surge of Power}}: Imbued Spirit increased from +26 to +28
* {{ItemIcon|Surge of Power}}: Now grants +75 Health
* {{ItemIcon|Surge of Power}}: Now grants +75 Health
* {{ItemIcon|Improved Reach}}: Now gives +10% Spirit Resist
* {{ItemIcon|Greater Expansion|l1=Improved Reach}}: Now gives +10% Spirit Resist
* {{ItemIcon|Superior Duration}}: Now provides +15% Weapon Damage
* {{ItemIcon|Superior Duration}}: Now provides +15% Weapon Damage
* {{ItemIcon|Mystic Slow}}: Fire Rate reduction increased from -30% to -40%
* {{ItemIcon|Mystic Slow}}: Fire Rate reduction increased from -30% to -40%
* {{ItemIcon|Silence Glyph}}: No longer reduces Spirit Resist
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: No longer reduces Spirit Resist
* {{ItemIcon|Silence Glyph}}: Now deals +150 damage on impact
* {{ItemIcon|Silence Wave|l1=Silence Glyph}}: Now deals +150 damage on impact
* {{ItemIcon|Superior Cooldown}}: Non-Imbued ability cd reduction increased from 22% to 24%
* {{ItemIcon|Superior Cooldown}}: Non-Imbued ability cd reduction increased from 22% to 24%
* {{ItemIcon|Escalating Exposure}}: Max Interval improved from 1s to 0.7s
* {{ItemIcon|Escalating Exposure}}: Max Interval improved from 1s to 0.7s
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=== New Items ===
=== New Items ===
* Added a new T1 Weapon item.<ref>[[High-Velocity Mag]]</ref> Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
* Added a new T1 Weapon item.{{Refn|group=note|[[High-Velocity Rounds|High-Velocity Mag]]}} Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.


Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
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* {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10%
* {{HeroIcon|Bebop}}: Base Bullet Resist increased from 0% to 10%
* {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
* {{HeroIcon|Bebop}}: Bullet Resist per boon reduced from 2.5% to 1.6% (same overall bullet resist at max)
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} range reduced from 40m to 35m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} range reduced from 40m to 35m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} T2 increased from +25m to +30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm|l1=Hook}} T2 increased from +25m to +30m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} now has a slight angle limitation to prevent straight-up direction
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m
* {{HeroIcon|Bebop}}: {{AbilityIcon|Exploding Uppercut}} radius increased from 10m to 14m
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* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35%
* {{HeroIcon|Lash}}: {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35%
* {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70%
* {{HeroIcon|McGinnis}}: Speed while shooting increased from 55% to 70%
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret|Mini Turrets}}{{sic}} now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}}s now prioritize any heroes {{HeroIcon|McGinnis}} is shooting at
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Medicinal Specter}} duration Spirit Power scaling increased from 0.09 to 0.12
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Heavy Barrage}} T1 changed to Rockets apply 35% slow
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* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} Amp per stack reduced from 10% to 8%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} Amp per stack reduced from 10% to 8%
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 changed to +5% Amp Per Stack
* {{HeroIcon|Pocket}}: {{AbilityIcon|Barrage}} T3 changed to +5% Amp Per Stack
* {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak|Cloak}}{{sic}}
* {{HeroIcon|Pocket}}: Fixed the camera moving too slowly after teleporting with {{AbilityIcon|Flying Cloak|l1=Cloak}}{{sic}}
* {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge}} not working correctly
* {{HeroIcon|Seven}}: Fixed multiple instances of {{AbilityIcon|Static Charge}} not working correctly
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} duration increased from 4s to 5s
* {{HeroIcon|Seven}}: {{AbilityIcon|Lightning Ball}} duration increased from 4s to 5s
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* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T3 now procs after the ability ends, rather than when connecting to the target
* {{HeroIcon|Yamato}}: {{AbilityIcon|Flying Strike}} T3 now procs after the ability ends, rather than when connecting to the target


== References ==
=== Undocumented changes ===
<references/>
* Added US South West region.
* {{ItemIcon|Healing Booster}} Healing Effectiveness reduced from 30% to 25%.
 
== Notes ==
<references group="note"/>
}}
}}

Latest revision as of 01:15, 29 June 2025

Updates
August 13, 2024 August 15, 2024 August 16, 2024

Source: 08-15-2024 Update

General

General Changes

  • Added a new hero, Shiv
  • Games can now be watched by an unlimited number of spectators
  • Spectator games now have 1 minute delay
  • Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
  • Language can be selected from the settings menu
  • Matchmaking windows are now open 1 hour earlier in all regions
  • You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
  • Added customization options for your crosshair
  • Builds: You can now author a suggested ordering of Ability Upgrades
  • Builds: You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
  • Fixed a bug that allowed published build data to overwrite local changes to a published build
  • Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
  • Hovering items in the shop will now highlight their components, or which item they are components of
  • Reworked the Hero Stats UI in the shop
  • Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
  • Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
  • Added descriptive gun information to each hero
  • Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
  • Added Outgoing Damage as a UI display mode that you can toggle through
  • Added a setting to let you customize the ability cancel hotkey (default is spacebar)
  • Added a "Friends Only" checkbox to filter the watch tab
  • Added an option to control zoom sensitivity
  • Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
  • Using an active item or ability removes the undo option for the item/AP
  • Fixed some abuse cases with undoing AP cooldown reductions
  • Added a video setting to reduce flashing effects
  • Unpause hotkey is now displayed when the game is paused
  • Pause cooldown per player increased from 10 minutes to 15 minutes
  • Improved visual clarity of Grey Talon's trap armed state
  • Replaced the Urn drop parachute with new effects
  • Fixed some cases where the comeback souls would be higher than intended in the early game
  • Fixed being unable to ping while dead
  • Fixed Bebop's Sticky Bomb sometimes misfiring
  • Improved smoothing of spectator camera position and angles
  • Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
  • Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
  • Fixed stuns resetting their duration if you were on the ground and became airborne
  • Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
  • Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
  • Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
  • Fixed ESC not working to close Settings popup sometimes
  • Various visual adjustments on highlight and strobe effects being too loud in some cases
  • Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
  • Added popup to bot games to indicate that they tend to be much longer games than normal ones
  • Improved Abrams Siphon[sic] and Seismic Impact visuals to not obstruct player view as much
  • Added new Silence status effect sound
  • Updated bullet whizby sounds for nearly all characters
  • Updated Haze Sleep Dagger cast, projectile loop and whizby
  • Updated Haze Smoke Bomb sound
  • Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
  • Fixed some spectator/replay sound and music bugs
  • Various sound related performance improvements
  • More impactful damage indication sound for attackers
  • Remastered Abrams, Pocket, and Dynamo weapon fire sounds
  • Improved lighting performance around shop
  • Improved Wraith tracers to feel more connected to their bullet
  • Improved visibility of AOE around Bebop while casting Hyper Beam
  • Improved effects around Lady Geist Soul Exchange to help with clarity
  • Updated Infernus tracer, muzzle, and impact fx revisions for better performance
  • Fixed Mimic options in sandbox not working properly
  • Added a sound for movement being restricted by Slowing Hex and Vindicta tether
  • Revised sounds for Pocket Flying Cloak duration and warp
  • Clarified Vindicta Flight T1 tooltip
  • Added alternate shop music
  • Added Refresher cast sound

Misc Gameplay

  • Teleporter activation no longer gets canceled on incoming damage.
  • Teleporter channel time increased from 4s to 5s
  • Walkers now require you to be within 30m to deal damage to them
  • Walker Health increased by 15%
  • Base Guardian Health increased by 20%
  • Patron damage increased by 30% after it is vulnerable
  • Weakened Patron Health increased by 15%
  • Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
  • You can now use melee hotkey while zoomed to exit zoom and perform a melee
  • Added Bounce Pads in various areas of the map that launch you in a defined direction
  • Added one-way defender exits beside each outer lane entrance
  • Added Speed Boost Volumes in the defender passages on the outsides of the base
  • Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
  • Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
  • Removed zap triggers
  • Added truck on the back side of those buildings to allow climbing up
  • Removed rooftop props for those buildings
  • Added billboards to the edge closest to the lane
  • Low roof buildings between inner lane Walker arenas are now valid play spaces
  • Removed zap triggers
  • Expanded rooftop size
  • Added fire escape stairs to allow access from the upper level from the Mid
  • Walker Arena - Amber Yellow/Sapphire Purple:
    • Added catwalks from high ground defender area to building across the street
    • Added passage through building and stairs up to a peek spot toward the Guardian
    • Replaced upper floor juke spot with a connection through building across from new peek spot
  • Walker Arena - Amber Orange/Sapphire Blue:
    • Added catwalk from the low roof building to the building across the street
    • Replaced juke spot in the courtyard with passage connecting to the new catwalk
    • Widened hallway above Underground Shop
    • Removed railing and added stairs in the passage toward the Guardian
    • Courtyard floor opening to the Underground Shop moved closer to above the shop
    • Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
  • Walker Arena - Amber Blue/Sapphire Orange:
    • Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
    • Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
    • Added a juke spot inside the Police Station/Garment Building
    • Added a juke spot down the stairs from the Guardian to the left
  • Walker Arena - Amber Purple/Sapphire Yellow:
    • Added an interior corridor through the building between the base and the Walker
    • Added a balcony that borders the arena on the back side of the Walker

Weapon Items

Vitality Items

Spirit Items

New Items

  • Added a new T1 Weapon item.[note 1] Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.

Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/

  • Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s

Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/

Hero Gameplay

Undocumented changes

  • Added US South West region.
  • Healing Booster Healing Effectiveness reduced from 30% to 25%.

Notes